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Anyone who was too intimidated by Mega Man 9's maddening difficulty curve but wanted to enjoy the nostalgic goodness should keep tabs on Mega Man 10. Lessons have been learned from Mega Man's return to the 8-bit era, based on my time spent with Mega Man 10 at CES 2010.
Capcom wasn't giving us much to play with at CES (only Mega Man and a short slice of a single stage were playable) and to add insult to injury, I'm not even allowed to talk about which boss stage was actually available -- that reveal is coming soon. I can tell you it involved robots throwing baseballs, something I don't recall seeing in another Mega Man video game before.
What's more important is not only the addition of an easy setting but tweaks made to normal. Mega Man 10, like its predecessor, is designed to test your patience and tendency for throwing controllers at the ground. No doubt, I will spike at least one controller when the finished product is in my hands, but during the CES demo, it was classic Mega Man: enter a screen, die, learn the pattern, move onto the next one. Without having played more stages from Mega Man 10, it's impossible to say too much, but it's an encouraging sign that I finished the demo. That didn't happen with Mega Man 9.
I also gave easy mode a spin. It would have been simple for Capcom to simply make the enemies take less shots and make Mega Man nigh invincible, but the response to Mega Man 9's difficulty must have went to heart; the level design is actually different when easy's selected. In one section, you're jumping on shifting robotic hands that position you to take out the robot's head. On normal, there's m annoying soccer ball bouncing around the room to distract you. On easy, that's removed. Enemies also take longer to shoot and require fewer direct hits, but actually modifying the level design shows an attention to detail that's sure to be appreciated.
Of course, you're a sissy if you pick easy mode, but, hey, I'm glad it's there. There was no option to play as Protoman in the CES demo, either. Maybe next time.
You'll never hear me complain about more Mega Man. So far, Man Man 10 isn't changing that.
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Comments
Displaying 1–13 of 13
TheBaconThief
Megaman 10 is branching out to a casual audience... I never had a problem with the difficulty on MegaMan 9. If I had the patience of beating Battletoads on NES, I'm sure I had handle whatever Capcom throws at me.
Wozman23
"You're a sissy if you pick easy mode" says the guy who wimped out on Bayonetta.
One day, when I've got less on my plate, I'm gonna finally beat 9.
tyler4307
i love megaman. i have been playing it since i was a toddler. it was the 1st game i ever played. i am glad they are continuing the series in an old fashioned style close to it's roots. i am excited for 10 ( i LOVE the idea it's easier than 9!) tho i would like to see see them doing more with the x series. make them just like they did with 9 and 10 and have them be downloadable and in 16 or 64 bit like the x series was. ( i'm not counting the ps2 x7 and x8 cuz they both blew) that would have me sold!
mrnyo
I would like to see another megaman x command mission, it was a good crossover for the series
Gabtraf
The only (good) 3D Megaman Games where Megaman Legends. They got it spot on, now if only they made more... :|
bdemell
While a return to 2D action was cool in MM9, I would like to see Mega Man branch into 3D if Metroid:The Other M ends up doing well. Considering the similarity of these two franchises Metroid making a good leap into 3D would definitely be a big push to do Mega Man the same way. However, it should be a completely new storyline than simply MM11 in 3D....completely restart the characters and the storyline with slightly tweaked looks and personalities in order to give the 3D line a different feel and updated look to hook in today's new gamers.
poke2791
Mega Man X 9 sometime? I can only dream...
SkylerZio
They didn't let you say alot sounds like. Pick up the 250th issue of Nintendo power for Pictures and 4 or 5 pages of info on this game people. Capcom mentioned a third Playable character for MM10 as well
DPsx72
If they're going to do MM, keep it like the NES games. If they're going to do MMX, like the SNES. Anything 3D should be like Legends (PS1). These were the best versions of the different games. As for MM9 I didn't think it was all that hard. Some tough spots yeah but once you get a few items and a spare E-tank then you're good. Or maybe that's because I completed and still have all the original games, never got rusty with my old school skills. Heh.
We don't need it in HD nor does it need to be 3D with fancy graphics. We get enough of that crap now and there's no sense in harming another popular series trying to 'improve' something that doesn't require it.
STINKEY PILE OF CACA
@chupacabra
i think that would officially ruin mega man
friendofbud666
8-bit madness in HD!!!! It's refreshing to see a different story other than the Patrick on the M$ nipple.
Chupacabras_X
of course, if we want a MegaMan game designed for the year 2010 we..........
It's what we want. I don't care if it is a linear type action adventure, or a free roaming game where MegaMan has to explore huge cities or worlds to do his duty. We want a MegaMan game worthy of 2010!!!
pumathehero
can't wait to buy this and never play it because its way too hard.....again
Displaying 1–13 of 13