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I knew there would be a heated response to my argument last Friday that Infinity Ward and publisher Activision did not provide enough of a detailed warning about the "No Russian" sequence in Call of Duty: Modern Warfare 2. Even though I stated multiple times the sequence represents an important milestone for the medium, many readers disagreed with my criticism that players should have been allowed the option to better learn what was potentially "disturbing" and "offensive."
I wanted to highlight some of the counter-arguments readers made and respond to them today.
"But really, how often in any form of media are you told what potentially disturbing content is included? ... Its not Infinity Ward's job to let us know what is included in the game. Good job for warning us because undoubtedly many would find it extremely disturbing but they don't need to go beyond that." -- Hyuzen
You make a good point. Technically, we don't know everything that we're in for when purchasing a ticket for an R-rated film or watching a violent or sexual TV show. But we're talking about shooting up an airport with virtual innocents. If Infinity Ward wasn't worried some players could be offended, they would have stuck to their guns and let the M-rating speak for itself. By including two "warnings" before the single-player campaign begins, Infinity Ward and publisher Activision were admitting the "No Russian" sequence required a warning that went above and beyond what an M-rating implies.

"i dont understand why this has been such a big deal. what about GTA franchise where innocent people and cops are killed by the thousands. Not only is there no warning there, but there has never been one question raised from that. Its a video game and the sooner everyone realizes that the sooner we can all get on with our lives." -- slobalt
Though the Grand Theft Auto series has always allowed for an overindulgence into violence, until Grand Theft Auto IV, it's arguable whether it was intended to come across as realistic. With GTAIV, the visual fidelity mirrored reality enough that it acted as a personal deterrent to running over the cops of the other mayhem I'd become accustomed to in previous releases. And there have been plenty of questions raised about Rockstar Games' approach to the video game experience. In the case of the buried sex scenes (aka Hot Coffee), that wasn't even accessible by players unless they downloaded a hack.
"it's just a god damn video game.." -- foureyezz
I knew this one would come up. By now, there have been enough headline-worthy moments in games that a line is being drawn in the sand. There are always going to those who look at games as escapism and have no interest in looking at or treating the medium on the same level as others will. To them, these moments will always be countered with the argument of "it's just a video game." Instead of getting riled up over it, I accept the argument works...for some people. It doesn't for me. Games cause me to think, emote, react. If a medium can do that, it's worth a deeper discussion.
"To squash all this bull crap. You need to be 18 to buy the game. If your loser parents buy the game for a child then they should be punished. Infinity ward did the right thing. I love violence in games, I wish all games were developed bye Epic in the violence dept. However I would never let my kids play these games. You can not make people watch what there kids are playing. Besides who cares the average child is watching porn and rated R movies by age 12. It is an unstoppable juggernaut." -- GreedyMcNasty
Kids will always seek out what they're told they cannot have. It's a fact of life. My parents did it, I did it and whenever I decide to have kids, I'm sure they'll try to pull the same stunt. But just because kids are smart enough to go around their parents' backs doesn't excuse a game not providing enough of a heads up for parents simply seekingly knowledge about the product they've purchased okay. Why can't all of that information be in the game itself? We're not talking about removing a level in exchange.
"If you don't want to see this kind of stuff then SKIP THE LEVEL! Stop bitching about something you DONT HAVE TO DO! Its easy to skip anyway." -- thanx4theluv
Here's the problem. At that point, I don't actually know what I'm agreeing to skip. Maybe this is an issue that needs to be addressed by the Entertainment Software Ratings Board, but it's worth noting when a game that already has an M-rating feels the need to warn the player about a piece of potentially "offensive" and "disturbing" content with no description of what makes the content potentially "offensive" or "disturbing," yet that very information is disclosed on the ESRB website.

"How about those people with half a brain to take half a second to see if they're offended and/or disturbed, pause the game, and choose to skip it? This is the internet, I've done it with lemon party, g0atse, and tub-girl. Not once did i sit there for 20 minutes staring at the picture and thinking to myself "Hmmm, this stuff is offensive to me, fox news should know about this and condemn the creators and stir up a bunch of controversy. There should've been a warning before the picture is actually displayed asking if I want to skip it or not" -- Magicinabox
All three examples you provided are tricks by Internet pranksters to get someone click on something they know will offend or disgust most people who view it. For the sake of argument, however, I'll stick to what you're actually proposing: turning off the content once you realize "hey, this isn't for me." To Infinity Ward and Activision's credit, having the ability to skip the sequence after it's started was a smart move, as it gives them a way out if someone agrees to view the content and changes their mind. But as I've said before: what's the harm in disclosing that information earlier?
"What affected me was the screams, they were so lifelike and real. It didn't stop me doing what I was doing but it was chilling that what me and my squad were doing was causing so much fear and terror. See I'm not a writer but that seems like a hard thing to convey in a paragraph of text to highlight the scene. Now should Infinity Ward instead spoil it completely and show them a section of the mission? It still wouldn't work since as a 3rd party when watching the leaked footage, nothing affected me not even the screams as I was not in control. There is a deffinate difference here between watching/reading and actually doing it, something I don't think an optional spoiler could even express." -- Greenbirdo
You're absolutely right. A paragraph of text wouldn't have the same effect as actually playing the mission. But it does provide someone who's curious to know what they're in for. If you aren't forced to look at the spoilers, what harm does it do...except give people options?
Have something to share? Have a news tip? E-mail me. You can also follow me on Twitter.



Comments
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Penner91
I will not lie, I was somewhat disturbed by this level, simply because walking nice and slow through an airport with an MG is not something to be expected, but not so bad that I want to freak out at Infinity Ward, I mean it's bad yes, but also people have brought up the fact that the world has seen this before, Grand Theft Auto is infinitely worst then that. And although there was only the option to skip and not much of an explanation as to why you should it's been long enough now that there should be no need for it! I mean I had a friend explain to me that I'd be shaken up and maybe even sickened by it but it's a cool plot piece. So I was prepared somewhat for what I would see, that's all it takes is hey heads up if your easily disturbed or offended don't do this, I'm not some cold hearted dick who enjoys virtually killing civilians I don't have an urge to suddenly shoot up an airport, and this is what people are making it seem like it will cause! I personally applaud the developers for putting an unspoiled warning in there because that's more then your average video game would do. So I think people should settle down a little, it is rated mature for a reason. Parents who think that their twelve year old is mature enough to play it should not cry about the content, nobody told you what's in the game well maybe you shouldn't give your kid the game. My parents asked me what I thought of it, I told them it was a bit disturbing but it only lasted to the point where I started the next level. It's a video game, realistic yes, but still a video game.
BoydofZINJ
Am I offended by a movie? When people play WOW, do you get offended when you have to kill rabbits and townsmen? In Warhammer online are people complaining when you pick Chaos (the bad guys) and have to kill a few unarmed peasants?
So.... um....? Why are people offended again? OH WAIT. I know why. Cause its a marketing gimmick or the game is so popular that people actually noticed something different. An ORK killing a few unarmed children and farm folk is nothing. A few dwarves from WOW killing rabbits does not make headlines. A converted military person who is undercovered killing a few people at an airport in a fake game... is news!
assassinsODST
Take off your freakin' diaper dude. Just cuz something is even 1% wrong in peoples minds nowadays, they need to make a giant deal about it. I mean seriously GET OVER IT PEOPLE. You don't need to fuel the public fire that is the controversy of \"No Russian\" . Infinity ward took a risk and they made a good choice. I think if they put more warning, they would've revealed the story even more AND that would cause a WHOLE lot of more of the story driven gamers to be angry as hell. So Patrick, no offense to you, but your story is pointless as it is a waste of time.
SteveKB
This is dumb who gives a cr4 p about if 18+ people (no point in the kid argument since it's the parent's fault not the game's) accidentally see this stuff. Games aren't realistic enough to me yet and trust me I know what the newer graphics will look like and you haven't seen nothing especially if you still have an outdated console. Until my bullets penetrate and crack someones skull when I shoot them, causing their eye on the other side of their head to get torn up whilst being able to see the nerve cord hanging out of the eye socket, I'll get scared sh8tIess, but I still wouldn't complain. I just play games to enjoy them no matter what I'm doing whether that's killing zombies or killing babies who cares it's all for fun. But yeah the only thing I would think of is that you guys are scared by that level which is funny to me.
magneto9
Please g4, fire this individual so that I do not have to sift through such trash to get real news. Never before have I seen such an allowance for personal whining. This writer felt insulted because readers showed him he was wrong and they did not care for his opinion. Instead of taking this to heart and learning, he whines.
To the writer: Your whole, entire argument is invalid. The option at the beginning of the game was not to skip or play the mission. The option was: "Would you like TO BE ABLE TO SKIP this mission" If you are offended by anything you should automatically say yes, i want the option to skip it. You arn't making the choice then and there. You can then decide when you get to it if you want to skip it or not.
Again I ask that this writer be fired or at least whining trash like this not get posted.
whitelightnin13
I don't see what the big deal is. The level is no different than any movies or any other game we have been watching and playing. They didn't need to include the warning, the mature rating should have clued most people in that this game was going to be violent, but it was a nice touch. Its just a video game just like movies are just movies. People dont stir up this much controversy over movies why do they over games?
Cell34
Technically, we don't know everything that we're in for when purchasing a ticket for an R-rated film or watching a violent or sexual TV show. But we're talking about shooting up an airport with virtual innocents.
This might make sense to me, if I hadn t watched the movie Heat which; had actors mowing down cops in arguably one of the best shoot-outs ever, and was then imitated in real life when actual bank robbers basically copied the strategy from the movie and went on a massive shooting spree.
So if people, killing real people, in real life, doesn t warrant a Warning at the beginning of the movie Heat. Why in the world would a videogame, full of virtual people, killing other virtual people like the countless games before it require a more detailed warning?
I ve now read both articles and am still at a loss for how you could make a more detailed warning without spoiling the surprise for the vast majority of people who are old enough to play the game and shouldn t have to be subjected to a warning aimed at 12 years olds to begin with.
Someone wants to put a super detailed warning somewhere, put it on big screen tv s and cable modems. Have them with flashing lights and sirens that warn people If you plug this in, get ready for a tidal wave of violence and sexuality. If you can t handle that, go climb a tree .
Beetlevegas
I dont understand what you people want from IW. You have to be 18 years to buy the game. So if your 16 and your playing the game and get offended you realy cant say anything because you shouldnt be playing that game. Then twice in the game they give you a warning, and you people are still crying about it.
Shut the hell up already. If you dont like it( wait for it, wait for it)
DONT PLAY THE GAME!!!!!!!!!!!
If a dumb parent gives a 14 year old kid 65 bucks for a game and then the store sells the game to that kid. Its not IW falt that the kid is playing the game its the dumb parents and the games stores falt.
So Is it ok to kill a cop in GTA because thats his job and it could happen in real life, but not ok to kill a family in a airport BECAUSE nothing like that could ever happen in the world we live to day?
Maybe its a good thing kids play the mission. Its sad to say but that is the world we live in now. People that dont have anything to do with a war die all the time. Look at the kuwiat in 1989
firefist
FOR CRYING OUT LOUD! IT'S A FREAKING GAME!
PRoJEC7
Whoa! dude when I got the game I understood the warning and also G4's Xplay said there is a seen that might offend some and you have the option to play the level or not. Dude you are shooting up innocent people, not a big deal. On any shooter multiplayer if a person isn't paying attention don't you shoot them, they didn't shoot at you so they're innocent. I could understand more if you had to ram a highjacked jet into a couple towers, that would be VERY OFFENSIVE. I honor all who died in 911. I didn't find the level offensive, the news is just trying to warn parents of what they are about to buy for their kids. And correction on the post "You must be 17 or older to buy M rated games, not 18."
rickybibble
Loved this post. Although i have to respectfully disagree with your finding that more detail should have been given as to exactly what the offensive material was. don't know how i skipped all the trailers but when those elevator doors and i realized what it was the game was asking me to do i sat there, mouth wide open in complete disbelief. not offended, mind you, just complete and utter disbelief. to me, that was the ONLY way to tell that portion of the story. to me, that was the ONLY way for me to truly be pulled into what it was i was trying to accomplish with this game. if i had read a complete description of what i would be seeing in that scene, the power of it would have been lost. I bought a war simulator knowing people would die. I saw previews where we were running around a south american shanty town and innocent people were running around covering their heads, trying to escape with their lives. it's a video game about war, it's not going to rub your back and be gentle. i for one thought the warning, the scene itself, and the subsequent backlash have been well handled by infinity ward. again, really appreciated the article.
rickybibble
Loved this post. Although i have to respectfully disagree with your finding that more detail should have been given as to exactly what the offensive material was. don't know how i skipped all the trailers but when those elevator doors and i realized what it was the game was asking me to do i sat there, mouth wide open in complete disbelief. not offended, mind you, just complete and utter disbelief. to me, that was the ONLY way to tell that portion of the story. to me, that was the ONLY way for me to truly be pulled into what it was i was trying to accomplish with this game. if i had read a complete description of what i would be seeing in that scene, the power of it would have been lost. I bought a war simulator knowing people would die. I saw previews where we were running around a south american shanty town and innocent people were running around covering their heads, trying to escape with their lives. it's a video game about war, it's not going to rub your back and be gentle. i for one thought the warning, the scene itself, and the subsequent backlash have been well handled by infinity ward. again, really appreciated the article.
defiredude
I enjoyed playing that level, the entire game including the so called offensive content was a great enjoyment for me. The only sad part is that you get shot in the head at the end and u can't even rip makarov's head off in the end just that stupid general. I have replayed no Russian several times on regular through veteran and nothing at all keeps me from shooting police or every single moving thing.Even when they crawl away on the floor I go over and knife them. What a great scene.
blindsideofthesun
My one an only point I'll make about this, and the point I've been discussing with all my friends, is that a scene such as "No Russian" is meant to have a heavy impact on its viewers/players. It is a major plot point, and to give away a major plot point prior to it occuring is kinda crap in my eyes. This goes for games, movies, and books. I absolutely refused to watch anything that came up on the 'net about MW2 up to 2-3 weeks prior to launch, specifically because I knew about all the spoiler-rich content that was going to hit. If there was an "extended preview" of the game, like there was quite often a week before launch, I fast-forwarded my DVR or changed the channel. I hate spoilers, because part of what makes plot twists so good, and impactive moments so strong, is that you don't see them coming. Can't tell you how pissed I would have been if someone had told me the twist in "Fight Club" or "Sixth Sense" before I saw it for myself...
Point being this, that while it may have been better for them to disclose a little more about what was disturing about that scene, it is a very difficult balance from a writer's standpoint to give a disclaimer, while still preserving the intended impact and response from a strong scene like that.
As far as all the other dumb arguments? Well every guy in here saying "it's just a game", and getting all up in arms about people taking a scene like this seriously, is officially NEVER allowed to complain when people in the media or parents groups don't treat games as a serious medium or act like they're toys, EVER again. You can't ask for games to be taken seriously then turn around with the "it's just a game" argument when you want people to not complain about your games. An argument of convenience is no argument at all.
Deltablade21
I understand the likening the 'No Russian' level with the mayhem you can cause in any of the GTA games. However, I'm not sure you can directly compare them because while running around in GTAIV almost never is the player encouraged to mow down innocents. The choice is there but there was never a mission where the objective was "Kill all the innocent travelers in the airport".
When I played 'No Russian', at first I was relieved that I was playing the part of the undercover agent but was pretty shocked when my comrades started opening fire on random people. At first I was apprehensive to join in but was afraid my cover would be blown if I didn't at least try. So I put on my violent videogame "no emotion" mask and unloaded on a few people, especially the armed police that were shooting back. I think the most disturbing part was when you saw people dragging the wounded to safety. I truly felt terrible putting them down.
I think Infinity Ward did an excellent job making MW2 into a cinematic, emotionally powerful experience akin to that of another medium like books, movies, or television. This level was shocking but necessary to the plot of the rest of the game. I think if you view the level in a vacuum, you do the whole game a disservice.
g1bblets
The thing is if your REALLY interested enough in the events that occur before you skip it you can do just a little research before you jump into it just like a R rated movie.
g1bblets
The thing is if your REALLY interested enough in the events that occur before you skip it you can do just a little research before you jump into it just like a R rated movie.
myMaddness
I wasn't effected by "No Russian". It was too unrealistic for my tastes. I ended up making it into a game of running up to the dying people and maleeing them b4 one of the terrorist shot them in my second play through.
But to your point Patrick; I think it would be nice for them to have shown the cut-scene b4 you take control of the character then asked if you wanted to skip it that would have let you know exactly what you were in for and then put you incontrol when you fight the police would have preseved the story. But your point of forwarning is hypocritical. You say you like that "No Russian" is a step forward in machurig the medium but to have a detailed forwarning of what is going to happen is still holding it down as just a game,type veiw and belittles what they failed at trying to do.
slimmer
Lame article, it's easy to find an argument.
Next time have somebody hold your hand and it wont be so scary, Logan's Run , I need a permanent bubble over my head so I don't get offended by all the stupid people I come in contact with every day.
layzie45
Sit down and think about it, it's a game heading towards realism or at least there're trying to give it that feel. this is what everybody wanted and what everybody was talking about or expected. now that the game released you feel offended for something that you sort of wanted. stuff like this happens, then again you bash IW for trying to make game as real as possible. half of this stuff you'll see in movies so why do people complain. now saying that gta 4 is not the same as mw2 in killing civilians or cops, civilians are civilians as cops are cops. does it make you cruel or insane killing innocent people in a game? no, its a game made for entertainment purposes, what you do in a game stays in the game, characters in games are nothing more than a 3d models with textures ,dialogue, animation sequence, sound clips, or w/e it takes to make a model.
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