Given the massive launches of several high profile sequels over the coming weeks, it’s fitting that LittleBigPlanet developer, Media Molecule, is speaking openly about having very little interest in creating a flat-out sequel to its wildly popular PlayStation 3 platformer.
When asked about the developer’s interest in developing a new LBP as opposed to continuing to support LBP with DLC, producer Martin Lynagh told Critical Gamer, “I think what you’ve seen so far from LittleBigPlanet, that’s the way it’s going to continue.”
According to level designer Danny Leaver, a straight up sequel would “fragment the LBP community,” and “That’d be the most countrerproductive thing you could do I think.”
It’s refreshing to see a developer take a firm stance against the kind of sequel-for-sequels-sake attitude that shows up so often in gaming these days, and standing behind their initial vision in such a clearly gamer-oriented way. And I guess if the developers are able to release updates that continue to push the engine in new and creative ways then I don’t see any problem with the game not receiving a true sequel for a while.
What do die-hard LBP fans think about continual DLC releases vs. a sequel?
Source: Critical Gamer