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The Difference Between Difficult And Hard

pklepek
72 Comments

Posted November 2, 2009 - By pklepek







The Difference Between Difficult And Hard (Aka Giving Up On A Game)

There aren't many game genres where I'd openly admit "you know what, I'm actually pretty good at this," but platformers tend to be my thing. Mega Man 2 is my favorite game of all time for a reason. But last night, while spending a lazy Sunday evening making progress in LucasArts' memorable attempt to smash Tetris gameplay into a platformer, Lucidity, I was decided turn Lucidity off.

About halfway through the game, I ran into a stone wall during a stage that required a specific piece to be randomized over and over again to make it through. I died some 10 to 15 times before setting down the controller, my interest in playing video games that night properly spoiled.

I honestly can't remember the last time I turned off a video game in frustration. The borked combat in Silent Hill: Homecoming made me come pretty close, tempting me to start the game from the beginning on the easiest difficulty in order to make the peculiar combat less irritating.

Lucidity, though...even thinking about my emotions during that stage enrage me. There's a specific reason Lucidity is bothering me more than, say, dying while battling the final form of Dr. Wily for the umpteenth time. Whenever I die in Mega Man, I know it's because I failed to follow the pattern. There's no randomness to death in Mega Man. It may feel unfair, it may actually be designed to make you pull your hair out, but there are specific rules you're supposed to follow.

The Difference Between Difficult And Hard (Aka Giving Up On A Game)

Lucidity does not follow this. Like Tetris, the gameplay is built upon using pieces at the right moment, but constantly battling between the urge to horde an item and get rid of it in order to move the pieces along and get new ones to appear. In this Lucidity stage, having a constantly supply of the bomb item is an absolute necessity. But unlike other stages in Lucidity that provide ample room to dump unneeded items, this one features no such option. Instead of the design pushing you to come up with interesting uses for all of the available items, players are forced to wait for the game's randomization algorithm to produce anther bomb. Often, it comes too late.

What's the difference between hard and difficult? They sound synonymous. I contend they're not.

The difference between Lucidity and Mega Man 2 is part of a larger question: what's the difference between hard and difficult? They sound synonymous. I contend they're not. Mega Man 2 is hard, but it's not difficult. It's "hard" because the pattern recognition requires an incedible amount of physical and mental dexterity to overcome. Lucidity is difficult, but not very hard. The player finds themselves continually reliant on mechanics of the game (in this case, randomization of the item load out) in order to traverse the typically simple platforming, rather than a specific, learned skill set independent of outside forces. When the right pieces magically appear, Lucidity doesn't put up much of a fight.

In general, though, I seem to prefer "hard" games over "difficult" ones.

I could also be stumbling over semantics to rationalize my lack of skills.

But I digress. Will I return to Lucidity? Probably. There's a good chance I'll boot it up later tonight, in the hopes that returning to the game after the frustration's lapsed will provide the mental clarity to actually complete the task at hand. If you have any strategies, please pass them on, but it brings up a pertinent question: when's the last time you told a game "sorry, I'm done, no more."

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[image credit: flickr / Tengaport]

Tags: Videogames
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  • Spybreak

    I rented Mercs 2, loving the first, and ultimately shut the controller off and had a cold shower in disgust, that game is broken in so many ways unbelievable. Hard games that really ticked me off was FFIII which all my friends say you can't judge an old game but man that game rapes you. The beginning was really difficult and I blame most of it on the design. I was enjoying the game and then fought against the dragon who just killed me without even trying, wow, just wow.

    Posted: November 5, 2009 1:20 AM | Reply | Report
    Spybreak
  • sinnquest

    Contra absolutly!!! I first put Gears of War 1 as my answer. But Contra wins hands down. And all those impossible shooters from Japan. Love them, but they belong in pizza places.

    Posted: November 3, 2009 7:58 PM | Reply | Report
    sinnquest
  • elsamirsito

    i hated uncharted : drakes fortune crushing mode it was so frustrating killed 9 goons then the tenth got me with a one shot kill......... did i crushed my controller......... then after that smoked my cigar drank my beer and continued playing....... i'm at level 18 :)

    Posted: November 3, 2009 1:44 PM | Reply | Report
    elsamirsito
  • jalapenowonmil

    I think you meant COMPLEX and difficult and then a combo of the two.

    Posted: November 3, 2009 12:38 PM | Reply | Report
    jalapenowonmil
  • Memu

    hard == difficult. Don't try to redefine it as hard < difficult. The thing you are looking for in a game is the sweet spot between being hard (difficult) enough to hold your interest and being too hard (difficult) to be fun. Throw in randomness and it can push a game into the later category quickly. When the RNG comes up too many times against you you start to feel like the universe is just peeing on you. It isn't long before homey stops playing dat.

    Posted: November 3, 2009 11:40 AM | Reply | Report
    Memu
  • ratsoff

    like it or not this distinction between two synonyms isn't going to make it into standard usage. you should try to find another word.

    Posted: November 3, 2009 10:20 AM | Reply | Report
    ratsoff
  • BONERJAM

    Shinobi on the PS2 was a pretty hard game, I beat it but it wasn't easy.

    Posted: November 3, 2009 10:13 AM | Reply | Report
    BONERJAM
  • mattofwar

    the first contra is a b*tch without THE code

    Posted: November 3, 2009 9:49 AM | Reply | Report
    mattofwar
  • Firm_B

    i say LBP last lv. with 4 players online took a while cause sum ppl dont act right and try to slap u when u tryin to beat it. tried like 15 times almost gave up on it

    Posted: November 3, 2009 8:29 AM | Reply | Report
  • DarknellStealth

    @stjonnie
    COD:WAW that whole game was cheap and CRAPPY!! Never speak of that level again? HELL with that!! Never speak of that GAME again!!! Now thats more like it!!!

    Posted: November 3, 2009 8:25 AM | Reply | Report
    DarknellStealth
  • TheBuddman

    COD4 for xbox 360
    Mile High Club Achievement
    Veteran Difficulty

    ...Still one of my proudest moments, but only after wanting to throw the controller through the screen like 50 times! lol

    Posted: November 3, 2009 7:58 AM | Reply | Report
    TheBuddman
  • Prubar

    I said it before and I ll say it again Turok 2 Seeds of Evil.

    Posted: November 3, 2009 7:42 AM | Reply | Report
    Prubar
  • LOKO2484

    games that almost made me LOKO:Heavenly Sword.....the last boss. Lost Planet and Ninja Gaiden 2

    Posted: November 3, 2009 7:11 AM | Reply | Report
    LOKO2484
  • MKulka31

    I broke a finger playing Fight Night Round 4 on its hardest difficult setting against Muhammed Ali.

    Got so filled with rage and anger every time I hit the ring floor that I stood up and punched my wall.

    Wall wins.

    Posted: November 3, 2009 6:56 AM | Reply | Report
    MKulka31
  • DarthHerter

    i hate it when developers think they are doing something great when they make their game unbelievably hard *cough* demon souls *cough* ninja gaiden. at least have a difficulty setting or something people.

    Posted: November 3, 2009 6:33 AM | Reply | Report
    DarthHerter
  • ERockFitz

    Demon's Souls is the first time in my gaming experience where the difficulty was hard enough for me to put down the controller, curse the developers for making such a game without either a pause button OR a difficulty setting (a casual setting)....... ONLY TO THEN WIN ME OVER BECAUSE OF ITS VERY HARD DIFFICULTY LATER.

    Its like it re-introduces the concept if IT MATTERING WHETHER OR NOT YOU DO WELL. This Lucidity thing sounds awful, but those of you at all fans of OBLIVION, ZELDA, OR...... DUNGEONS & DRAGONS..... you OWE it to yourself to check out Demon's Souls, CURSE THE FIRST 3 HOURS OF PLAY, and then feel the rewarding feeling(s) 50-100 hours later.

    No, this is not an Ad, I'm just still amazed by the anomaly that is Demon's Souls: too hard to enjoy at first, then just hard enough making ALL other games too easy.

    Posted: November 3, 2009 6:28 AM | Reply | Report
    ERockFitz
  • KoSxUnDeRkILL413

    Resident Evil 4 made me wail myself in the head...i stood up so fast i hit the doorknob i was under. I was quick to shut down the ps2 and haven't played since...

    Posted: November 3, 2009 6:25 AM | Reply | Report
    KoSxUnDeRkILL413
  • T_Rexx

    MGS4.. Big Boss Emblem run..."The Bike Chase Scene" very frustrating but fun.
    God, I love that game!!!!!!!!!!

    Posted: November 3, 2009 5:55 AM | Reply | Report
    T_Rexx
  • sunrisepromo

    Having just recently very nearly thrown my controller and XBOX 360 out the window over a particular game (and this was after switching to an "easy" setting on this particular game I was playing), I'd have to agree. Gaming is supposed to be fun and challenging, NOT frustrating. If it's frustrating, well... I can get that in my everyday life and at work. I want to play a game to have fun and escape for a little well. If it makes me angry when I play, what's the point?

    I've been gaming since the first Nintendo came out. I am not a new generation gamer, in the least. But I expect my games to entertain me and give me something fun to do. Wanting to throw my system out of the window is not my idea of fun.

    Posted: November 3, 2009 5:49 AM | Reply | Report
  • RedDwarf83

    COD4- Veteran- Mile high club.....'nuff said

    Posted: November 3, 2009 5:23 AM | Reply | Report
    RedDwarf83

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