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I can tell you the exact moment when game cinematics/trailers moved beyond casual fascination for me. Fittingly enough, I was at a movie, waiting for the feature presentation to start. (If I recall correctly, it was the James Bond flick Die Another Day). One of the trailers that played before the movie was for Blizzard's WarCraft III. The trailer went a little something like this:
This isn’t a knock against Blizzard, since they have produced some of the most acclaimed games ever made. However, when you watch the trailer and then watch the below gameplay footage, it’s pretty obvious that two very different experiences are being presented.
The theatrical trailer has a very Lord of the Rings vibe of high intensity action-fantasy, and the gameplay is decidedly not that at all. Sure, there is action taking place in a fantasy setting, but it doesn’t even come close to capturing the same sweeping, epic tone that the trailer teases. I thought the exact same thing when I saw the following trailer for BioWare’s most recent effort, Dragon Age: Origins:
Now look at some gameplay:
Granted, fighting a dragon is pretty awesome, and Dragon Age has received much deserved praise, however that gameplay sequence doesn’t even come close to feeling or looking as cool as the action that takes place in that trailer. Obviously, the point of the trailer is to intrigue people enough to want to pick up the game, so showing dialogue trees and pointing and clicking wouldn’t be the sexiest approach. But that’s exactly my point; if the game experience isn’t going to mirror what’s presented in the trailer, then isn’t the trailer – and, as we’ll see shortly, the cinematic -- just a big lie? And if so, what purpose does that serve, other than bumming out players who decide to check out the game thinking that it’s going to be one thing when it’s something quite different?
To answer these questions, we’re going to take a little trip down cut-scene memory lane and take a look at some of the most illustrative examples of games whose cinematics/trailers are less than indicative of their actual gameplay, and perhaps learn a little something about why these differences matter more for some games and less for others.
One of the classic examples of this idea has always been the Final Fantasy series. My knowledge of the franchise is very limited, as I’ve only played parts of various installments. However, one thing I’m well aware of is how jaw-droppingly gorgeous Square Enix’s cinematics are. They are perhaps the best of any developer, and yet, when I watch them, all I can think of is how boring and unnatural the actual gameplay is. Clearly, I’m not a turn-based RPG fan (aside from Star Wars: Knights of the Old Republic, which is one of my favorite games of all time). So when I watch cut-scenes like the following one from Final Fantasy XII, it really bums me out because they make me really want to play it, but as soon as I see the actual game in action, that excitement is told to wait its turn.
Now here’s a bit of gameplay:
Now, don’t get me wrong. I’m not saying that the combat is “ugly” or flawed in any way; it just doesn’t reflect the tone and weight that the game world appears to have in the cinematics. Is there ever a cut-scene where characters are shown standing across from each other, having to wait for the enemies hit them before they can make a move? Of course not. This is probably because no one would want to watch a scene like that, but you see my point.
Let’s jump back to real-time strategy games for a second and take a look at Halo Wars. The game has some of the slickest cinematics I’ve ever seen, and some of the action depicted in them rivals that found in any of Bungie’s Halo games. The only "problem" is that the cut-scenes are so damn cool that they make you want to play whatever game Captain Forge and his Spartan troops appear to be operating inside when they are shown in the cinematics. Instead, after you’ve watched this breathtaking scene, you’re thrown back into building armories and ordering troops around a battlefield. Sure, that's enjoyable and entertaining, but also very different from the kinds of action portrayed in scenes like this one:
That’s a cut-scene for a real-time strategy game? Forget troop management; I want to be able to leap from ten feet away, land on the chests of a Covenant brute and dual-automatic pistol him in the chest from point blank range before moving on to take out the rest of those Covenant bastards. Instead, here is what you're actually able to do:
Again, there's nothing wrong with the gameplay, but compared to the cinematic, it doesn't come across as nearly as much fun or as invigorating.
Now for comparison’s sake, let’s take a look at a trailer for a title that pitch-perfectly reflects the style and tone of its gameplay:
And here’s some gameplay to show just how spot-on the trailer is:
I understand Uncharted 2: Among Thieves is designed specifically to be a highly cinematic action game, and that explains why the trailer and the gameplay are so similar. Final Fantasy is a turn-based RPG, WarCraft III is an RTS and Dragon Age is an action RPG, so naturally, their cinematics and trailers need to adhere to different aesthetics because their gameplay isn’t conducive to telling the kinds of mini-stories that cinematics and trailers need to tell. Uncharted 2 doesn’t have this problem, and as such, it’s able to deliver exactly the kind of experience it promises.
Clearly, genre plays a big part in terms of comparing cinematics and gameplay, but the fact that most cinematics present themselves in the same way (adhering mainly to film aesthetics), is a problem, especially since these various genres have decidedly different styles of gameplay. As a result, it means that ultimately the games end up featuring two narratives: the one told through the cut-scenes and the one told through the gameplay, even though they are both supposed to be telling the same story. For me, this is the worst possible scenario, because it means the interactive experience the game is supposed to provide has splintered. As a player, you’re left watching a bunch of fantastically cool stuff happening in the cinematics, while receiving enough exposition to make your next chunk of gameplay feel meaningful before jumping back into the game where what you’re doing bears little resemblance to what you just saw happen in the previous cutscene.One of the more extreme examples of this idea is the Sega Dreamcast title, Sonic Adventure, which contains an opening cinematic that bears zero resemblance to the rest of the game. Check this out. Here's the opening scene:
And here's the first level:
That cinematic looks like an animatic for a scene from a Roland Emmerich movie. If it weren’t for the brief glimpses of the familiar Sonic cast of characters, you’d be hard-pressed to be able to tell what the game is about or what the gameplay will be like.
The other side of this coin would be something like Valve’s Left 4 Dead 2. While I’m firmly against cinematics in first-person shooters (thank you Half-Life!), primarily because jumping between first and third-person perspectives ruins the immersion for me, L4D2 gets a pass. The cinematic accurately reflects the tone and style of the gameplay, and it makes me feel like I’m not being cheated out of an experience that I desperately want to have when I finally get to play the game. Here’s the scene in case you haven’t seen it:
And a gameplay comparison:
It doesn’t even matter that the cinematic doesn’t explicitly indicate the game is a FPS, because once the game starts and you swoop into your character’s head, you’ve been properly introduced to what awaits you in terms of gameplay.
* * *
There is an infinite number of examples that further demonstrate the point, but the overarching lesson here is that for the most part, cinematics and trailers aren’t to be trusted. Sure they’re pretty to look at, and they’re good for getting across story points, but rarely do they end up accurately reflecting the gameplay experience. I'm not entirely sure why gamers have become so accepting of the artistic and philosophical issues raised by this dichotomy, but I think it's because we like seeing sexy, polygon-riddled scenes that show off the bad ass-ery of the game we're playing/thinking about playing, even if it bears little resemblance to what we're actually doing in the game.
Given that technology has closed the gap considerably between the graphical quality of cinematics/trailers and actual gameplay, it would seem that publishers wouldn’t be able to mislead gamers as easily as they could in the past, and yet this practice still occurs, and it doesn't look like it will be going away anytime soon.
Have you ever been fooled into checking out a game based on a trailer/cinematic only to find out the game was something completely different? What games ended up being far better than what was shown in their cinematics/trailers? Does the fact that the gameplay and cut-scenes are drastically different bother you at all? If not, why?




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Grimscooge
The cut-scenes Arkham Asylum were fairly right on with game play short of a few movements that the toons made but for the most part you can really see where things begin to get obscure in most games.. MMO witch I am addicted to (and not wow) are really bad for showing epic battles in tailors but always (even Blizzard) fall short on real game play. So I look at it as, the cinematic is a art filled way for the game designers to show what the games intent was, but there needs to almost always be (in my opinion) some real game play in there somewhere to expel the over expectation that peoples minds are so prone to.. Even us cynics are prone to a little hope every once and a while, and it is perhaps more crushing when you normally can see threw the BS just to be let down by the way so many games vs there cinematic trailers are depicted.
rofl31337
how was jake able to talk about cutscenes and not put any mgs4 in?
ThataUFO
Is that Dio doing the theme song for the Sonic game?
XXXSpartan118XXX
Left 4 Dead 2 was the only game on here that had cooler gameplay than trailers. I mean the trailers are nice but slow in comparison to the fast action of the gameplay. Uncharted 2 had better cutscenes than gameplay. Not saying the game was bad but the cutscenes were better.
Insipidus7
I could not agree more. Totally feel that the gameplay should resemble the cinematics/cut scenes that are for the game. Doesn't bother me as much if it's 3rd person for a 1st person game, but other than that, completely agree. That's why I love Uncharted 2. They did a wonderful job with that game, and I only wish that I can create or be a part of something as great as Uncharted 2 (in a game development program).
Spybreak
Want to talk about awesome cutscenes in RTS games, look no farther than Starcraft, I bought the DVD of the cutscenes.
nightsnipe
All RTS gams do this
SavageHunter
What about MGS4? That game is all cutscene and its all A BILLION TIMES COOLER than what you actually play.
drenalous
Ah, Halo Wars, the game I wish they scrapped and just made into a 30 minute movie. The game was awesome, yes but the cinematics had more re-playability than the actual game.
drenalous
ah, halo wars. the game i wish they scrapped and just made it into a movie. The game was awesome, yes but the cinematics were just more engrossing to me. The cutscenes had more re-playability than the actual game.
JimDanD
Trailers are supposed to make you want to buy the product, and a trailer that reflects the gameplay of an RTS wouldnt be very appealing. Most people interested in buying games usually see some kind of gameplay footage before they buy it now. Cinematics look cool and get people interested in finding out more about the game. The commercial for Halo 3 with all the action figures fighting and Master Chief in the middle with a plasma grenade is one of the coolest ads ive ever seen, and i think it shows what Halo is about pretty well, like anyone needed to know what Halo was about anyway when Halo 3 came out.
that1guy37
You have to understand that the trailer is suppose to hook you in.
Sure, it may do things from a fancy angle but as long as it only shows what is possible in the game then I'm content.
It's when they show you things that are not even remotely close to gameplay that pisses me off.
I'm talking to you World Of Warcraft!!!
SmashBro722
I remember when I had a Gamecube and Dreamcast. Every game was like that: beautiful cutscenes, bad graphics. Good times, but don't you think we would have evolved from that by now?
slimmer
I like cutscenes.
ChrisHero22
In terms of Genre, most third person action games that aren't heavy on the RPG elements do a great job of showing you exactly what you see in the cinematic cut scenes. Dead Space, or Batman AA come to mind for that.
People can argue all they want about the fact that you "can't show game play footage you have to do cutscenes with certain genres." But I won't buy it. Fallout 3, and Oblivion. Perfect examples. How many actual in game cut scenes did those games actually have, 2 or 3? How many trailers did they end up having? God knows how many. Yet look at there trailers, they never ended up misleading you from the experience you were getting.
A game that comes to mind that mislead me, when it first came out World or Warcraft. Installed the free trial watched the opening scene of the game. I didn't know much about it at the time, and after watching the cinematic. I was like..."Wow, that Druid is bad ass. The way she ran and shifted between various creatures, I cannot wait to do that." Then I sat down and saw very unrealistic terrible animations in terms of attacking, and a slow grinding based game that did not even come close to replicating what the trailer wanted me to see.
Personally, I don't think it is a problem unless the trailer overshadows the game to the point where you would RATHER that. In my case of WoW, I would of rather been able to do the cinematic. However some games, the game play elements in them are so good, that the over the top cut scenes can work without stepping on the toes of the game. Kingdom Hearts comes to mind for a game where both exist and work well together.
joneio
Good point.. but Sonic trailer having ZERO resemblance to the actual game? Have you even played through it? Everything you see in the trailer is definitely in the game, and not just in the cinematic cutscenes.
..But in the end, I see where you're coming from.
EchoEpsilon
I've never trusted game trailers. I always go on Youtube or whatever and look up gameplay videos. I also look at reviews to make sure the game is worth my money.
6R39
of course gameplay is not like cinematics, mostly because people arent smart enough or creative enought to deal with situations for the benefit of the rest of the story, to make a good one that is. And those are exactly what they are, ADVERTISEMENTS meant to sell the game and they do convey what kind of experience the designers want them to have. you try programming howa bout that?
ashess12
First of all really is this all you had to wright about. Second when you have an RPG or RTS of course the cut scenes are going to be misleading what are they going to show five to ten minutes of a battle that in most cases is boring when they could show like in the case of Dragon Age Origins that amazing cinematic. Plus the game play in Dragon Age Origins was great even though it differed from the cinematic.
Spybreak
We touched on this with my Role of the Producer class with my film degree at Buffalo. Most often these trailers are created before half the content of what they're selling has been made so more than likely you get a different result. Also a trailer is too short to show gameplay that translates to what the game would be like if playing it. I think everyone reads online anymore anyways. I loved the CGI in Halo Wars, later majored in Game Art & Design working with computer graphics, and don't mind replaying missions in that game and re-watching the cutscenes which I most likely will skip if viewing more than once.
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