X

TheFeed

Infinity Ward Didn't Provide Enough Warning To Players Before "No Russian"

pklepek
103 Comments

Posted November 20, 2009 - By pklepek







Infinity Ward Didn't Provide Enough Warning To Players Before

(SPOILER WARNING: This feature contains explicit details about the plot for Modern Warfare 2)

You're greeted by the screen above when starting a new campaign in Call of Duty: Modern Warfare 2. It's designed to give a heads up about the much-discussed "No Russian" mission.

"Some players may find one of the missions disturbing or offensive. Would you like to have the option to skip this mission? (You will not be penalized in terms of Achievements or game completion.)."

There are two ways to respond. "Yes, ask me later" or "No, I will not be offended." For now, let's set aside the obvious problem that unless you've been closely following the game's development, you don't even know what you're agreeing to not be offended by. But Infinity Ward wants to make sure you're confident about that decision, so they ask it a second time.

"If you answer yes you will never be asked about skipping levels again. (The skip level option will be available in the pause menu.)"

Neither warning provides any context for what constitutes "disturbing" and "offensive" in the typically realism-slanted Call of Duty universe. There is no reference made to an opportunity to mow down hundreds of innocent virtual citizens during a simulated terrorist assault on a Russian airport. When I stood in line at GameStop to pick up my copy of Modern Warfare 2, not only did I wonder how many parents actually read those screens for their kids not old enough to pick up Modern Warfare 2 themselves, but if any would've changed their minds after visiting the ESRB's website.

See, the ESRB's description of Modern Warfare 2's content is a little more explicit:

"The most intense depiction of violence occurs during a "No Russian" mission where players take on the role of an undercover Ranger: Several civilians are gunned down at an airport as players are given a choice to participate in the killings (e.g., players can shoot a wounded civilian that is crawling on the ground), or walk by and observe without opening fire. In either case, civilians scream and emit pools of blood as they are shot to death."

Certainly, it's not just parents who should have been made aware of the mission's content. There very well could have been plenty of independent adults who said "hey, this isn't for me" as "No Russian" started. It's not a commentary on whether "No Russian" was properly executed, if it's an issue that it's nearly impossible to finish the mission without actually firing a shot from your own gun, or if games should even be touching this kind of material (the "it's just a game" argument).

Infinity Ward Didn't Provide Enough Warning To Players Before

Rather, it was irresponsible not to provide an opportunity to discover what the definition of "disturbing" and "offensive" was before actually having to experience the content, or practice blind self-censorship and preemptively stop yourself from viewing the content entirely. Games have put us in compromising situations before, but prior to Modern Warfare 2, no other game has attempted to comment on the experience of being a modern day terrorist. In a post-9/11 world, that's precarious, life-altering territory.

I applaud Infinity Ward for including the mission. Whatever you think of it, it's powerful. But Infinity Ward always knew the intention of "No Russian." The game's own writer admitted its purpose.

"People have really strong reactions to the airport scene and it's been fascinating because we all wanted to make it something that would be upsetting, disturbing, but also something people relate to," said writer Jesse Stern to GamePro.com. "There's something instantly identifiable about it when it happens, when you're in that situation and the level begins. Ultimately, our intention was to put you as close as possible to atrocity. As for the effect it has on you, that's not for us to determine. Hopefully, it does have an emotional impact and it seems to have riled up a lot of people in interesting ways."

It's impossible to say if more or less people would have agreed to play "No Russian" if Infinity Ward had been upfront

Even Stern used the word "disturbing," as the game did. Given the evidence, it seems Infinity Ward wanted more people to experience "No Russian" than not. It's impossible to say if more or less people would have agreed to play the mission if Infinity Ward had been upfront about its content, but the reason it's impossible to know is because Infinity Ward never provided the opportunity to become properly informed.

The argument that players could have hopped online and found scenes from "No Russian" isn't valid because the sequence's leak was never sanctioned from the parties involved in the development of Modern Warfare 2. At no point did Infinity Ward or publisher Activision come forward when footage appeared and give people some context.

It's not like Modern Warfare 2's story was a well-kept secret, either. Earlier this year, a much-hyped trailer for the game quickly blew one of the plot's pivotal turns, as the invasion becomes personal and Modern Warfare 2's Washington D.C. becomes a prequel to Fallout 3 as World War III unfolds on the homefront. If consumers were allowed to know about the decimation of our nation's most honored landmarks, why not a heads up about becoming a willing member of a terrorist outfit?

"No Russian" is an important step forward for games as a medium. Rock Paper Shotgun's Kieron Gillen argues Infinity Ward blew what should have been an amazing opportunity. He might have a point. But whether it's done well or not, more people should been made aware of what they were in for.

Optional spoilers next time, please.

Have something to share? Have a news tip? E-mail me. You can also follow me on Twitter.

Infinity Ward Didn't Provide Enough Warning To Players Before "No Russian"
http://www.g4tv.com/thefeed/blog/post/700875/infinity-ward-didnt-provide-enough-warning-to-players-before-no-russian/
http://files.g4tv.com/ImageDb3/183209_S/Infinity-Ward-Didnt-Provide-Enough-Warning-To-Players-Before-No-Russian.jpg
BlogThread_700875

Comments are Closed

  • HELLFIRE11

    Personally I'm tired of hearing about this. Yes in real life its usually looked down upon killing hundreds of people in an airport(or anywhere else for that matter) but in a game it's moraly fine.

    Posted: November 20, 2009 5:10 PM
    HELLFIRE11
  • uleric

    The real story here shouldn't be about how little warning Infinity Ward gave about a single mission... The real story should have been about how little warning Infinity Ward gave about you finishing the game in a single sitting.... I mean really. We paid $60 for 6 hours of campaign missions? THAT.... is the real tragedy here.

    Im all for online play and little fragfests here and there... but CODMW2 is no different than CODMW1 in that regard. Online game play is the same in both games. They invested nothing into the game aside from graphic updates.

    What happened to getting 30-40 hours of single player gameplay for your $60? Ohhhh those were the days....

    Posted: November 20, 2009 5:05 PM
    uleric
  • roscobot

    I thought it was great. I found myself feeling uneasy as I "pulled the trigger." I don't think they should have had to warn people about it. Sure, in today's day and time, it's a touchy subject. In the end, it's just another medium for story telling. It's no different than a movie, and it certainly isn't actually going out and dropping hundreds of people in an airport IRL. Move on.

    Posted: November 20, 2009 4:53 PM
    roscobot
  • uleric

    First off, I just want to state that any parent standing in line at Gamestop with a copy of ANY Call of Duty for little Timmy probably doesn't give a care at all on what kind of content is inside the game. These are the same parents that are buying little Timmy a copy of ANY of the Grand Theft Auto series. Does GTA have warning scenes during game play that disturbing images of rape, murder, and cop killing can be viewed AND participated in? No, not to the extent that Infinity Ward put in for "No Russian", they have a simple statement on the gamebox. It is assumed that you fully understand the content of of the game already if you are buying it. Parents holding COD MW2 should fully understand that the game involves little Timmy aiming a sniper rifle and making an Army Ranger's head explode.

    Now, I have to say... Im a 40 y/o Veteran of the first Gulf War, and "No Russian" was a little bit disturbing even for me. I choose to not participate in the killing spree. However, I had no choice to participate in killing the police when they arrived, because of the difficulty of the level at that point. Infinity should have allowed the player to be an observer strictly if they were offended by the mission.

    Should Infinity Ward have included a mission like this into the game? Yes... It was a vital part of the storyline that they were trying to weave. Without it, they would have had to change the storyline completely. This would be a completely different game at that point.

    Should we as gamers be allowed to play this kind of content? I think its been proven that adults, who have a good grasp on reality have no side-effects from playing this kind of content. However, some teens who do not have a good grasp on reality yet, may have anti-social tenancies because of it. I think at worst... An "M" rating game such as GTA, COD, and other violent games should be policed no differently than purchasing alcohol, tobacco, or pornography. Check IDs on purchase, and fine those parents buying this content for their under-aged kids. May sound like Im siding with the right wing moral righteous, but I'd rather have kids not allowed to play this content, than have the content completely removed from the industry.

    Posted: November 20, 2009 4:52 PM
    uleric
  • boyle111

    Hey Patrick. After my little rant on Twitter and after you referred me over here, here I am :)

    As I said, I see you as a good respected games journalist, I think I even remembered the day you left MTV Multiplayers! :P But I just feel this is a bit of a disappointing article.

    I'm quite sick of hearing about games and violence. There's much worse in real life and movies and movies don't exactly get the blame a lot. This mission is key to the whole of the storyline and not a pointless mission that has been suggested by other press in the pass.

    I think it was made quite clear that this game does have very disturbing content and that you have the option to skip that certain mission. The game is also given a mature/over 18 rating and these ratings are there for a reason, plus the description clearly states on the box art that it contains very bloody violence.

    I know and have spoke to a few people that work at Infinity Ward, and well their very talented, cool, passionate people and don't intend to disturb anyone but instead to create a gripping awesome action packed game, and I believe they have done that.

    People can either buy the game or not. It's their decision but people should realize before buying the game that it isn't a kids game or for people who may be disturbed easily. This is a lot different compared to previous CoD games, this is the first CoD game that has been given an 18 rating in the UK.

    This is more of a argument about disturbing content but still, remember that games don't cause violence. Blaming games for violence is like blaming spoons for obesity ;)

    Hope I may have altered your opinion somewhat. Being a big CoD and IW fanboy, I'm up for a good discussion in defending this and other games violent controversial scenes ;)

    Posted: November 20, 2009 4:35 PM
    boyle111
  • ndokami

    I have to admit it was kinda disturbing when i played this mission even with the warning... but honestly it a game about war where killing is something you have to do to survive in the game... IMO the warning made it kinda more negative because it makes it seems like they were trying to make this mission stand out more.

    Posted: November 20, 2009 4:34 PM
    ndokami
  • CustosIntusSilentium

    I'd be cool with a game where Americans are the bad guys. But then again, every game released by an American developer has that- it's just not in the game.

    Posted: November 20, 2009 4:32 PM
    CustosIntusSilentium
  • foureyezz

    it's just a god damn video game.

    Posted: November 20, 2009 4:20 PM
    foureyezz
  • YourAssassin93

    You're over reacting

    Posted: November 20, 2009 4:15 PM
    YourAssassin93
  • nightsnipe

    this level was the first time in gaming history where i actually stopped and thought is this right? i didn't shoot anyone after the exiting the elevator part. first time EVER

    Posted: November 20, 2009 4:02 PM
    nightsnipe
  • mcgrathc22

    Videogames are about showing other worlds to people. Infinity Ward choose to tell people how terrorist would have carried out an airport shooting. What people need it understand is how terrorists act and how passionate they are about what their doing. I hope that this mission shows people what terrorism really is and see a virtual experience of something that could happen tomorrow.

    Posted: November 20, 2009 3:54 PM
    mcgrathc22
  • ThUnDeRsToRm

    yes they did provide the warning but they did'nt tell the name of the level.Half of my family is russian and they were piss off.

    Posted: November 20, 2009 3:49 PM
    ThUnDeRsToRm
  • outlawstar00000

    I think they provided just enough warning. I mean everybody has heard about this level they know what's in it people need to remember it's just a game it's not real. I've played this level it's not as bad as some of the people say, but still it's pretty bad.

    Posted: November 20, 2009 3:45 PM
    outlawstar00000
  • Oinkness

    This is the same retarded argument you guys make all the time, get a life... Ok? Quit trying to make a career out of debating the same damn topic ad nauseum. Kids aren't old enough to play this game, so if they see it, then its the fault of the parents. Regardless of the content. The game is rated M.

    It gives you two popup windows. That's more than any other violent game does. Let me ask you, Patrick Klepek, when you get a popup on the internet, do you click it and then sit there with your dick in your hands going, "You know, they should have put more warning that there was a virus on this site."

    Posted: November 20, 2009 3:43 PM
  • chocolatejeebus

    Doing what IW did is like going to an "R" rated movie and having to sit through a "viewer discretion advised" warning before the movie begins, or before a particularly violent scene. It's an "M" rated game. How much crap do independent, thinking ADULTS have to slog through just because some people with the need to control others are constantly trying to erode our independence? Like cigarettes and alcohol, kids should be carded before buying a game, like I was at Best Buy when I picked up God of War II. And I was 29 when it came out! Oh, wait no they shouldn't, kids have been looking at boobies and violent images for decades no matter what their parents and society does. We're no better or worse off for it. The prudes should find a new witch to hunt.

    Posted: November 20, 2009 3:43 PM
    chocolatejeebus
  • slobalt

    i dont understand why this has been such a big deal. what about GTA franchise where innocent people and cops are killed by the thousands. Not only is there no warning there, but there has never been one question raised from that. Its a video game and the sooner everyone realizes that the sooner we can all get on with our lives.

    Posted: November 20, 2009 3:41 PM
    slobalt
  • RickAstin

    What's the real issue here? It's a war game....at war there are casualties....soldiers must be able to make tough decisions at times...sometimes right....sometimes wrong...


    Civilians being in the line of fire is something that happens....these games have been continually been raising the stakes and trying to push a emotional response....for you to experience war.....some have taken it farther than others....but war is not about bunny rabbits shooting flowers at teddy bears that have their heads explode and gush blood....


    If you're playing the game already..shooting soldiers left and right....you'd all of a sudden be disgusted because there are civilians now in the fray?


    I'm not saying we shouldn't take this seriously....but it's not THAT big a deal....man I'm running over prostitutes for the money I just paid them for sexual favors then cutting the first passer by with my knife then shooting an entire unit of cops in GTA.....and this is supposed to put my undies in a bunch? Perhaps I'm just too desensitized....but how many years have we been killing lemmings now? It doesn't mean I wouldn't be disgusted by some guy tossing a penguin off a cliff.....


    but with as much killing, rapes and drug use on tv, film and print....it's only natural that games tackle those issues....in proper context yes.....but the game is rated M already....if parents are getting this for their kids....they shouldn't be shocked by the fact that there's mature content in the game...

    Posted: November 20, 2009 3:40 PM
    RickAstin
  • Kanaye

    "Given the evidence, it seems Infinity Ward wanted more people to experience "No Russian" than not."

    If this was to be the original intention, it would be wise for Infinity Ward, from a designing standpoint, to have done away with that silly warning screen in an attempt to genuinely shock people. Not like the controversy levels would differ greatly from what we're seeing now - the more I hear about this mission's backlashes, the more I think IW shouldn't really have bothered including it.

    Posted: November 20, 2009 3:40 PM
    Kanaye
  • Fyzban

    bad event is still good marketing if everyone talk about it. IW choosed that corrupt way.

    Posted: November 20, 2009 3:31 PM
    Fyzban
  • Project_Alice

    I don't think that the trailer showing the invasion of Washington DC was spoiler at all its merely a setting to relate on the grander scheme of the plot (which I won't spoil anyone even though you should've beat it by now) As for the No Russian mission I disagree and am glad they kept it vague, the warning is there for a reason to flash a red light and its your decision whether or not to proceed. The Grand Theft Auto series is built around being able to terrorize innocent civilians but there is no warning on that. No Russian excels in fulfilling its purpose to shock you and move the story forward, if you glazed over the warning and got offended then its your fault because even though it didn't say WARNING: YOU WILL HAVE THE ABILITY TO KILL AN AIRPORT FILLED WITH CIVILIANS. DO YOU WISH TO PROCEED? you should have known that a warning before an M-rated game asking if you want to see disturbing content should be taken seriously as it is hardly ever used. Had the warning been more detailed it would have just been like another level on GTA and that's not what it was put in the game for.

    Posted: November 20, 2009 3:28 PM
    Project_Alice

ADVERTISEMENT

Blog Tags

g4tv.com
  • Solidoodle 2 3D Printer

    Posted: June 21, 2012

    147,616 Views | 03:14

  • Sara Underwood's Naked Bike Ride

    Posted: June 22, 2011

    1,026,331 Views | 05:20

  • International Sexy Ladies Show: Messy Cat Fight

    Posted: January 27, 2010

    428,084 Views | 00:49

  • Best Nude Scenes in Video Games

    Posted: June 29, 2009

    1,373,586 Views | 03:12

  • International Sexy Ladies Show: Staircase To Heaven

    Posted: January 22, 2010

    312,571 Views | 00:42

AdChoices