
Working in the E! and Style Network offices is a daily reminder that us G4 folk are of different stock. We like stories about wizards and aliens and space dragons and what-have-you, while the affairs of the Miley Lohans and Heidi Jonases of this world only register when the police become involved, or when highly inappropriate Photoshops can be made and passed around. +7 to Snark.
BioWare games have always appealed to our nerdy sides, even when they -- like us -- are less-than-graceful. In honor of tomorrow's launch, here are Five Reasons We're Nervous About Dragon Age: Origins (and Mass Effect 2).
Number Five: What A Load Of...
by Brian Leahy
Look, most games are going to have loading screens. Some developers make the decision to attempt and hide them or offer the player something to do during the inevitable downtime. We saw this as early as the original Resident Evil. Remember those door opening sequences? Load screens.
Enter Mass Effect, BioWare's epic space-RPG for the Xbox 360 and PC. During many missions, the player comes upon elevators separating different parts of the level. While riding in these elevators, the party characters converse with Shepard about the mission, life in general, or their favorite foods. In any case, it was time the player didn't have control of anything.
Gears of War does this. As it streams in the next large chunk of playable level, Marcus will get a call on his comm system and his walking speed will drop to that of your parents' passionate love-making. The key difference? The player retains control of Marcus throughout. It's functionally the same. The advancement is controlled and dialogue is exchanged, but the player keeps their agency.
Number Four: Overly Ambitious
by Patrick Klepek
BioWare promised the stars with the original Mass Effect. The studio said Commander Shepard's first adventure would have him patrolling the stars and exploring countless planets in search of side quests, sweet loot and more backstory about the Mass Effect universe. And if the dozens of hours on the disc weren't enough, there would be a slew of downloadable content to keep players interested until Mass Effect 2. If you played Mass Effect, you know none of that happened. The side quests could be counted on one hand -- and were boring. There were two pieces of downloadable content, both of which were inaccessible if you'd bothered to, you know, actually finish the game. BioWare's said the same issues won't plague Dragon Age: Origins and Mass Effect 2, but it's not really a stretch to say: we'll believe it when we see it.
Number Three: Come On and Save Me
by Andrew Pfister
After all these years I still can't determine if it's my fault or not, but all I know is that it's happened twice: I'm motoring along, leveling up my party, exploring strange new worlds and making important decisions that impact the entire galaxy...then all of the sudden, BAM: the game freezes and I lose my progress. Happened to me with KOTOR, happened to me with Mass Effect. I would have been okay with it, had the games not fooled me into thinking that they had been auto-saving my adventures, but they hadn't. Replaying hours of game time is my biggest pet peeve in gaming, and the two biggest instances of it have happened with BioWare titles. I will be playing both Dragon Age and Mass Effect 2, but I'll be paranoid the entire time.
Number Two: The Combat Conundrum
by Brian Leahy
BioWare's combat roots are steeped in that of Dungeons & Dragons. It's slow, round-based, and extremely tactical. In recent games, BioWare has made the effort to update the combat to something that should appeal to everyone, but sometimes ends up creating something that annoys hardcore action or devoted RPG gamers.
Mass Effect is extremely action-oriented. It can be played in real time. You aim. You shoot. You can also pause the game and target individual abilities for your party, though it didn't quite work on that level. BioWare's stable of super RPG fans longed for the days of Baldur's Gate.
Dragon Age: Origins is at the other end of the spectrum. It's a tactical RPG, but has a few features to help out action fans. The question is: are these players ready for 80 hours of ability-heavy RPG combat? Would they rather aim and shoot? Will it piss off all of BioWare's new fans who started following the company after Mass Effect?
Hopefully, BioWare will finally be able to achieve a combat engine that appeals to both types of fans. That, or they'll go back to focusing on one or the other and stop trying to combine them in an unholy union of gaming styles.
Number One: Make Moral Choices Matter
by Patrick Klepek
SPOILER ALERT:
It was shocking when Wrex died in Mass Effect because of what I decided. It wasn't so shocking when Wrex didn't die because I said "hey, I liked his weapon load out," loaded up a save point from two minutes prior and chose different options. Voila, he's alive! As games place more impactful decisions in the hands of players, they need to encourage sticking with those choices, too. On the flip side, it's frustrating when decisions appear to have no impact at all. BioWare's promised that decisions made in the original Mass Effect will have serious implications in the sequels, but at this point, like many other things, we're taking them at their word. Mass Effect 2 and Dragon Age: Origins need a more satisfying balance between decisions that affect the character's world now, not decisions that get fleshed out when the sequel rolls into production.




Comments
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zab1194
i think dragon age would be even better with elder scrolls type combat
makessense
Bioware has always kept bettering itself. Its the best RPG developer out there and I can't wait to get both Dragon Age: Origins and Mass Effect 2. Also I didn't find the side quests in Mass Effect boring. I was to wrapped up in the awesome immersive world they made to find alot of fault in such a great game.
Giga
I loved mass effect and no issue with the game except how long the elevator took. i started playing dragon age this morning and so far it is the awesome
LocoCabasa
More games journalist hypocrisy: Everyone loved Mass Effect, and now you dump on it. Why was it awesome before, but crap now?
Kulkaij
i didn't think the load times took away from my mass effect experience at all. I only started paying attention to it when critics started to poke fun at it but I definitely think it's better than a big loading screen. I also loved the mass effect combat and I'm looking forward to them improving more on it, especially with the better damage physics and the option to assign commands to specific team members. However I do agree with you about the very boring side missions, and the lack of moral choices. There were some moral choices, but not enough to make it realistic. And it was kinda funny how all the choice were black and white and no gray. Kill the rachni queen or let it free to rebuild its species. But im pretty sure Bioware is gonna improve on that more with the sequel. At the end of the day, Bioware has to concern itself with making a good game. Catering to one combat style might appease one fan base but it does not neccessarily make a good game. Combining the two styles made mass effect very fun to play and I look forward to playing mass effect 2 and dragon age when they come out. Or whenever I can get the money.
Apsalus07
Well... I'm off to Gamestop to buy my copy of Dragon Age! Took a while to dress up as a Grey Warden.
komradkyle
If I had money and time I would buy both at launch but it looks like ME2 and CODMW2 are the only games that I feel I need right away because price drops happen very quickly that's my biggest problem.
Elijahkaine
@ Saiyan_Yugi
I actually kind of liked them too. It was kind of fun to listen to the party members banter and listen to the news updates.
On another note though, they could have done that during normal game play.
The problem I have with them continuously bringing up this elevator thing is in games like Bio-shock there are just plan ass loading screens, with nothing going on, just a screen-shot and the game loads. The only reason they complain this much about the elevators is because bio-ware was doing something different and it was too noticeable. If they had just done a 'loading' screen -and- it took forever to load they wouldn't have said anything besides "loading screens are kind of long." but because they tried to do something about it they get all sorts of criticism.
Saiyan_Yugi
Seriously?! Why does everyone talk down about Mass Effect elevators? Those are the only background loading screens that give you news updates about past missions AND also give you missions as well? Characters also talk to each other in them. I loved those elevators.
Hobbitlord13
honestly i have to agree with a lot of these comments about why u are making a big deal of little things.
first when i play oblivion, i rest and repair after every fight and save after every few fights it takes like 30 sec to save.
who cares if ME was too short or repetitive ( i agree with this a bit, but it was still fun) ME isn't DA:O so stop complaining about the game b4 it comes out!
and who really is bothered by loading screens, its a time to stretch and quickly take a leak or grab a snack.
next, most games are over ambitious. They make it appear so in order to get you to buy it! if they don't make it sound like it is godly, would you be as eager to buy games?
You cant say that ME didn't make decisions matter, since you just re-loaded to save wrex, its about making decisions and living with them, that makes it impactful.
Finally, combat. If you want more action, play a game more like Kingdom Hearts 2. But since it isn't a turned based system, it action packed enough for me.
theLocust1313
I nearly gave up on Mass Effect when I was 10 hours in, on the moon, and getting whooped by drones on normal difficulty because I chose the tech biotic class for my first play through. I bought the game solely on the G4 review and am glad I did, because I started over, chose a new class that could take some damage, and played the game like Contra with 29 lives.
Later on, I went back and did another play through with the same class on a higher difficulty for the achievement, saved often, altered playing style often, died, cursed a lot, and walked away feeling like I actually accomplished something in a video game for the first time since learning the map in Grand Theft Auto 3. The folks at Bioware are gifted at creating games that tow the line for players in such a way that even when the game is not what a player thinks it will be, the experience manages to overcome the expectation and become an enjoyable immersion. Plus: $60 elevator rides!
Zack_Nero
I thought that the combat system for Mass Effect was great. With each different class and squadmates you would need to come up with new straciges on how to kill your target. I really like that feature, so, in short, it's fine.
samiam0605
All points make good sense. I was a little annoyed about the elevator load times in Mass Effect. I guess I'm in a minority when it comes to the combat because I really liked it. It wasn't perfect but I never had any problems with it. When it comes to saving, I don't care if the game auto-saves or not I always save my game.
Apsalus07
*Laughs out-loud* That's the best criticism you guys can come up with? Let me tell you, thanks to this article I'm NOT worried anymore. DAO and ME2 are gonna rock your worlds.
roguejedi86
The article does have a point on choices not mattering in Mass Effect, but for another reason. Sure you can sacrifice certain characters in Mass Effect, but no one in your party in ME2 is from your ME1 party, so it doesn't matter anyways. Do what you want with Wrex in ME1, you're still getting a new krogan named Grunt in your party in ME2. Maybe BioWare should've had surviving characters crossover to your party in ME2, and use the new replacements in your party if you sacrificed their previous game's equivalents. With the sacrifice you get a new character to get used to and learn about, but with saving a character you get to enjoy their awesome company all over again in the sequel.
qhiggy
Have any of you people played The Witcher. They dealt with the consequences of your decisions at much later points in the game. Sure you could always reload back to that much earlier spot but then you'd have to replay 5 hrs of gameplay.
Elijahkaine
"In honor of Bioware's launch tomorrow we're gonna talk a whole lot of crap on the game company. Including bringing up an old issue that has been discussed to death(elevator loading), and complaining about our players inability to continue on a story after making a choice he doesn't like.(Make moral choices matter). "
The other three points are good. One Overly Ambitious. I'll take overly ambitious over 'doesn't try hard enough' thanks. The auto save function can be a bit of a pain, but if that whole "game end, game over, game crashes" happened to you more then once on a game and you had to play through a few hours of stuff you already played through its your own damn fault. Finally, the combat might have issues for gamers who don't have a history is games like boulders gate and have maybe only played mass effect, but I think they are underestimating how many people have played and love the older boulders gate games and style of combat, I'm 22 and its one of my favorite games. So, :P.
Mr_Paisley
I have to say. Generally I appreciate the articles that come out, and this one wasn't bad per say, I just think it really comes off as a glorified "noob gripe" over a lot of things that Bioware has already said they've fixed.
Anyways, I'm just glad to see that the commentators aren't immediately agreeing with the article, and are actually being (relatively) mature in their disagreements with it's content. Very mature guys, appreciated, and noticed.
Silky08
I never even bothered to use the elevator, and just used the teleporting device to get around. Saves time and allows me to get a little break.
Toolegit
Name another game where the individual choices you make have seroius consequences in the sequel.....and your already bashing ME2 for TRYING to do this?
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