Gore impresario Hershell Gordon Lewis summed up an important rule of film-making when he pointed out that "People have walked out of movies after looking at 10 seconds of them, saying,'This is pretty doggone dull,'... [but] no one has ever walked out of a movie because of a ragged pan." But does the same axiom apply in video games? Specifically, has anyone ever stopped playing a game because the frame-rate is too low?
According to Insomniacs Mike Acton, No, they haven't. "There is virtually no advantage in sales or reviews of a 60 fps game versus a 30 fps game," reads a blog post from Acton. More boldly, Acton states:
"Framerate is still important to us here at Insomniac, but it’s not on the same pedestal it was before. And that Ratchet and Clank Future: A Crack in Time will probably be Insomniac’s last 60fps game."
This assertion is backed up with impressive charts and graphs that seem to indicate gamers and reviewers don't actually care about high frame-rates, so long as a game performs solidly. According to Acton, framerate drops are seen by some players as a "reward for creating or forcing a complex setup in which a lot of things must happen on the screen at once. As in, 'Damn! Did you see that? That was crazy!'"
So... how important is a high frame-rate to you?