I recently combed through my notes from Tokyo Game Show and found something very interesting.
The developers of the highly anticipated, closely guarded Alan Wake are understandably secretive about the story for supernatural thriller. So secretive, in fact, that during a hotel demo for a new area of Alan Wake at TGS, one of the developers told me he'll be discussing with Microsoft about potentially leaving the game's ending off discs sent to the media when the game's closer to release.
"I think we're going to be insanely careful about how much of the story we reveal," said Remedy Entertainment managing director Matias Myllyrinne. "We'll clearly discuss with some of our friends at Microsoft whether we even give the ending of the game for anybody's preview. I'd like to hold it back, [I] don't want anybody to spoil it for the audience. That's just my personal feeling."
Myllryinne's paranoid approach to spoilers is well founded. The Internet loves to spoil big surprises for fans (see: Harry Potter), whether it's movies, books, TV or video games. The open availability of spoilers can even tempt someone who wouldn't ordinarily week out a spoiler to find one. As a huge fan of Lost, I know what that's like. It's really disappointing to accidentally read a spoiler.
"An analogy -- maybe I use it too much -- is it's kind of like, if you go to see The Sixth Sense and I whisper in your ear 'Bruce Willis is dead,'" explained Myllrinne. "I don't want to do that. I think there's more to it than that, but people can piece these things together. They start to gather the puzzle and then all of a sudden [the whole story is] online..."
In the end, it's extremely unlikely the ending for Alan Wake won't be on the discs that end up in the lap of reviewers, but it's worth discussing. What do you think?