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Feedback -- Brutal Legend, September NPDs, and Ratchet & Clank's Future

Okonoko
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Posted October 22, 2009 - By Andrew Pfister



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Somebody let Blair Herter into the studio this week, and what resulted was the newest episode of Feedback. Adam, Patrick and I tried to make the best of it, choosing to focus instead on the week's most notable news, and our Game of the Week: Double Fine's Brutal Legend. (Just kidding, Blair was highly tolerable!)

G4tv.com's Feedback -- Brutal Legend Edition »


We also headbang to the following...

  • The September NPDs are here, which means its time to see if the PS3's price drop had any significant effect. (Spoiler: It did.)
  • America has spoken: The Beatles are still pretty awesome. Or at least still awesome enough to edge out Guitar Hero 5.
  • People bought Halo 3: ODST. No way! I know, right!?
  • EA's Peter Moore believes that the industry will soon be entirely digital, with Microsoft leading the way. He also thinks that some of us will be having grandchildren in 10 years, which is a far more dubious claim.
  • There are rumors that A Crack in Time might be the last Ratchet & Clank game. If you watch carefully, you can see the exact moment Adam's heart breaks. But is it really possible?
  • Is Brutal Legend better or worse off for having elements of real-time strategy? And is the game's charm and humor enough to keep us going?
  • At one point, we may have asked the question "How does Tim Schafer feel about Tim Schafer?" If we didn't, we got pretty close.
  • Reader duberi wonders why we review games the way we do, and we get a little defensive. Sorry about that.
  • Plus Patrick's 10-day forecast for the greater Los Angeles area (95% chance of being better than where you are).

Feedback: Filling up on breadsticks since 2009. Honor the memory of Farrah Fawcett and subscribe:

Video: iTunes | XML   |   Audio: iTunes | XML

Feedback -- Brutal Legend, September NPDs, and Ratchet & Clank's Future
http://www.g4tv.com/thefeed/blog/post/700162/feedback-brutal-legend-september-npds-and-ratchet-clanks-future/
http://images.g4tv.com/ImageDb3/180376_LGST/feedback-week-of-october-19.jpg
BlogThread_700162

Comments are Closed

  • Keegan_

    I think the real question to ask about Tim Schafer is, "Why isn't he making movies?" From what I've played of his games, he doesn't really bring any kind of ingenuity to the gameplay, but everything else about the games are fantastic. I just wish that he would stick to his strong point and make full films, or maybe even better, television. The shorter run-time and greater character development seems perfect for him. Though, I don't know how well that would transfer because of his fame in video game creation. Maybe we should clone him and have the clone start out in another media.

    I don't want to be heard wrong. I love each of the games I've played. I just believe he could do even better elsewhere. Or maybe he just needs a partnership with someone who does do fantastic gameplay.

    Posted: June 18, 2010 5:11 PM
    Keegan_
  • smpreet

    Just a late comment on this feedback episode and the questions of the week. I'm wondering if you may have missed the point, or perhaps the way the questions was didn't make it clear.
    It seems to me that the questions was asking is, why do the 2 scores not correlate with each other. If someone is looking at the score not to validate their own opinion but to actually make a decision on if they should purchase the game, what he pure score is imply, when speaking in regards to boarderlands, and ODST, is that ODST is better.
    If that is actually what you think that if you have $60 and the 2 games in your hand and you would taken ODST over boarderlands, then fair enough.
    I agree with you that the opinion and score of the game should reflect the game overall, the sum of it's parts not the parts themselves.
    Games aren't good because of the grahphics, or the gameplay, or the story, but the over all experience.
    MGS4 was an example of this, great game great graphics great gameplay great intriguing though rather confusing story line that compelted the series very well. Would I have watched a movie with just that story probably not no. Would I have play a game with just that gameplay but none of the story aspects, again no. But the way it was all brought together was what made it a very good game. Uncharted would be another example of this.
    I think the way certain game sites and magazines review games may attribute to this misconception, as they do break down a game in this way with their reviews.

    If you disagree or think I'm off the mark with my comments please let me know. I'm just saying the way I take your scores and the way I think you mean them to be taken, is an individual score for that game, and for the overall experience you had with that game, as apposed to this game is better then that game.

    Thanks, and keep up the great work. (By the way this isn't a complaint just a comment on what I heard being said :-))

    Posted: October 30, 2009 6:40 PM
    smpreet
  • smpreet

    Just a late comment on this feedback episode and the questions of the week. I'm wondering if you may have missed the point, or perhaps the way the questions was didn't make it clear.
    It seems to me that the questions was asking is, why do the 2 scores not correlate with each other. If someone is looking at the score not to validate their own opinion but to actually make a decision on if they should purchase the game, what he pure score is imply, when speaking in regards to boarderlands, and ODST, is that ODST is better.
    If that is actually what you think that if you have $60 and the 2 games in your hand and you would taken ODST over boarderlands, then fair enough.
    I agree with you that the opinion and score of the game should reflect the game overall, the sum of it's parts not the parts themselves.
    Games aren't good because of the grahphics, or the gameplay, or the story, but the over all experience.
    MGS4 was an example of this, great game great graphics great gameplay great intriguing though rather confusing story line that compelted the series very well. Would I have watched a movie with just that story probably not no. Would I have play a game with just that gameplay but none of the story aspects, again no. But the way it was all brought together was what made it a very good game. Uncharted would be another example of this.
    I think the way certain game sites and magazines review games may attribute to this misconception, as they do break down a game in this way with their reviews.

    If you disagree or think I'm off the mark with my comments please let me know. I'm just saying the way I take your scores and the way I think you mean them to be taken, is an individual score for that game, and for the overall experience you had with that game, as apposed to this game is better then that game.

    Thanks, and keep up the great work. (By the way this isn't a complaint just a comment on what I heard being said :-))

    Posted: October 30, 2009 6:38 PM
    smpreet
  • apurture

    the comments about the reviews not being math with no distinct formula really bolsters the argument against numberic ratings. Adam says it alot which is to go read the review and really in the writing is what is going to get me to understand why I should or should not purchase/play a game.

    what I really look for in a review which is not represented in the rating system is how well the game does what it is trying to do, and really how fun the game is or could be. I've seen alot of reviews that had terrible ratings but in reading the review I would catch something about the gameplay or story or multiplayer that really spoke to whatever it is I want to see in a game to make me buy me it. I'm looking to mirror's edge a 4/5 game that had its flaws but the reviews really highlighted certain elements that I enjoy in games and that is why I bought it and it is now one of my favorite games.

    Posted: October 29, 2009 1:43 PM
    apurture
  • bluemanrule

    This is my first episode of feedback and I love this podcast. I'm really feeling the style, format, and content. I really tend to agree with Sessler in almost every area. Because that's the case, it's always good to get more Sessler.

    Posted: October 29, 2009 8:18 AM
    bluemanrule
  • frankurban

    you know what, I take back my previous comment. please DON'T put this on tv. Then we'd have to deal with commercials, etc. and it would probably end up being shortened to 30 minutes anyways. Meaning we'd really only get about 20 minutes of content instead of the close to 40 we get now. So yeah, just keep doing what you're doing. It's pro.

    Posted: October 27, 2009 3:07 PM
    frankurban
  • Hacked-Life

    FYI - The audio version of this weeks Feedback:

    http://media.g4tv.com/Feedba ck/podcasts/90/G4tvcoms-Feedba ck----Brutal-Legend-Edition.mp 3

    Is actually the MMO Report. Any chance of getting this fixed?

    Posted: October 27, 2009 12:30 PM
    Hacked-Life
  • frankurban

    put this on tv guys. it's actually interesting.

    Posted: October 26, 2009 10:39 PM
    frankurban
  • Shabs83

    Regarding the review scores being "misaligned" between games, if the scores doesn't mean anything and if the text of the review is the important part, you shouldn't run the score.

    In fact, not only do you run the score, if I click on "Reviews" above, the summary text is in plain white text, and the score is big, coloured, and bold!

    You speak as if it's foolish for your readers/viewers not to interpret your score as a qualitative analysis, when numbers (i.e. scores) are associated with quantitative analysis. The mistake is not in the readers' interpretation of the scores, but in your insistence on featuring irrelevant quantitative analysis. If reviewers and editors decide a score is to be included in a review, they absolutely are responsible for that part of your review.

    If you mean to imply that different writers' scores are graded on different scales, nothing in your site design points to that conclusion. You should either try to fix your site design or homogenize scores across reviewers as a part of your editorial process (which shouldn't be a problem if the text is the most important part anyway).

    Posted: October 26, 2009 2:10 PM
    Shabs83
  • NonFatPatrick

    yes awesome show i really enjoyed Brutal Legend and i also so loved Psycho nauts those are the only Tim Shaffer games iv played but loved them both


    and why do so many pick on Blaire hes kool

    Posted: October 25, 2009 8:55 PM
    NonFatPatrick
  • Flamesaw

    A pure download based form of games sales makes me wonder what people will do without the ability to trade in games, will it limit how many games a player can purchase in a year?

    And I also have to speculate that Apple might come out of the mist with a system based on pure downloads, they have already had great success with the Itunes store, and I feel that after coining the music market, they might start to push their grasp into video games sometime in the next 5 to 10 years.

    Posted: October 25, 2009 5:29 PM
    Flamesaw
  • Nikole

    Another great episode! And so well edited, did you see those lower thirds? HOT DAMN!

    Posted: October 25, 2009 3:20 PM
    Nikole
  • IHateChrisGore

    I think reviews, especially on G4 are immensely positive. I still remember the days when I was a kid with the NES and SNES. Back then there was no internet to go online and read about a game, whether it be reviews or simply reading a preview and looking at screenshots. Back then the only way you could find out about a game was through Nintendo Power which a lot of the time didn't give a ton of information until the game was actually released. They would have walkthroughs and such and it still didn't tell you in depth whether the game was good or not. You either bought or rented a game blindly and hoped for the best. To me, game reviews now aren't an expert opinion or fact as stated in the video but are instead what to expect from the game. The review simply tells you what the reviewer liked and what they disliked, and give you an idea of what to expect if you decide to play it. I also really don't understand people who complain about one game having a higher review than another. If another game has a higher review, does that mean you can't enjoy the game? I've played a ton of games that I thought were decent or simply an okay experience that the reviewers hated. A high review score also doesn't decide whether a game does well or not.

    Posted: October 25, 2009 9:13 AM
    IHateChrisGore
  • kenny_num_nums

    I agree with some of the other posters comments about the way they dealt with criticism.
    Complaints about review scores are older than the ark and the guy just wanted an answer but instead of dealing with it they got very defensive and said the scores don't matter. Then why use them.
    Wow someone criticises their work, how dare they. Yet that is what they do for a living and expect game makers to be grateful for their insight. [sarcasm] We are not worthy. [/sarcasm].

    You can give it out guys but you definitely can not take it.

    Posted: October 25, 2009 4:43 AM
    kenny_num_nums
  • candlelarbra5212

    adam the reason people are so interested in the length of games is not that more is neceserily better but more is greater value example if you could buy one game a month would ou take a high quality game that would last one week or SLIGHTLY less quality that would last you all month.
    i understand that reviews arn't science and it can be more about overall enjoyment rather than individual characteristics but there isn't a reason why you have to have one or the other

    Posted: October 24, 2009 10:05 PM
    candlelarbra5212
  • matchewlies

    this might be a little late but im asking anyways. nintendo was the first to come out with motion control for the wii. now, a few years later, the companies that first scoffed at the idea, microsoft/sony, are coming out with their own versions of motion control. honestly,with the stuff that i've seen thusfar from SONY, i cant help but think they're blatantly ripping off nintendo. i think microsoft has a pretty good idea with NATAL, however, i still cant bring myself to think it's something other than a way to try to bring in casual gamers with the novelty of a new toy to play with. i'd like to hear your take on this question if it's not too much to ask.

    P.S. by the way, you guys wouldnt happen to be looking for interns would you?

    Posted: October 24, 2009 7:24 PM
    matchewlies
  • Blue_Vortex

    I beat brutal legend and I'm sad that it was over so quickly (ok so it took me 11 hours to beat) oh well there's still much to explore in the world and hunting missions to do. Another Brilliant game by Tim!

    Posted: October 24, 2009 5:35 PM
    Blue_Vortex
  • MrUnstable

    i agree with what Adam said about the rating system personally a would like to have an 7 hour game that is awesome (COD4) then a 40 hour game that blows (i can't think of any if you got one post it)

    Posted: October 24, 2009 12:44 PM
    MrUnstable
  • KING5000

    Another great feedback and it would make a great show on G4. Personally I like the rating system, it gives me a "test drive" of how good some games are. I know there are demos available but if i want to make a choice of buying a game or renting it then im relying on a review or rating system preferably G4.

    Posted: October 23, 2009 11:56 PM
    KING5000
  • enissor

    i think activision is the great satan of publishers

    Posted: October 23, 2009 11:48 PM
    enissor

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