Morning Hangover: Moral Choices Vs. Save Files


Posted November 3, 2009 - By Jake Gaskill

Dragon Age: Origins

BioWare’s long awaited Dragon Age: Origins releases today, and that means that a whole mess of gamers are going to be sinking in a hell of a lot of upcoming hours into the epic fantasy role-playing game. Now, one of the issues that was brought up in yesterday’s BioWary -- Five Reasons We're Nervous About Dragon Age (and Mass Effect 2) was the topic of making moral choices in games that actually mean something. And while a number of games these days like to present players with “tough” decisions that may or may not (most often, not) have an impact on the game’s narrative arc, one of the problems with giving players the option of choosing one path or another is that a saved game file is never more than a click away.

In the case of something like Fable II, you don’t have the option of saving whenever you want, so you have to stick by your decisions, but that can be frustrating as well, because you’re constantly questioning the path you’ve chosen, and weighing that against the overall enjoyment factor of the game. “I want to be the good guy, but that’s kind of boring combat wise,” or something similar, and that pulls you out of the experience as well.

So I’m wondering about what you all think about the moral choices games force us to make, and whether you fully commit to those choices, or if you reload as soon as you realize you don’t like the path you’ve chosen? Are you going to stick with your choices in Dragon Age: Origins, and follow them through for the duration of the game? What was the toughest and most meaningful decision you’ve had to make in a game?

Morning Hangover: Moral Choices Vs. Save Files


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