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Critter Crunch, a so-cute-you-want-to-pinch-it puzzler, started life as a mobile game, but it's since become much more, launching on the iPhone to an enthused audience and hitting PlayStation Network last week. Comments from Critter Crunch developer Capybara Games that circulated on the web late last week, however, suggested Critter Crunch's launch wasn't a roaring success.
"We set some sales hopes for the game based it on how we saw other puzzle games charting, and based on the level of quality & creativity we felt we were bringing to PSN [PlayStation Network]" explained Capybara CEO Nathan Vella to me over e-mail after the news broke. "We sort of set a 'this would be great' target for our first week, and we didn’t quite make that. It is disappointing, I can’t lie, but we’ve only been up for one week, so things can still turn around.
One way Capybara is hoping to drum up more interest is through a demo. But why wasn't there a demo available on PlayStation Network at the game's launch? It was a matter of resources, said Vella.
"The demo being a bit later is the same thing as the European launch being later than North America – it’s a ton of stuff to juggle all at once," he said. "Demo’s are a strange beast, and if they aren’t ready, they are going to really hurt your game. We could have held the full game back further to time with the demo, but with all the congestion this season, we decided not to wait. In the end, we put the full game up before the demo, knowing it would only be a super-short delay before the demo hit."
The delay between the full game and the demo is short. Vella told me the demo should go live on PlayStation Network on Thursday. That's only a week. Is that too long? Capybara isn't releasing specific sales for Critter Crunch yet, but Vella said the studio was a little disheartened that there weren't more active players on the leaderboards playing versus or co-op.
Vella did want to make clear to me that he's still very happy with the launch of Critter Crunch, as seen by the mostly stellar reviews and response from the gamers who have clicked "buy" so far.

"It’s hard to not be really happy when your studio’s first PSN game reviews so well, and gets such a huge amount of love from the people playing it. I mean, the critical and gaming community response to Critter Crunch has been really phenomenal," he said. "We know there’s more to being an indie studio than selling 1m units of your first PSN game – for us, it’s just as much about letting gamers know that Capy makes quality, creative, rad-looking games. And although I am a bit biased, I think Critter Crunch introduced a lot of people to our studio in a positive way."
These days, having a strong following is undeniably important (especially for the launch of the next game), but given how early we are into the life of digitally distributed games, it still remains unclear what is the best price point to launch a game at, when is the best time for it to be released, do the sales follow similar cycles to retail -- there are an unquestionable number of "X" factors.
"We’re also just really proud of the game and of the folks at Capy that worked so hard on it," said Vella. "It’s hard not to feel like the project is a success when you’re proud of the game you put out. That sort of came out really hokey, but it’s true."
If you're interested in playing Critter Crunch before spending $6.99, a demo is out on Thursday.
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Comments
Displaying 1–11 of 11
river_tron
This game is really worth buying.
Can't go wrong with 7 bucks, and on top of that, the game is actually a ton of fun. Especially when playing people online in the versus mode. You can get them to eat "poisonous" mushrooms and their screen starts tripping out hardcore, making it difficult for them to see what they're are doing for a couple of seconds. Sucks when it happens to you, but much fun to look at anyway. And that's just a fragment of the odd (and hilarious) humor and style this game exudes. Feeding the babies after getting an 8 combo is a blast as well. You can't help but love them when you play. The artwork for the island map is a distant cousin of the Pixel Junk Monster's game, which my wife and I are HUGE fans of.
If you haven't played it, you will. And you WILL love it. It's just one of those things...you will be powerless against the mega-fun and adorableness.
DizturbedPanther
if it wasnt 9.99 I would get it as of late the games Ive been getting aint been worth 9.99
SiK
LOL first Fat princess now this game, PSN has little girl games
TomHoang
I don't know, for me downloadable and puzzle games are games that I would play once or twice and never touch again. I prefer retail games.
aztecyankee
@sukTHEfacc
Proofread and spell check....make them your friend!!!
My response is to the person above me. Make proper observations and then decide to comment appropriately. Besides, with a name like sukTHEfacc your comments are to be taken as a comical side note!!
Weeeeeeeeee
I don't see the point of this "trial version" crap.
sukTHEfacc
IDK what these other peiople are talking about, but all three have absolutely nothing to do with this article...so I guess I have to make up for them.
It's a shame that this game didn't sell as expected, because for $7 you get a fantastic addictive puzzler with many modes given to you thrughout the adventure.
You don't have to be a puzzle lover to really enjoy this game. It's simple and addicting - and for it's cheap price tag, it's a must buy.
Luna_Saisho
It would be interesting to see people talking about the game, but I'll get in on the discussion before that...
I love having both consoles. I don't like to miss a great game. With that, I've used XBL and PSN a lot and XBL is far better. To the way it's integrated into the console, to all XBLA games having a trial version, it's far better and indeed worth the $50.
As far as Critter Crunch goes, I love it! It turns out to be a lot more fun then I expected it to, and should be purchased by anyone who likes action puzzle games. It's cute, fun and gets to be quite a challenge! The food chain combos are the brilliance that makes this whole thing come together as something more unique then expected.
aztecyankee
^^^^^^Which again is another reason why 50 bucks a month is well worth it. Think of like this If you went to out clubbing on a Saturday would you rather go in a new v12 Audi R8 or a 1994 Toyota corolla? Both cars will take you from point A to point B however, One takes you in class,speed and 100 more amenities!!! I find it odd that no website I go to (IGN,gamepro,1up.G4,kotaku..et c) have I ever hear of a writer complain on paying 50 bucks for Xbox live.
NovaKitFox
thats the one thing i hate about the PSN store. practly no demos. i love the XBL store cause i can get the trails of game to see if i like it. PSN you just have to risk the money incase you don't like it (like gripshift and locoroco heard good things payed for them and then got burrnedd) sony needs to make much more of the games that are on the PSN network out side of ps3, ps1, and psp games with demos or trails
LoveLifeMusic ShowHide(2 Replies)
They should've put it on the wi or xbox360. The PSN is not great for puzzle games
Displaying 1–11 of 11
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