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Since everyone is talking about or playing or buying extra copies of Call of Duty: Modern Warfare 2 right now, Adam couldn't let this week's Soapbox go by without talking about the controversial "Airport Scene" we've all been hearing so much about.
While this video is fairly light on spoilers, if you haven't finished the single-player campaign in the game, you might want to wait before you hear what the Sess has to say on the subject. That being said, how did playing through that scene make you feel? Or did you skip the level, expecting it to be gratuitous and offensive? Let us know what you think, but again, please keep the discussion intelligent and civil.
Update: Adam did not go on Fox and Friends. It was his decision, and it was due to scheduling.
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Peragulator
Saw the Airport scene last week and said to myself, "Fox News is gonna twist this three ways to Sunday". Played that part of the game Tuesday morning. While it's a major part of the story, killing civilian A.I. wasn't a big deal. Moving on.............
fpsjoe
this game has been out for almost 3 days now and I'm really surpised there hasn't been much news coverage on this topic. With all the pop culture crap going around I was sure this would have made a stur but it hasn't YET but I'm sure it will once more people figure out whats going on. I played the level today and I wasn't offended in any way I was shocked though that you could actually do that. And I did what most people did shoot everything that moved and yet I don't feel a need to go out and commit crimes or mass murder. does this make me a bad person? no because it's a game!
Voleran
Im glad it was in there but thats not to say id didnt hold weight. Its one thing to watch someone shoot civilians in a movie, Its an entirely different thing when you are pulling the trigger. I like to get into the games I play, Thats why I play them, put yourself in the shoes of who you are playing. I havent ever been so uncomfortable in a videogame, but it was an amazing experience that honestly couldnt be given in any other format. As a way to put some power behind a story its brilliant, though anyone who gets enjoyment of the idea of killing "innocen civilians" needs a new perspective on life, even in a virtual format. some people are just arseholes, Im sad that so many of them make up the community of gamers that I always have to try and defend.
Lance20000
Sorry Adam, South Park's arguments are valid. Just because you think they are for the low brow and not in a published text of a university or collage does not make their statements any more relevant. It just makes you sound Ignorant.
I personally want to know what word was bleeped. The only word that comes to my mind would be a slur of a female body part and I want to know how that is any better than calling someone a f*g.
Lonno
This does for COD exactly what the Death Knight starting area quests did for WoW -- show you how the bad guys roll.
Jale3
^^which the ESRB generalizes by age; not which is the ESRB generalizes...^^
Jale3
I absolutely agree. Modern Warfare 2 is a form of art, not a simulation, and, being a form of art, it's meant to pull and test your emotions, sometime to the point of discomfort, like any decent movie, painting, or form of literature does. It's rated M (for mature) for a reason. There's a chance that immature persons, which is the ESRB generalizes by age, will perceive this work of art as a simulation, and will go to bed thinking, "killing random civilians in an airport is cool! I should try it some time!" If parents decide to give their immature kids this game, and those kids reflect its demonstrated violent nature in reality, it's their own damned fault. Maybe they should have checked the big M on the lower right corner of the box, or even listened to the cashier warn them that it is indeed an M-rated game, meant for mature audiences. If immature people manage to get their hands on the game by some other means, what can you do? To deny a corporation like Infinity Ward allowance to make such a game would be to deny them their first-amendment right.
Jeprox
Video games is the only medium out there that lets its audience (player) interact w/ it directly. Unlike movies, music, and books where the audience have no interaction in video games the players are in control. We only get emotionally moved in movies, music and book but video games gives us that "I can't believe I did that" moment. So when videos games have moments like the MW2 terrorist or the Mass Effect "sex scene", it will be more powerful because the player is in control, not the director or the author.
Fex_Anderson
Hm... I find it interesting that Fox wants you to come on to one of their shows since you've always made it abundantly clear that you hate them. I'm actually not biased against Fox, but when it comes to video games, I am clearly a gamer and clearly against their views on them. So good luck if you go. I hope maybe you can enlighten Fox and some of its viewers on this issue... Again, if you go.
slimmer
I just shot above peoples heads and tried to make it look like I shooting them, pretty easy to do.
JahJah1121
So you don't think people will be offended by this? Human lives are in this equation, and yet we can look past it cause we see their true intentions. IW's intention in the grenade spam video was to be funny, and they succeeded. Once again, it's this mentality that we pick and choose what offends us, and who we should stick up for.
slimmer
Nicely put Sess, I keep thinking of how great it is to watch video gaming grow as an art, average age of a gamer I think is 18yrs old to 24yrs old which by law are considered adults.
deathasyouwish
Once again Adam, my respect for you went up.
backerman
I bet when all MW2 games sold out, they will release 2nd edition and the airport scene won't be in it. The game we got right now gonna be rare because of airport scene just like grand theft auto san andreas with coffee scene.
Joe22
How can people make a big deal about shooting people in a shooter? Is it just that you're playing a terrorist? Play a GTA game and you can do much more worse stuff to people, i.e. chasing them down with a chainsaw. Someone should keep saying it's not real until people get it.
CaptianMurphey
I was also shocked at first but it didnt stop me from participating in the the shooting, no i wasnt offended because to me its just a game but i think its important for developers to take chances like this to help the industry grow and to produce bigger and better games.
mittens1231
did he say hello miitens? would be cool if he did! :)
GamersVoiceOfReason
First off, the coverage on this situation has the worst timing ever considering the situation at Fort Hood last week; so the backlash on IW is going to be ten-fold.
I'll openly admit that although I love the game itself, this particular scene DID NOT need to be in the game; let alone you having a controller in your hands participating in it. A cutscene with a warning would have been fine. I understand the story intent that IW had with this, but I have to think IW and Activision have a superiority complex towards the gaming community. It also doesn't help IW that they not only created a game with this scene, but they also added a viral video a week before using an acronym for a homosexual slur.
In my opinion the "art form" explanation is a cop out. Already echoed through some posters here; the key word is "participation". Yes, you can see this type of scene in a movie, or in a book; which are considered art forms. However in CODMW2 you are participating in it. I see other people saying that IW should be applauded for taking a risk such as this; as this "art form" should imitate life more so video games can be accepted as such.
So if participating as an undercover operative shooting unarmed civilians is being defended as an "art form", then what do we call the situation at Fort Hood last week? We defend video games when we see children go on violent sprees and blame their actions on GTA, or Halo. There is a gray line that IW has now gotten VERY close to regarding this. How realistic does an art form need to be to imitate real life to the point where a video game CAN influence someone's actions? Do we as gamers really want to test that for the sake of a well-reviewed game?
rockandfire460
This portion of the game really gave me pause. When the elevator doors opened and there was just that pause as all the people realized what was about to happen I realized that this was much more than a game. I walked along with my finger off the trigger just watching everything happen, upset that I couldn't do anything about it. I love that IW was able to place you in that sort of moral dilemma. Do the ends justify the means? I commend them for leaving the scene in the game and for giving the player that choice and that feeling of helplessness.
sir jinxx
When I played the scene all I could say is..."Damn they are killing everyone in the airport!" Like many I didn't fire at them cause I felt guilty if I did. Now the wounded I did shoot at some to put them out of their misery. It is only a game. The scene ties into the whole story very well. The media will always talk about certain games. From GTA to RE5 and now this. It's only a game. Kudos to Adam and kudos to IW.
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