James Cameron's Avatar: The Game Plugs In Dec. 1


Posted October 23, 2009 - By Jake Gaskill

Avatar: The Game Gameplay Walkthrough Trailer »

Most of the time, video games tied into upcoming movies aren’t really anything special. Ok. That’s putting it nicely. Most of them are about as disposable as games can get. However, Ubisoft has made it very clear that it is serious about changing the way movie games are made and how movie games are perceived by gamers, primarily by bridging the gap between developers and filmmakers, and allowing them to work in concert with each other to create games that can stand on their own as good games but that also feel intimately connected (stylistcally, technically, etc.) to the film on which they are based.

Ubisoft’s most high profile test of this strategy will be James Cameron’s Avatar, the hyper-tech, sci-fi action title that Cameron has wanted to make for over a decade. Well, the movie will finally be hitting theaters on Dec. 18, and, as Joystiq reports, the game will be hitting store shelves on Dec. 1.

It will be very interesting to see how both the game and the movie end up, because for as much as Avatar could do for digital 3D technology, the game could also end up representing a major shift in the level of expectations gamers have towards movie-based games going forward (and not just because the game will be playable in 3D).

What are your expectations for Avatar, both as a movie and a game?


James Cameron's Avatar: The Game Plugs In Dec. 1


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