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(40)Screenshots
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(36)
Videos
(40)Screenshots
(25)Cheats and Walkthroughs
(36)
Videos
(40)Screenshots
(25)Cheats and Walkthroughs

Brink is no longer coming next spring, as originally announced. The Bethesda Softworks collaboration with Splash Damage is now arriving in fall 2010, according to our exclusive video from this morning. The move was quietly hidden at the end of the video, timed to no announcement.
Could this be the first of many games moving from the increasingly busy spring, following a slew of delays that moved a number of titles from this past fall to next spring? Who's next, then?
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Displaying 1–9 of 9
ThePowerOfSeven
hmm... maybe this delay will give bethesda some time to iron out their coding for the game so that there aren't any stupid glitches that get you stuck on something and just completely destroys the playablity of the game.
an example of bethesda's terrible programming is the thousands of glitches found in oblivion. don't get me wrong i'm not saying bethesda's games aren't good... its just i really hate all those annoying glitches in their games. maybe the fact that bethesda aren't the only developer working on brink, could minimize the mass glitchiness of this game... one can only hope!
usemeup
are the people supposed to be mutants? To me they are uglier than the headbangers in Brutal Legend
JLove89
This is a little bit of a disappointment for me. I really liked how this game looked at PAX and can't wait to get my hands on it. This constant pushing back of releases is a growing pain of the industry in my opinion. Because of the crowded holiday season and the nature of development, big budget movies have two windows that seem to last the better part of two months each. The video game industry needs these kinds delays to help it find a second foothold for releases and also to test just how long these windows for \"big spending\" are open. In the future I think this will actually help with delays because I think publishers will be able to build in extra development time to avoid delays. They will feel comfortable giving a game that may not make the push for holiday release a spring or summer (whichever ends up being the second release window) date from the beginning to make sure that developers can make the dead line in plenty of time. Which means a more polished and enjoyable experience for gamers from announcement all the way through to play. This may be tough to see now but I think this will be a big step forward for gaming as an entertainment medium.
peterIrishman24
hopefully they're actually using that time for tweaking the game (cause it looks pretty awesome now) and not just waiting for a better release date. lol, Bungie did it with ODST, they even admitted it was basically done at E3, more people need to fess up on things like that...
oXb3
earlier in the day when the video was posted I commented and made note of this.. =/ it really sucks that its being delayed to the fall :(
TheC0mm0nEnemy
im sorta happy about this, Q1 and Q2 on my game calender is REALLY booked
WestDaniel
As long as I still Fallout New Vegas on time next spring, I don't mind this at all. Then again, Bathesda is letting Obsidian work on that one so it probably is still on schedule.
GohanEgret
The Perpetual Delay Machine patented by Activision is working exactly as planned.
ScrubsMcGrubs
Hopefully it's for legit development reason. Developers need to stop retreating and show some confidence in their IP's.
Displaying 1–9 of 9