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There aren't many game genres where I'd openly admit "you know what, I'm actually pretty good at this," but platformers tend to be my thing. Mega Man 2 is my favorite game of all time for a reason. But last night, while spending a lazy Sunday evening making progress in LucasArts' memorable attempt to smash Tetris gameplay into a platformer, Lucidity, I was decided turn Lucidity off.
About halfway through the game, I ran into a stone wall during a stage that required a specific piece to be randomized over and over again to make it through. I died some 10 to 15 times before setting down the controller, my interest in playing video games that night properly spoiled.
I honestly can't remember the last time I turned off a video game in frustration. The borked combat in Silent Hill: Homecoming made me come pretty close, tempting me to start the game from the beginning on the easiest difficulty in order to make the peculiar combat less irritating.
Lucidity, though...even thinking about my emotions during that stage enrage me. There's a specific reason Lucidity is bothering me more than, say, dying while battling the final form of Dr. Wily for the umpteenth time. Whenever I die in Mega Man, I know it's because I failed to follow the pattern. There's no randomness to death in Mega Man. It may feel unfair, it may actually be designed to make you pull your hair out, but there are specific rules you're supposed to follow.

Lucidity does not follow this. Like Tetris, the gameplay is built upon using pieces at the right moment, but constantly battling between the urge to horde an item and get rid of it in order to move the pieces along and get new ones to appear. In this Lucidity stage, having a constantly supply of the bomb item is an absolute necessity. But unlike other stages in Lucidity that provide ample room to dump unneeded items, this one features no such option. Instead of the design pushing you to come up with interesting uses for all of the available items, players are forced to wait for the game's randomization algorithm to produce anther bomb. Often, it comes too late.
What's the difference between hard and difficult? They sound synonymous. I contend they're not.
The difference between Lucidity and Mega Man 2 is part of a larger question: what's the difference between hard and difficult? They sound synonymous. I contend they're not. Mega Man 2 is hard, but it's not difficult. It's "hard" because the pattern recognition requires an incedible amount of physical and mental dexterity to overcome. Lucidity is difficult, but not very hard. The player finds themselves continually reliant on mechanics of the game (in this case, randomization of the item load out) in order to traverse the typically simple platforming, rather than a specific, learned skill set independent of outside forces. When the right pieces magically appear, Lucidity doesn't put up much of a fight.
In general, though, I seem to prefer "hard" games over "difficult" ones.
I could also be stumbling over semantics to rationalize my lack of skills.
But I digress. Will I return to Lucidity? Probably. There's a good chance I'll boot it up later tonight, in the hopes that returning to the game after the frustration's lapsed will provide the mental clarity to actually complete the task at hand. If you have any strategies, please pass them on, but it brings up a pertinent question: when's the last time you told a game "sorry, I'm done, no more."
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[image credit: flickr / Tengaport]




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NickAnguiano
I would not call a broken game "difficult" even. I would call it what it is, broken. A game like Demon's Souls is hard as "fudge" but you know whenever you die, it's because you screwed up and not because of some broken mechanic of the game. That's the reason why i can put up with losing all the souls i spent like 2 hours collecting whenever I die.
Notafanboythatiknow
You are right ZyloWolfBane; current gamers tend to slack off. I remember trying to be good at several NES games. It is easier to finish a game nowadays. I like video games that challenge me and keeps me interested, but I do not want to get all stressed out.
This is why I bring inFAMOUS to this discussion. It is a fun and easy to beat game. I finish the game in easy and probably could have played in normal ad not get stressed out. Perhaps, game developers should put a bigger emphasis on difficulty settings. Make games that could be enjoyed by "slackers" and grinders.
P.S. I consider myself a slacker, and I do not think there is anything is wrong as long as you have fun playing games.
CharlesBlood
hardest game ever has to be Battletoads for the NES.
SuperOsiol
It's like the game Shinobi for the PS2 , it was difficult but addicting meanwhile games like Ninja Gaiden 2 relied on stupid Boss Battles. The earthworm in Chapter 9 for example...
SpoogeMuffin
COD 4 was hard
COD WaW was difficult
it was total BS the unlimited spawning and grenade spawning in that game
Fire_02
The 'Hardest' games I've played recently are Ninja Gaiden for Xbox and Demon's Souls. Ninja Gaiden 2 on the other head is probably the cheapest game I've played with a really messed up difficulty curb. Boss's that we're a breeze. Ninja Gaiden = When I died it was my fault. Ninja Gaiden 2 = When I died it was a toss up on my fault or the games fault.
deadevilmonkey
The last game i gave up on was the south park game for 64, ultra mega mega man is impossible and I am convinced that the game has no end
stJonnie
wanna know a close to impossible level call of duty waw burn them out on veteran
chocosquirrel
I spoke about Ghostbusters and the p-poor scaling during the cherub fight. Another game is Killzone 2, I got all the way to the end of the game on the hardest difficulty but after about 30 tries on the final boss I gave up. I can admit to not being good enough to beat that but another game that I had to quit was Ninja Gaiden 2. I beat the first one on the hardest difficulty (pretty proud of myself for that one), but 2 was so utterly crippled by the terrible camera that i had to send it back to Gamefly. After dying dozens of times for unknown objects flying from off screen I told myself, "if one more thing kills me because I couldnt see it coming, Im turning this game off." Less than 30 seconds later the game was back in the envelope.
Another thing that bothers me is how some developers scale their difficulty. When you raise the difficulty Im fine with less life, Im ok with more enemies, and Im ok with smarter AI, but when they allow the enemies to absorb hits like my college mattress it just becomes downright unfair.
BHBS
Difficult is playing DOTA with a mac and dealing with all the map hackers... thanks pc.
btherrien
Ninja Gaiden 2 - Frustration game!
BloodKnight86
Mirror's edge. I tried to play that game for like, three days and could never get the gameplay figured out. I eventualy gave the game away to charity.
DSwat
DRAGON BALL Z SAGAS!!!.....i beat it in like 2 hours... dispite the non gameplay,,, no replay value worst game ever!!!!
Gamelife1
If you want to play a hard game play LBP. There are some community levels which are more un-forgiven than anything I've ever played. I guessed thats expected though when you have over a million different level to play.
aztecyankee
How about cheap? Yeah I'm looking at you DOA 4,Tekken 5 and Ikaruga!!
Warrior567
difficult is where there is a flaw and it is making it challenging, hard is it test your skills.
Necronomoly
More articles like this please?
pantycricket
How can you like a game like gears of war 1, when your partner would have to be rescued like every 5 minutes or less, I dont think i played past the second board because it sucked so bad. But i guess 360 owners loved it because thats all there was to play. you couldnt pay me to even try the second gears of war!!!!!
theLocust1313
Difficult: Halo 3 campaign - asks the question: why am I playing the campaign and not multiplayer? Answers the question: what would it be like to grind in a First Person Shooter and give the player a middle finger in return?
Hard: Forza Motorsport 2 - because I love every moment of that game, even the moments I'm giving it the middle finger.
SkinnyJr
I downloaded the original oddworld games when they were released two weeks ago (i think it was two weeks ago). The first was a lot harder than I remember and the second is unforgiving. Its been a long time since a game has been so challenging yet I keep going back. I guess thats why its a classic though.
Displaying 41–60 of 72
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