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(SPOILER WARNING: This feature contains explicit details about the plot for Modern Warfare 2)
You're greeted by the screen above when starting a new campaign in Call of Duty: Modern Warfare 2. It's designed to give a heads up about the much-discussed "No Russian" mission.
"Some players may find one of the missions disturbing or offensive. Would you like to have the option to skip this mission? (You will not be penalized in terms of Achievements or game completion.)."
There are two ways to respond. "Yes, ask me later" or "No, I will not be offended." For now, let's set aside the obvious problem that unless you've been closely following the game's development, you don't even know what you're agreeing to not be offended by. But Infinity Ward wants to make sure you're confident about that decision, so they ask it a second time.
"If you answer yes you will never be asked about skipping levels again. (The skip level option will be available in the pause menu.)"
Neither warning provides any context for what constitutes "disturbing" and "offensive" in the typically realism-slanted Call of Duty universe. There is no reference made to an opportunity to mow down hundreds of innocent virtual citizens during a simulated terrorist assault on a Russian airport. When I stood in line at GameStop to pick up my copy of Modern Warfare 2, not only did I wonder how many parents actually read those screens for their kids not old enough to pick up Modern Warfare 2 themselves, but if any would've changed their minds after visiting the ESRB's website.
See, the ESRB's description of Modern Warfare 2's content is a little more explicit:
"The most intense depiction of violence occurs during a "No Russian" mission where players take on the role of an undercover Ranger: Several civilians are gunned down at an airport as players are given a choice to participate in the killings (e.g., players can shoot a wounded civilian that is crawling on the ground), or walk by and observe without opening fire. In either case, civilians scream and emit pools of blood as they are shot to death."
Certainly, it's not just parents who should have been made aware of the mission's content. There very well could have been plenty of independent adults who said "hey, this isn't for me" as "No Russian" started. It's not a commentary on whether "No Russian" was properly executed, if it's an issue that it's nearly impossible to finish the mission without actually firing a shot from your own gun, or if games should even be touching this kind of material (the "it's just a game" argument).

Rather, it was irresponsible not to provide an opportunity to discover what the definition of "disturbing" and "offensive" was before actually having to experience the content, or practice blind self-censorship and preemptively stop yourself from viewing the content entirely. Games have put us in compromising situations before, but prior to Modern Warfare 2, no other game has attempted to comment on the experience of being a modern day terrorist. In a post-9/11 world, that's precarious, life-altering territory.
I applaud Infinity Ward for including the mission. Whatever you think of it, it's powerful. But Infinity Ward always knew the intention of "No Russian." The game's own writer admitted its purpose.
"People have really strong reactions to the airport scene and it's been fascinating because we all wanted to make it something that would be upsetting, disturbing, but also something people relate to," said writer Jesse Stern to GamePro.com. "There's something instantly identifiable about it when it happens, when you're in that situation and the level begins. Ultimately, our intention was to put you as close as possible to atrocity. As for the effect it has on you, that's not for us to determine. Hopefully, it does have an emotional impact and it seems to have riled up a lot of people in interesting ways."
It's impossible to say if more or less people would have agreed to play "No Russian" if Infinity Ward had been upfront
Even Stern used the word "disturbing," as the game did. Given the evidence, it seems Infinity Ward wanted more people to experience "No Russian" than not. It's impossible to say if more or less people would have agreed to play the mission if Infinity Ward had been upfront about its content, but the reason it's impossible to know is because Infinity Ward never provided the opportunity to become properly informed.
The argument that players could have hopped online and found scenes from "No Russian" isn't valid because the sequence's leak was never sanctioned from the parties involved in the development of Modern Warfare 2. At no point did Infinity Ward or publisher Activision come forward when footage appeared and give people some context.
It's not like Modern Warfare 2's story was a well-kept secret, either. Earlier this year, a much-hyped trailer for the game quickly blew one of the plot's pivotal turns, as the invasion becomes personal and Modern Warfare 2's Washington D.C. becomes a prequel to Fallout 3 as World War III unfolds on the homefront. If consumers were allowed to know about the decimation of our nation's most honored landmarks, why not a heads up about becoming a willing member of a terrorist outfit?
"No Russian" is an important step forward for games as a medium. Rock Paper Shotgun's Kieron Gillen argues Infinity Ward blew what should have been an amazing opportunity. He might have a point. But whether it's done well or not, more people should been made aware of what they were in for.
Optional spoilers next time, please.
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Comments
Displaying 1–20 of 103
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whiffen92
alright to the few people i have had why would you compare gta to mw2 why ?? tht is just flat stupid and very irrevelant to mw2 completly !!!!
whiffen92
alright to the few people i have had why would you compare gta to mw2 why ?? tht is just flat stupid and very irrevelant to mw2 completly !!!!
vicer135
The game developers should not be expected to give away the plot of their game in order to help gamers decide to choose to play a level or not. The fact that the developers allowed people to choose is amazing in itself. I think by allowing people to choose to play or not is good enough. Anyone who is upset has nothing to hold against Infinity Ward. The game has an M for Mature rating and says there is violence in the game on the box. What more warning do people need? I'm sick of people looking for somebody to get angry at for having their feelings hurt. This game is made up! 9/11 happened and people seem to care more a bout COD MW2 than the real tragedy.
mindtrixx
people are stuck in a world where wars are just little fights and refuse to see the real brutality in them. I hope this level shows people how bad war really is.
And honestly i felt bad myself when i was shooting thos civillians but i was glad when i shot a "friendly" they dint make me restart the level :)
drummaboy89
I don't think Infinity Ward wanted anyone to skip the scene because it is the major plot development in the game and the reason everything else happens in the game. To release this scene ahead of time would take away from the shock effect of the scene and lessen the experience. I think they put out the vague offensive warning in the beginning in order to weed out those who are offended by anything and to cover their behinds from some of the flak this scene would produce. The vagueness of the wording in the warning was a calculated effort to get as many people to see the game as they intended to show it, while also trying to deflect some of the heat they got.
I agree with this move because it would be sad if they informed you more about the scene and some people chose to skip it. It would ruin the entire gripping story. Games have the potential to be a greater medium for storytelling than any other visual art because of how immersed one can get into them. This scene was a great way to drive home the horrors of "Modern Warfare" and the threat of terrorism. I remember the first time I saw the beach scene in Saving Private Ryan and it had a very similar effect as this scene. That scene is one of the most graphic pieces of war ever recorded on film and it also shows how horrific war is. The difference between the two scenes is that in WW2 we knew who the enemy was and the battle was fought on battle lines and beachheads. In the modern world we are not as fortunate to have our enemies mobilize in front of us. Through the video game medium the audience is able to play through the story which amplifies the emotions involved.
Case and point, IW was vague on purpose to get people to see their content as it was meant to be seen and I thank them for doing it because it is a gripping story that deserves to be told in it's entirety
theangrygimp
Would you like to know the end of any possible mind bender of a movie before you watch it just in case it makes you uncomfortable at some point?
theangrygimp
Another thing about this is i've been playing video games for over 20 years, and I LOVE violent games, first person shooters especially. I've served in the Army, been trained to use weapons. Yet, I don't own a personal firearm, don't want to, and don't intend to. I have been only in 2 fights my whole life, both in grade school, none since (except sparring in martial arts, but thats not "fighting"). I don't encourage violence or hate ever, and don't let kids play my violent games. If the content of video games could desensitize someone to violence, i'd be a crazed murderer having gone postal long ago. Just read the ratings on the box, thats what they are for. If you can't handle shooting ANYONE in a video game, then don't play a shooter, as if a soldier trying to protect what they believe in is ok to shoot just cause they don't believe what you do. Most soldiers in real life are just doing what they think is right, it doesn' t make it right, but they believe it as much as the other side.. Suddenly because it has to do with terrorism, then its a taboo subject, even though terrorist attacks have been happening throughout history and were the subject of jokes and drama's since holywood opened. Just because WE were the ones attacked this time doesn't make it more serious than it was when it was others being attacked. The real terrorist is religion and weak minds (i.e. lack of education).
theangrygimp
Are you kidding me.... I've been playing games for over 20 years now and have heard some mighty ignorant ideas about video games (causes violence behavior/social problems/etc) but if your going to be offended by an adult FICTIONAL story that is aimed at adults who want to see violence. We have a ratings system for a reason, and to even contemplate how this might affect kids is an acceptance that bad parenting is the norm, and that no parent pays any attention to them. Weather or not it is normal, I just think its real sad that people wonder what the game makers can do to make sure they don't offend anyone even when they warn people about it being for adults 17+, strong violence, adult language, themese, etc.... and people want to act offended because the fictional violence is against there country instead of someone elses..... The reason children shouldn't be playing these types of games is because they have not had time to develop a sense of morality yet, and shouldn't be influenced by entertainment aimed at adults with adult understandings of the world, and adult grips on reality. We got to act like its the game companies duty to censor their game just right for everyone, or we'll end up with nothing but disney crap.
assassinsODST
OMG U KNOW WHAT PEOPLE GET OVER IT ITS A VIDEO GAME A, AND B ITS FREEDOM OF SPEECH!!! SO MUCH BULL OVER 1 LEVEL IN A GAME!!!! TAKE OFF YOUR DAIPERS AND ACT LIKE THE ADULTS YOU ARE!!!
xPs360x
Have you ever heard the term "its just a game"
1. video games are like movies
2. movies are like video games.
you get my point their both videos, videos = entertainment.
so Fox, CNN, or any other news. just can STFU
koolboricua
is true IW had little to choose of. If they wanted they could have kept the Warning part out, heck the game is already M for a reason. Whenever one buys war games like this one and many others (as some responces said) innocent people are meant to wonder around and be kill. Is kinda a fault to our new technology, and by that i mean 360, PS3, PC. This system are so powerful. And we as consumers want more, we want more realism, but when we get it we complain cry and argue. We all know that there cant be a war game as real as this one without innocent in the cross fire. Heck when i played the mission itself i didnt even know this was the explicit disturbing part of the game. Heck to me was just a game, and i shot everyone, even those injured one crawling. Sorry im not trying to sound cruel and anything bad but is just a game and as it game it will stay. There was no emotion felt but a game when i play. People need to grow up and realize the different between virtual fun and real "fun"
TheRighteousFascist
To be honest, the airport scene wasn't that bad. I didn't feel a sense of fear or urgency or anything. Just some disappointment. All of my friends were saying to me, "Dude, this level is brutal." Because of my anticipation for seeing what all of the talk was about, I wasn't able to enjoy the first two levels. Then I was greeted by disappointment. It added to the story, definitely, and it was a good move on Infinity Ward's part, but it didn't emotionally phase me in the least.
Designedcoma
SOO..Is this really any different than shooting civilians in Crackdown? I mean really, the only reason people are in a stir is because one, it is world at war. Two, recent events and the almost impossible mission of tracking down and getting all the terrorists in the world. And if there are parents buying this for their kids than they get what they get. They are not supposed to play the game to begin with. Be responsible for sake.
CH_Gorog
The problem with being upfront with such an event is that you spoil what is incorporated into the story. Even something as simple as saying that horde of unarmed civilians would be killed begins to spoil the story. By using such broad terms as "disturbing" it provides at least some warning of to expect after (still pretty violent) the beginning portions of the game that feature you killing terrorists. I think Infinity Ward did the right thing to include a warning for the audience as well as leaving it ambiguous to what Modern Warfare 2 was going to do in order to avoid ruining the surprise and suspense of those particular moments.
jbreed2
personally, i dont see what the big deal is. killing civillians is what half of all the gta players in the world do. and frankly i think the level is hilarious and fun.
-jacob.
topgamer101
A lot of parents don't even bother to look at the box (or to understand what the stuff on the box means) so if they aren't capable to do the research themselves, why should we be bothered when like this happens? It's the parent's that should be paying attention to their kids and if they are incapable of doing that then it's their fault.
But the other side of the coin is our country has become VERY coddling. As if people can't understand a terrorist attack within the context of a story about undercover soldiers. Never mind the fact you can do the level without shooting a single civilian.
Whatever. Our PC culture will question everything if it has the chance to get people elected or make money.
Str84twenty
i think that is more then enough of a warning, in fact i don't think they need a warning in the game at all. it is a rated M game and if you are offended maybe you should only be playing games rated Teen.
Str84twenty
It was more then enough of a warning, if you ask me i don't even think they need a warning. this is a rated M game and if you are offended by this mission maybe you need to be only playing rated T games.
Str84twenty
It was more then enough of a warning, if you ask me i don't think they even need a warning. it is a rated M game and little kids should not be playing these games any way, if any one can not handle a MATURE game don't play it.
Alienkid
I think "No Russian" did it's job very well. It gives the player a first hand experience with terrorism. Yeah in games like GTA you can kill innocent people even police officers, and in a sense it's made somewhat comical in those games. But in Modern Warfare 2 being a serious and somewhat realistic game, the No Russian level takes away any of that desensitization that comes with games like San Andreas where you kill police officers and American Soldiers with little to no consequence (other than more police chasing you until you hide out waiting for them to go away).
I don't think that the innocent people dying is so much the issue, I think that It is the role you take in the rest of the game that makes the level feel disturbing. You are an elite soldier, a Ranger, SAS operator, a SEAL (even though everyone has the Brit flags on their uniforms in that level). Your job is to save lives, and in this level you are supposed to take the lives you are supposed to take help take them, or just stand idly by and watch innocent people die whereas in the last game you had the opportunity to stop someone from being executed.
I'm glad the level was in the game to bring emotion to something that would otherwise be an afterthought if that.
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