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Bayonetta Dev's Opinions On Motion Controls, Casual Games: If It Makes Sense

pklepek
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Posted October 8, 2009 - By pklepek



Bayonetta Dev's Opinions On Motion Controls, Casual Games: If It Makes Sense

There are two questions asked in just about every interview with any prominent developer these days (and ones I did pass on while talking to Bayonetta producer Yusuku Hashimoto recently at Tokyo Game Show), questions asked because, well, people want to know.

1. What do you think of motion controls now that every platform is adopting them?
2. Does the Wii create an increased pressure to develop casual games or casual features?

The responses tend to vary. Some developers, almost instinctually, are quick to show rabid support for the new control interfaces and figuring out ways to embrace this expanded audience. Hashimoto, however, pretty much answered my questions with the same answer: "that's a weird question, Mr. G4tv.com interviewer, because why would I just randomly adapt a radical new concept for my games unless it made sense?" (He didn't actually say it like that). I, of course, smile and nod.

On if he's keen to develop games for this new audience…

"Approaching a game concept from that direction is kind of like putting the cart before the horse. The most important thing is figuring out 'this is what I want people to experience, this is what I want them to play.' And then if it naturally lends itself to being a more simplified type of control format, maybe more casually oriented, then so be it, that's what we would make. But the core of it is, 'this is the kind of game, this is my content, this if what I want to make and this is what I want people to enjoy.' That would naturally give you your range or give you your level of what the perfect difficulty is or what the appropriate level of complexity of the controls is."

On whether he can see motion controls in a future game he works on…

"Again, it really comes down to 'What kind of game do I want to make? What is the core of that?' If it's something that naturally lends itself to Natal or to a motion controller type of format, then by all means, we'd totally take that to its fullest extent to see what it could do. But if we try to do it in the opposite direction and say, 'we want to make this game -- oh, hey, we should also put in motion controls!' If it doesn't naturally fit into that or if it's not a naturally resonating type of scenario, then it kind of tends to be artificial, and then it's hard for the guys on the team to really get motivated and really get behind it and make the best use of it. Because then it's kind of 'well, we're just putting it in because it's the newest thing or whatever,' but if you already have an idea from the ground up of 'oh, that's what we want to build towards,' then it natural and it comes together. But even having said that, though, this newest technology coming out, we do have a lot of interest. We want to try it out and see what it'll do."

So, essentially, Hashimoto's answer to both is: yes…but only if it makes sense.

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Bayonetta Dev's Opinions On Motion Controls, Casual Games: If It Makes Sense
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Comments are Closed

  • NortheastMonk

    I'm hoping its good. I could care less about motion controls with action games. Who freaking cares if I get an assist with a projectile. Save that for the minigames.

    Posted: October 9, 2009 10:37 AM
    NortheastMonk
  • dantastic4

    Yeah this coming from a guy that basically made a game that has a lazy a$$ mode that can be played with one button and guided on rails.Heck at least in Wii Sports resort bowling I'm not always guaranteed a strike.Plus it does actually require some sort of partice to get better not some one button tap and I automatically breeze threw the game.Now whats really casual in this case, motion controls or a dumb,dumb button that makes me win the game without breaking a single sweat?

    Posted: October 9, 2009 9:28 AM
    dantastic4
  • SonicATL

    As long as the controls make sense, I'll give it a go.

    Posted: October 8, 2009 8:53 PM
    SonicATL
  • Reedo2000

    I'm glad that Mr. Hashimoto isn't forcing motion controls into his games.
    It'll be interesting to see when motion controls in casual games catch up to the performance quality that we core gamers expect from our games. I'll be the first in line for that game.

    Posted: October 8, 2009 8:18 PM
    Reedo2000
  • topgamer101

    Yeah, nobody gives a crap about the Wii. I guess that's why Nintendo was leading in sales for a long period of time and may well still be. I've been gaming for a long time but I'm not some hot shot idiot that can't understand that there is more to gaming than what we have established through the years.

    That being said, the developer's point is spot on. There is no point in forcing motion controls into games that it's not going to help much. If the game would lend itself to motion controls then go for it, but other games where it's only used for one device or one function through out the game is pointless.

    Posted: October 8, 2009 6:29 PM
    topgamer101
  • PhantomGamer669

    first of all the whole motion gaming thing is great but idk if it works for every gamer secondly bayonetta will probably not be tht great because it appears to be attractn those gamers tht are into ohhh look a girl w guns in spandex and i dont think u can sell a game based solely on young gamers hormones i hope this game has more to offer thn a semi decent chick as the star it goes back to wht isaid if u want to capture the gamer u have to do it w a lot more thn gunshoes and spandex

    Posted: October 8, 2009 5:28 PM
    PhantomGamer669
  • pmc_soap

    its cus the graphics suk obviously ur a core gamer like me and it does really but thats cus it was cheaper now its the same price as the xbox and only a hundred dollars less than the elite and ps3 nintendo needs to face it and make something a lil more this gen they are making a next gen game cube but the first one sucked

    Posted: October 8, 2009 4:25 PM
    pmc_soap
  • ABXPuPpeT

    this is stupid motion controls are fail, its never gonna catch on, look at the Wii its been in the game as long as ps3 and 360, and no one gives a crap

    Posted: October 8, 2009 4:13 PM
    ABXPuPpeT

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