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Infinity Ward Didn't Provide Enough Warning To Players Before "No Russian"

pklepek
103 Comments

Posted November 20, 2009 - By pklepek







Infinity Ward Didn't Provide Enough Warning To Players Before

(SPOILER WARNING: This feature contains explicit details about the plot for Modern Warfare 2)

You're greeted by the screen above when starting a new campaign in Call of Duty: Modern Warfare 2. It's designed to give a heads up about the much-discussed "No Russian" mission.

"Some players may find one of the missions disturbing or offensive. Would you like to have the option to skip this mission? (You will not be penalized in terms of Achievements or game completion.)."

There are two ways to respond. "Yes, ask me later" or "No, I will not be offended." For now, let's set aside the obvious problem that unless you've been closely following the game's development, you don't even know what you're agreeing to not be offended by. But Infinity Ward wants to make sure you're confident about that decision, so they ask it a second time.

"If you answer yes you will never be asked about skipping levels again. (The skip level option will be available in the pause menu.)"

Neither warning provides any context for what constitutes "disturbing" and "offensive" in the typically realism-slanted Call of Duty universe. There is no reference made to an opportunity to mow down hundreds of innocent virtual citizens during a simulated terrorist assault on a Russian airport. When I stood in line at GameStop to pick up my copy of Modern Warfare 2, not only did I wonder how many parents actually read those screens for their kids not old enough to pick up Modern Warfare 2 themselves, but if any would've changed their minds after visiting the ESRB's website.

See, the ESRB's description of Modern Warfare 2's content is a little more explicit:

"The most intense depiction of violence occurs during a "No Russian" mission where players take on the role of an undercover Ranger: Several civilians are gunned down at an airport as players are given a choice to participate in the killings (e.g., players can shoot a wounded civilian that is crawling on the ground), or walk by and observe without opening fire. In either case, civilians scream and emit pools of blood as they are shot to death."

Certainly, it's not just parents who should have been made aware of the mission's content. There very well could have been plenty of independent adults who said "hey, this isn't for me" as "No Russian" started. It's not a commentary on whether "No Russian" was properly executed, if it's an issue that it's nearly impossible to finish the mission without actually firing a shot from your own gun, or if games should even be touching this kind of material (the "it's just a game" argument).

Infinity Ward Didn't Provide Enough Warning To Players Before

Rather, it was irresponsible not to provide an opportunity to discover what the definition of "disturbing" and "offensive" was before actually having to experience the content, or practice blind self-censorship and preemptively stop yourself from viewing the content entirely. Games have put us in compromising situations before, but prior to Modern Warfare 2, no other game has attempted to comment on the experience of being a modern day terrorist. In a post-9/11 world, that's precarious, life-altering territory.

I applaud Infinity Ward for including the mission. Whatever you think of it, it's powerful. But Infinity Ward always knew the intention of "No Russian." The game's own writer admitted its purpose.

"People have really strong reactions to the airport scene and it's been fascinating because we all wanted to make it something that would be upsetting, disturbing, but also something people relate to," said writer Jesse Stern to GamePro.com. "There's something instantly identifiable about it when it happens, when you're in that situation and the level begins. Ultimately, our intention was to put you as close as possible to atrocity. As for the effect it has on you, that's not for us to determine. Hopefully, it does have an emotional impact and it seems to have riled up a lot of people in interesting ways."

It's impossible to say if more or less people would have agreed to play "No Russian" if Infinity Ward had been upfront

Even Stern used the word "disturbing," as the game did. Given the evidence, it seems Infinity Ward wanted more people to experience "No Russian" than not. It's impossible to say if more or less people would have agreed to play the mission if Infinity Ward had been upfront about its content, but the reason it's impossible to know is because Infinity Ward never provided the opportunity to become properly informed.

The argument that players could have hopped online and found scenes from "No Russian" isn't valid because the sequence's leak was never sanctioned from the parties involved in the development of Modern Warfare 2. At no point did Infinity Ward or publisher Activision come forward when footage appeared and give people some context.

It's not like Modern Warfare 2's story was a well-kept secret, either. Earlier this year, a much-hyped trailer for the game quickly blew one of the plot's pivotal turns, as the invasion becomes personal and Modern Warfare 2's Washington D.C. becomes a prequel to Fallout 3 as World War III unfolds on the homefront. If consumers were allowed to know about the decimation of our nation's most honored landmarks, why not a heads up about becoming a willing member of a terrorist outfit?

"No Russian" is an important step forward for games as a medium. Rock Paper Shotgun's Kieron Gillen argues Infinity Ward blew what should have been an amazing opportunity. He might have a point. But whether it's done well or not, more people should been made aware of what they were in for.

Optional spoilers next time, please.

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Infinity Ward Didn't Provide Enough Warning To Players Before "No Russian"
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Comments are Closed

  • Alienkid

    I think "No Russian" did it's job very well. It gives the player a first hand experience with terrorism. Yeah in games like the Grand Theft Auto series you can kill innocent people even police officers, and in a sense it's made somewhat comical in those games. But in Modern Warfare 2 being a serious and somewhat realistic game, the No Russian level takes away any of that desensitization that comes with games like San Andreas where you kill police officers and American Soldiers with little to no consequence (other than more police chasing you until you hide out waiting for them to go away).
    I don't think that the innocent people dying is so much the issue, I think that It is the role you take in the rest of the game that makes the level feel disturbing. You are an elite soldier, a Ranger, SAS operator, a SEAL (even though everyone has the Brit flags on their uniforms in that level). Your job is to save lives, and in this level you are supposed to take the lives you are supposed to take help take them, or just stand idly by and watch innocent people die whereas in the last game you had the opportunity to stop someone from being executed.
    I'm glad the level was in the game to bring emotion to something that would otherwise be an afterthought if that.

    Posted: November 22, 2009 2:20 AM
    Alienkid
  • qulqu_nick

    i honestly think this is one of the few times a game has had a real morality system. not an actually gauge or meter to tell you how mush a bad guy you are but rather your own emotions in reactions to what you do. if anything this should be a lesson to RPG makers who think they are trying to include morality and just saying that its points, it should not be made obvious how much good or evil you have done but rather something you know by intuition. cause no matter how few or how many people you shoot in No Russian the only HUD element that changes is how many bullets you have left.

    Posted: November 21, 2009 5:47 PM
  • Cell34

    I disagree completely with this article. If you put a more severely detailed disclaimer you would be ruining the surprise for the overwhelming percentage of people that are going to play the mission regardless. As for the severe minority of people that fall into the realm of "Would have skipped it if there had been a more detailed warning", too bad.

    Because in their case, they SHOULD NOT HAVE BEEN PLAYING THE GAME TO BEGIN WITH.

    The gaming industry should not be blamed for parents who define parenting as "Plopping their kid in front of a tv for days at a time and ignoring them."

    Posted: November 21, 2009 2:05 PM
    Cell34
  • Lloyd12

    I'm really not understanding what is so "unprecedented" about this part of the game. In GTA, I can find a nice cozy spot with a sniper rifle or an RPG and participate in as many terrorist acts as my heart desires. But, somehow, "No Russian" deserves some kind of extra hand-holding on the part of the developer?

    Unlike the jackhole (Bludcrimson) above, I have a certain amount of respect for Klepak and his opinions. But, this just makes makes no sense to me. I don't understand the argument made by Klepak in this case. The game is rated M. The game has a little caviat for people, asking them to excercise their own discretion. The console has an off button! Is MORE WARNING really what's necessary? Or are the people who find this whole scene so objectionable just TOO STUPID to heed the warnings that are already there?

    Should there have been a warning at the beginning of Goodfellas that said: "Okay guys, at one point in this movie, Joe Pesci is gonna flip out and shoot a teenager dead because the kid shows him up at the poker table."

    Are you out of your mind?

    Posted: November 21, 2009 1:22 PM
    Lloyd12
  • pepsiorcoke

    are u fking serious.. grow some fking balls people IT JUST A FKING GAME and if u are easily pissed of by this u shouldnt be playing war games

    Posted: November 21, 2009 10:56 AM
    pepsiorcoke
  • AkimboTrout

    I almost wish that I had been blind sided by the "No Russian" sequence. Being told ahead of time that this is a controversial scene and that I may be offended by it completely ruined the emotional impact and any original feelings I may have had for it.

    Having already been prepared for the level, I was unable to really immerse myself in the character. Instead I felt as if I was an outside observer. Where as other events, such as those that unfold in levels like "Loose Ends" completely floored me. I wasn't ready for it because I didn't see it coming. I wasn't told ahead of time that I might have an emotional response to this sequence and therefor everything that I felt about this level was real.

    Im not sure if the video was leaked on purpose or accident; if it was a publicity stunt to observe peoples reactions to the content of the game or just a bate and switch to cover up other scenes in the game that people may find offensive. Either way I somehow feel a little cheated.

    Posted: November 21, 2009 10:24 AM
    AkimboTrout
  • CALiiGeDDon

    so tell me how big of a difference is this mission from the main theme of Grand Theft Auto? Your killings Civilians with many types of weapons and you kill cops after you kill enough people.

    Posted: November 21, 2009 10:24 AM
    CALiiGeDDon
  • bloodflow82

    the big problem is that parents still think videogames are for kids, and that all games can be played buy kids. they need to realize thats not the case anymore, more and more kids that played games 20+ years ago are now grown adults who like different types of games, ie shooters, violence and not the cuddly fun games so much.

    Posted: November 21, 2009 9:08 AM
    bloodflow82
  • bloodflow82

    "When I stood in line at GameStop to pick up my copy of Modern Warfare 2, not only did I wonder how many parents actually read those screens for their kids not old enough to pick up Modern Warfare 2 themselves, but if any would've changed their minds after visiting the ESRB's website."

    ok here is the very thing that pisses me off, parents that buy a M rated game for the 12 year old kids, and then get pissed off that its violent and has cursing in it are STUPID! its your own fault for buying a game that is for people over the age of 17. stop whining that a game is too violent, when you went and bought it in the first place. i think they realy need to step up the ID factor, ie ID anyone who buys a game that is M rated, just like beer, cigarettes, and porn. and make it clear that if they are buying it for a child that they can not sell it to them.

    Posted: November 21, 2009 9:04 AM
    bloodflow82
  • erick81

    Yeah I killed a lot of unarmed civis in that level almost as many as I kill in five minutes in any gta game ever released.

    Posted: November 21, 2009 9:02 AM
    erick81
  • Mr.Rager

    I bet if the mission was called "No Afghan" or "No Paki" Everyone would be hanging their flags and saying the pledge of allegiance.Thinking if their Muslim they must be terrorists. Just because it's a diffrent group of people everyone thinks it's just outrageous.

    PEOPLE REALLY NEED TO GET THE SAND OUT OF THEIR VAGINA

    Posted: November 21, 2009 8:49 AM
    Mr.Rager
  • brockt144

    The fact that No Russian is becoming the center of so much controversey is really dissappointing. In other forms of entertainment like movies, tv shows, and books, incidents like what happneded in No Russian occur all the time. Looking at all this controversey implies that people still think video games are for children and that video games are not equal to movies or tv shows in the entertainment world. How many children watch R rated movies without their parents consent? I know I did when I was a kid. I just hate it when people go crazy over something out of the ordinary in a video game. Kids are already exposed to stuff like this every day in other entertainment mediums. Infinity Ward is trying to bridge that gap and I think that it is awesome that they included a scene that many game developers would've been afraid to add because of the controversey.

    Posted: November 21, 2009 8:10 AM
    brockt144
  • Wuffie

    I really almost have to say I lost a little bit of respect for G4 when I read this article. The game is a WAR game, not a cutsie game, not a kids game in the first place. What about the implied torture scene? What about the scenes where you stab someone and literally are looking them in the eye as you do it? What about the EMP scene? All of those and other scenes struck the same cord with me, and yet I played the game through twice. If you want to attack one part of the game for being 'unsettling', you either attack all of it, or none of it... You can't attack a single piece like this, it is almost like saying you can't date someone based solely on their teeth.

    Gaming is an ART FORM, something journalists try and say over and over, yet never can stick by because they are trying to be controversial, much like this article. Remember that.

    Posted: November 21, 2009 7:58 AM
    Wuffie
  • SolidSkow

    Infinity Ward executed this perfectly. They gave you two chances to skip the mission. If you figured they were kidding and you got offended than you are an idiot for going ahead with it...MW2 is a MATURE rated game. If you can't handle seeing virtual people get shot, don't buy the game in the first place.

    Posted: November 21, 2009 7:40 AM
    SolidSkow
  • dominion76

    Talk about blowing things out of proportion. I was not offended by this in game. Ok , Let's slap a warning label over every game because it has disturbing and touchy subject matter. Where's all the out rage over the GTA genre games. How about this... Maybe some so called parents need to step the heck up and monitor what their children are doing instead of letting a television or a video console raise them. Get some common sense people. If guns kill people, I guess pencils misspell words on purpose

    Posted: November 21, 2009 7:31 AM
    dominion76
  • dusan41070

    i dont understand why this level is so offensive? who gives a hoot if you kill people in a mall. its a game, that involves killing. so why people are complaing is beyond me

    Posted: November 21, 2009 6:54 AM
    dusan41070
  • Lloyd12

    Really don't get all the contraversy over this. The game comes with a great big ESRB "M" on it. It is no different than reading that a movie is rated "R" and buying your ticket or pressing play, anyway. The fact that people aren't "warned" about the contents of a specific scene is irrelevant. IW has done nothing wrong or even inappropriate. Optional spoilers is a stupid idea. What's next? You want the developers to come to your house and hold your hand during the scary parts? Please grow up. The game is rated M for a reason and parsing out the specific items that qualify it as such is a stupid idea. Where do you draw the line for that? What if my mom was a whore, so I'm extra sensitive to being able to get with one, then kill her to get my money back? What if I was called bad names as a kid? Now rated M games have to let me know that there's a scene where someone calls someone else bad names? Unreal.

    The only safe way for "sensitive" adults to get around being offended or shocked is to simply not play M rated games. Again, they are rated M FOR A REASON. If you are extra offended by onscreen boobs, don't go see an R rated movie (especially one that says "nudity") in the qualifier. God, why does this have to be so friggin' difficult?

    Extra qualifiers are completely unnecessary. Play or don't play rated M games, but either way, shut up.

    Posted: November 21, 2009 5:28 AM
    Lloyd12
  • capthavic

    I understand their point, but really what are the odds that someone playing MW2 hasn't heard of the scene? I hadn't been following it that closely but it was difficult not to hear about it because it was all over the mainstream news as well.

    Posted: November 21, 2009 5:02 AM
    capthavic
  • GreenBirdo

    I think with optional spoilers it comes to a point where what Infinity Ward might describe still won't convey the disturbing nature of the mission. As to me shooting the civilians had no effect on me, leaving a man wounded to kill the person that tried to save him was not an issue. What affected me was the screams, they were so lifelike and real. It didn't stop me doing what I was doing but it was chilling that what me and my squad were doing was causing so much fear and terror. See I'm not a writer but that seems like a hard thing to convey in a paragraph of text to highlight the scene. Now should Infinity Ward instead spoil it completely and show them a section of the mission? It still wouldn't work since as a 3rd party when watching the leaked footage, nothing affected me not even the screams as I was not in control. There is a deffinate difference here between watching/reading and actually doing it, something I don't think an optional spoiler could even express.

    Posted: November 21, 2009 3:58 AM
    GreenBirdo
  • ispeed2142

    It all comes down to one thing, like always. Money. These guys just want to make money. There was no need to add this level in this game. But to make the game more attractive, they added this " No Russian ". I played thru the level, and honestly there was something really messed up about it. And that silly little warning they made was like telling a 3yr old child, not to eat ice cream before his vegetables.

    Nowadays the more illegal, the more there is in something, the more we like it. Thats just how human beings are. Why is Grand Theft Auto, the most sold game. We see it in games all the time like Knights of the Old Republic, and recently Dragon Age Origins. The evil side is always the better side, its always the cool way. And thats just my point. Companies just want to make, money and they are trained, psycologicly to influence people to buy their product. So to make the game more hype they add a very controversial scene, SO EVERYONE can talk about it.

    I know 99.9% of you guys wont agree with me, but I'm just saying the truth. Gaming is a big business. And they want to keep it a big business.

    Posted: November 21, 2009 3:48 AM
    ispeed2142

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