Videos
(1)Screenshots
Cheats and Walkthroughs
Videos
(2)Screenshots
Cheats and Walkthroughs
News
(4)Previews
Review
Videos
(2)Screenshots
Cheats and Walkthroughs
Videos
(11)Screenshots
(52)Cheats and Walkthroughs
(23)
Videos
(11)Screenshots
(52)Cheats and Walkthroughs
(16)
Videos
(8)Screenshots
(52)Cheats and Walkthroughs
(3)

There aren't many game genres where I'd openly admit "you know what, I'm actually pretty good at this," but platformers tend to be my thing. Mega Man 2 is my favorite game of all time for a reason. But last night, while spending a lazy Sunday evening making progress in LucasArts' memorable attempt to smash Tetris gameplay into a platformer, Lucidity, I was decided turn Lucidity off.
About halfway through the game, I ran into a stone wall during a stage that required a specific piece to be randomized over and over again to make it through. I died some 10 to 15 times before setting down the controller, my interest in playing video games that night properly spoiled.
I honestly can't remember the last time I turned off a video game in frustration. The borked combat in Silent Hill: Homecoming made me come pretty close, tempting me to start the game from the beginning on the easiest difficulty in order to make the peculiar combat less irritating.
Lucidity, though...even thinking about my emotions during that stage enrage me. There's a specific reason Lucidity is bothering me more than, say, dying while battling the final form of Dr. Wily for the umpteenth time. Whenever I die in Mega Man, I know it's because I failed to follow the pattern. There's no randomness to death in Mega Man. It may feel unfair, it may actually be designed to make you pull your hair out, but there are specific rules you're supposed to follow.

Lucidity does not follow this. Like Tetris, the gameplay is built upon using pieces at the right moment, but constantly battling between the urge to horde an item and get rid of it in order to move the pieces along and get new ones to appear. In this Lucidity stage, having a constantly supply of the bomb item is an absolute necessity. But unlike other stages in Lucidity that provide ample room to dump unneeded items, this one features no such option. Instead of the design pushing you to come up with interesting uses for all of the available items, players are forced to wait for the game's randomization algorithm to produce anther bomb. Often, it comes too late.
What's the difference between hard and difficult? They sound synonymous. I contend they're not.
The difference between Lucidity and Mega Man 2 is part of a larger question: what's the difference between hard and difficult? They sound synonymous. I contend they're not. Mega Man 2 is hard, but it's not difficult. It's "hard" because the pattern recognition requires an incedible amount of physical and mental dexterity to overcome. Lucidity is difficult, but not very hard. The player finds themselves continually reliant on mechanics of the game (in this case, randomization of the item load out) in order to traverse the typically simple platforming, rather than a specific, learned skill set independent of outside forces. When the right pieces magically appear, Lucidity doesn't put up much of a fight.
In general, though, I seem to prefer "hard" games over "difficult" ones.
I could also be stumbling over semantics to rationalize my lack of skills.
But I digress. Will I return to Lucidity? Probably. There's a good chance I'll boot it up later tonight, in the hopes that returning to the game after the frustration's lapsed will provide the mental clarity to actually complete the task at hand. If you have any strategies, please pass them on, but it brings up a pertinent question: when's the last time you told a game "sorry, I'm done, no more."
Have something to share? Have a news tip? E-mail me. You can also follow me on Twitter.
[image credit: flickr / Tengaport]




Comments are Closed
Comments
Displaying 21–40 of 72
112343
BenLakeC
only game i ever haven't beaten that i currebtly still own, for god knows what reason, is Two Worlds. it was difficult alright, difficult to see why they didn't go, we copied other rpgs and badly durr. otherwise i just play through my games, no how hard i find certain missions, or how frustrating the driving is on the map i have always beaten all games or at least gotten as far as i knew i would (meaning not to 100% in gta 4 or finishing all quests in oblivion) and i agree, difficulty is not synonymous to hard, it's only relation is the fact you find one part to be a mind-boggler. oh and i don't want to be called a current gen moron, so i'll let you know i still play my SNES and old computer games like Arena and Baldur's Gate (not too old, but classics now)
Pandorra
Kotor, on last boss. I rolled as a scout. Even though soon after making this choice you become a jedi and your scout past should have been irrelevant, beating the game was almost impossible so I had to start over as the tougher fighter class.
Mr_Eko_73
Driver 3- hands down. There was a level right before the end (some Train level I think) where you had to chase this guy down in your car. Of course, being the A.I., the bag man was able to make 90degree turns and fly 75mph through every back alley way. I'm not very good at racing games and games that require you to "Tron Bike" your way through narrow European streets just made me want to drown kittens. I can't belive I didn't quit. But after my, what was probably the 50th attempt, I finally caught the S.O.B. But, yeah- threw the controller (hard) on that one.
Azrael_18
Totally agree with the Call of Duty World At War comments. The veteran difficulty is plain difficult. VERY DIFFICULT. The enemies throw grenades at you like they bought them by the 50-Pack at Costco, and they also have an inhuman aim with the damn things while you're in cover. Once while playing the game I had 5...FIVE grenades land exactly on my head while I was behind cover. Plus the infinite spawning of the enemy?? Come on, who thought of that stupid ass idea!? Just decide on a number of enemies and bring em out. By the time I beat the game on veteran (after saying "Screw this" and taking a 2 month break from it), I was so sick of it and enraged by it, that I was about to break it in half....I composed myself and sold it for $30. The rumors about Treyarch working on World at War 2 makes me want to vomit.
ccmg12
say what you will about me, but i HATED rockstar's table tennis. it really seemed like that game was designed to make you hate it. every time i would get up like 6-0 and think, 'hey, i'm gonna win this game finally' i then lost the next 21 points in a row. nothing i did worked. i've gone back to that game twice since i bought it, but have put it away within minutes of getting into it. it really feels like it was built with a computer-cheat algorhythm. then again, maybe i haevn't put in the time on it. i consider myself a pretty good gamer, but this one is one that i've had to say 'i'm done' to on numerous occassions.
InHumanMarine
Reading these comments I can tell that about 90% of the gamers here are from the newer generation. Gears of War 1 and 2 being hard? ODST hard on Legendary? Yeah they can be tough to beat, but I wouldn't call them the hardest.
I've never played Battletoads so I can't comment on that game. Double Dragon had it's moments ans so did Ninja Gaiden 1. What about Mike Tyson's Punch Out? The only one true hard game that I would have to say that I couldn't beat was Dragon's Lair. Anyone remember that one? I could never get past the one level where you fight the dragon and the one where you encounter the King.
The Emperor's Champion
Meh. For the most part gamers nowadays just suck.
If you were to complain to my friends about any recent game being "insanely hard" or whatever a good 1/3 of them would probably laugh at you.
If you were trained oldschool you know how brutal games CAN be. Megaman 9 was a good reminder. Double Dragon/Battletoads, Demon's Crest, the pre-Symphony Castlevanias.....
My friend just breezed through Demon Souls......(he's the guy we turn to when we can't beat something. "Hey Scott...Beat this game for me real quick.")
Try playing Megaman X3 on a PC with a keyboard. That is F-ing hard (I sure can't but I've seen it 1/2 done (by Scott))!
I know a guy who used to beat people(other good players like Scott) at Armored Core with his FEET (No. Not kidding.).
I'm not saying I myself am epically awesome at games (I've gotten super rusty), but I know enough people who are to know that today's best "hard core" gamers are noobs in comparison.
I, for one, can breeze through several of the Megaman X games without ever taking a hit until I face Sigma.
rpm285sm
I definately agree that there is a difference between hard and difficult (or whatever two words you use to describe the different experiences). I don't agree that hard games are always better though. There are times I get seriously bored of hard games because the mechanics are too simplistic. Yes, I need to jump here and then hit this guy with this thing this way 3 (5, 7, whatever) times. Like a lot of the bosses from Ocarina of Time. I mean, I enjoy the bosses but at the same time the pattern repetition gets a bit old. Maybe that's not a complaint against hard games, just a need for a more complex form of them.
As to Battletoads and Double Dragon, maybe I'm just remembering wrong because I was quite young back then but I have nothing but fond memories of those games, including that racing level in Battletoads. It was hard as hell mind you but I don't remember throwing a controller or anything, i'd just take a break when I got frustrated and come back. Contra was super hard too but I never got tired of playing it. The Konami Code helped with that but I still was super stingy with my lives, I hate dying even once in any game.
I'm not sure I've ever given up on a game completely because I got frustrated, I usually just stop playing for a while, sometimes months or years, but I hate not having completed a game. I was ready to quit on the Conan game for the 360 my brother bought but pride and the allure of achievements kept me going till I beat the boss. It was so terrible a game that I'll never touch it again, but I just had to beat it. CoD4's sniping level with the ferris wheel at the end on Veteran made me quit the single player for a year but eventually I went back to beat it. I had to use that cheat where you hide behind the building, I have no idea how anyone ever beat it without that, but I needed to beat it.
pestilence10151984
like most people/ gamers i love a challenge in a game. a legitimate challenge. what i mean is that one that might take you sometime to conquer you feel better for doing it because its still somewhat doable and you never feel like you have no chance. ninja gaiden, and now demon souls are falling into this pit of rolling the dice of chance to see whether you get through a certain situation in a game. thats not fun....thats bullpoo. i by no means want games to become easy. but making them to hard is like making a game no one wants to play.
JDarkley
I gotta say, the picture for this article looks familiar, hmm.
Seriously, I know I already talked about the frustration that Ninja Gaiden 2 has caused me, the thing that makes that game "difficult" instead of "hard" is the grab moves the enemies use. They usually look like a regular attack, so you think to block, but it goes past your block and if a boss in particular does then you lose up to half your health.
Prof_Oak
Yeah, some games can be annoying, but it's just part of the challenge.
The only game that I ever quit was Metal Gear Online..That stuff is ridiculously frustrating. It's not even the game, it's the way people play. It's sad how tasteless everyone is on there...
I hate seeing a good game being screwed over by kids who care about winning more than enjoying the game.
I really want Demon's Souls D:
JayDogg24
Last year was hardcore into COD4, had a lot of fun with the game despite the many irritants in it for me. But one day I got killed by a helicopter and said...no more. Haven't played in a year.
AiRDEGETA
Except for NG2 on the upper difficulties games nowadays are manageable (Except 4 Need for Speed Most Wanted that game Genuinely Cheats at times). But I agree with aztecyankee the NES & SNES have the most HARDEST games in history to beat. Ninja Gaiden Series, Double Dragons series, TMNT series, Street Fighter on 8 star Difficult, Killer Instinct Series, etc. The Hardest game ever is Battletoads & Double Dragons, me and my Fam take it as a challenge to beat every game we play but i don't know anybody personally that has gotten past the 3 stage.
I_PWN_U_ALL
whining?
UNACCEPTABLE!
gtrogers
Battletoads, I'm looking at you.
I still have nightmares of the speeder bike level.
Snicker60515
Anyone remember Blast Corps for the N64? I made it through the entire game while getting all the gold times, but when it came time to shoot for the platinum times, that was so impossible that I never played the game again after I first started attempting the platinum times. Now that was an insane challenge.
Also, Ninja Gaiden Sigma games are hard as hell, but I will give 2 a try once I finish the first one, if ever, which will be a first for a Ninja Gaiden game for me.
sinnquest
The Trex on Final Fantasy 12. How many people walked up to him once we got out into the desert and tried to steal from him. LOL. Yeah it takes a long time in game to go back and take care of him. Love FF12. Square Enix hope your FF13 can top that game in length. seriously FF12 is over 100 hrs long.
sinnquest
Holy Crap is Gears of War 1 hard on the Hardcore and Insane settings. Yep, definetly a game that will cause you to throw your stick down. To the guy that had Gears 2 problems. I havent played online on Gears 2, but I did 2 player co-op all the way through the game and never had any problems with it. But I did install that one to hard drive. So much better. Try that before you give up on a Xbox title. Only game you shouldn't install on HD is Halo 3.
mark6789
psh you think that is hard try beating ODST on legendary.
kookie_munster
personally i cant stand a game that always uses trial and error instead of testing your skills
Displaying 21–40 of 72
112343