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I don't know what your expectations were for Halo 3 ODST, but I wasn't expecting much. Bungie seems to have been playing down the significance of its latest entry in the Halo series, following year-long back-and-forth contradictions about what exactly Halo 3 ODST even is. Such issues didn't inspire much confidence, but it's a new Halo game, right? Of course I'm going to play it.
But while I'm sure to have any number of memorable gaming experiences before this year is up, I'm convinced Halo 3 ODST will stick with me. Halo 3 ODST is important. It's a game worth putting on a pedestal, pointing to the rest of the industry and demanding many more games like this.
This isn't a review and really has little to do with the Halo franchise; it's needed applause for the quality workmanship that went into a year-long product from a AAA studio in an industry increasingly focused on quick, cheap downloadable games or Hollywood-style epics.
The latter trend Bungie itself has perpetuated and no doubt will continue to endorse, but I sincerely hope Halo 3 ODST sells enough to send an encouraging message: risks, even if it's especially calculated and low risk, are a good thing. Is developing a new Halo game a risk? No, of course not, but letting Bungie craft a new Halo game sans its iconic character in a gameplay style that looks like it plays exactly like the pervious Halo installments but is, in fact, subtly very different in narrative and substance, is an important takeaway for Bungie, Microsoft and the industry. Branding it Halo guarantees sales numbers, thus providing an opportunity for significant innovation.
If Halo 3 ODST's numbers are big, it's because of the Halo brand -- but what Bungie did with that opportunity is key. Rather than spitting out a series of deleted scenes with Master Chief, Bungie produced a noir-inspired detective tale with a gameplay style both iterating on past experiences and simultaneously trying something completely different. Best of all, Bungie produced this extension in roughly a year, an unheard of development sprint for a major release these days. But it happened because of realistic expectations and scope, which isn't the gaming norm. Halo 3 ODST may not have been conceived as the game it became, but the lessons from the experience can be applied quite broadly.
There are very few instances these days where developers take advantage of the built-in audience from a successful game to challenge expectations. Bethesda Softworks played with that a little bit during the Operation Anchorage expansion for Fallout 3, which felt like Fallout 3's take on Call of Duty. Again, that happened in an instance where Bethesda was working on a smaller development cycle and building upon the confidence that they could take a categorically safe risk because they can expect gamers to support them, based on Fallout 3.
Small, talented teams with modest expectations and realistic ambitions can do great things. Halo 3 ODST is proof. I'd love more of that, but even Bungie admitted to me at PAX that it's unlikely Bungie will always have a smaller team working on something. Once Halo 3 ODST was finished, that team was bundled into the massive workforce behind the upcoming Halo: Reach. That's disappointing.
Halo or not, we need more games like Halo 3 ODST. Agreed?
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Comments
Displaying 41–60 of 146
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TheRealChupathingy
Halo:ODST as with the other Halo games is just the same as Halo, I never saw a big enough difference between any of them except for nerfing some weapons and lame dual weilding. The visor mode was worthless, and what was the point of silenced weapons if the moment you shoot as something from cover everything knows exactly where you are? This was a nice expansion and was worth the rental fee I payed to play it for the one day it took to beat it. Other than fire fight nothing really too mentionable. Batman: Arkham Asylem and Uncharted 2 are far superior and worthy of praise for real game developers doing things the right way and giving us what we want.
falloutfanatic
r u saying that more game developers should rip us off
BryanHelp
Put a Halo Sticker on a cow, and that's what you got... Milking the Halo Cow now... =O
BladeofOnyx
I loved Halo:ODST, the storytelling style was compelling and the action was as tight as I've come to expect from Halo. I'm saddened that the internet has given a platform to so many unappreciative kids. I have spent a good 30+ hours playing the campaign (solo and with friends) and have enjoyed every minute.
Straticus
Hmmm...ODST was made in a year and is applauded for putting out "such a great game" but Left 4 Dead 2 is coming out right at a year from when L4D debuted last year and gets bashed. WTF? I played through ODST and definitely think it should have been downloadable content instead of a full blown game. It was way over hyped and I was let down by the lack of story. It created more questions than answers with how it ended and the fact that you are "ODST" but only got to do one botched jump that was part of a cinematic is lame. Love, Bungi...what a joke!
JohnnyBuku
ODTS is a blast. I enjoyed it more than KZ2. I do wish the campaign was longer in the same way i wish great books would never end, but it is what it is. Is it worth $60? Well I paid it so it must be (to me anyway). Do I want more games like this? Yes.
backerman
I like ODST. It's like Modern Warfare meets Halo.
IBloodstormI
and for those complaining about the price.
Campaign - $20-$30:
a 6-9 hour campaign is the norm for a complete game these days, and depending on if you rushed through this or spent some time enjoying it and/or collecting the audio logs, ODST provided 5-8 hours of play. a downloadable game of the same scope will net you $20 at the least
Firefight - $10-$15:
10 maps and 2 night variants not to mention a new twist to the hordes and survival modes of the past with skulls, vehicles, and open maps. Something you can play for hours on end.
Mythic map pack - $10-$20:
depending if you got the first 3 already off of Live of through Halo Wars, the mythic maps ad at least 10 dollars to the price, 20 if you hadn't purchased the first 3 mythic maps.
IBloodstormI
Im a huge halo fan, own all of the games and have played throught hem several times, have read all the books, the only thing I haven't read is the minis series comic from marvel. I love the halo universe. ODST was definitely worth the price tag to me. I like Halo for its story, Halo CE was the greatest of the 3 and while Halo 3 tried to recapture that (which it almost did for me) but ODST did an even better job. It had a great story. It showed that health systems and health packs still work in next gen games, something the industry has shied away from. I'm hoping Bungie realizes that the health system works and hopefully they go back to it in Reach. I always felt that it was the lack of health that undercut Halo 2 and Halo 3.
DreadPirateRoberts
What is the deal with this incredibly stupid trend of bashing (or praising) a game that one hasn't played yet? Sure, you can learn a little from videos, pics and reviews - but is that really a reasonable enough basis to give an opinion about the entirety of a game you HAVEN'T played? I really just don't understand why anyone thinks they have a right to do this. Doing so instantly lowers ones credibility, and makes them look like nothing more than a stupid fanboy, in my mind. If you've played the game, and have a logical argument that isn't just some parrot squawking BS to repeat what you've heard, then I will pay attention even if I don't always agree. Otherwise, keep your nonsense to yourself please.
theJ
What?! I feel that that statement is a reckless and misguided one. If you enjoyed Halo ODST that is one thing, but to want more games like it, that is crazy.
First of all I have to begrudgingly agree with some people that I wouldn't normally agree with and those are the people posting "Its an overpriced expansion pack...wahhhh!". I actually echo that statement, sans 'wahhhh!', because this game is overpriced and would have been well suited as a download from Live. I feel like besides the map packs, which any dedicated Halo fan, for-which-whom this game was made, would already have, this game isn't about as much gaming as you get from the GTAIV Expansion(Lost ans the Damned). Speaking of that expansion, I believe it has a more fleshed out and cohesive, immersive story to it.
Halo ODST, while yes a 'departure', isn't a particularly good one. So I would agree, big games could use some refreshing departures. But one 8 hour mediocre(my onpinon) departure wrapped in a package fooling people into spending 60 dollars instead of closer to 20 on it, is N O T what we need. By the way, I'm not sure slapping some Soap Opera music onto Halo without Master Chief and putting a 'mystery' element into the game makes it that much of a departure. My brother and I totally were making jokes the hole time how distractingly out of place that music was, not to mention very public domain sounding, we called the the 'night' scenes The Young and the Halo, or Showtime presents: Halo nights (queue sex jazz).
For an investigatory mission you it was really more of 'Hey go here" and "find" things ie walk over to stuff and watch a cut-scene . You weren't directly involved in the story, you were just killing the same aliens in the same streets(repeating environments, really?!) again and again. The game-play is 99% the same as always. Yes, its a tad different not being Master Chief, but not that much. As far a Firefight goes, yes it is fun, but not anything that changes how I feel about the game.
So listen up Games industry, please don't be afraid to mix up your franchises once and a while, take a chance and explore a different side of theses games with a smaller project. BUT do a better job of it than Halo ODST and please, for the love of god, do not try to sell it to us as a full price game, it just hurts our feelings, our pocketbooks and our trust in your company.
chocosquirrel
Now that I've thought about it, how is it a risk to slap a well known name on a game sans it's iconic character? Game companies do that all the time. That's what every single Final Fantasy game is. Are those games "risky"? And it's not that unheard of to create a game in a year when most of work was already done in the last enstallment. Madden does it every year.
Xsnipe2killX
Risk Big? They didn't risk anything? Everyone knows Halo is going to sell. Risk big is turning halo into an rpg game or something of that sort. Don't tell me about risk big. All they did was this. These xbots are idiot they will buy any games that have the world Halo on it. All we gotta do is charge dlc ODST for a full price. People will buy it regardless. And the reviewers are soo into halo that they'll give it a high reviews. A couple of online map and a 2hr game play does not warrant a 60 game. I rather play Halo3 vs ODST.... Get real and my comment was abusive. You are just lame and a big fanboy!
chocosquirrel
If you mean innovative games that take chances, then yes we need more games like ODST. If you mean another cookie cutter FPS, then hells no. We have plenty.
Ugotmefuctup
GamersVoiceofReason- Agreed.
I can appreciate where Patrick is coming from. His question is valid, albeit a tad skewed and foggy.
I think I also recall the fan/industry reaction when the original Halo 3 was released. There were complaints that the campaign was too short (and, a bit weak) and the overall story didn't exactly measure up to the grandiose expectations that the marketing-machine seemed to suggest that it would. Perhaps ODST is more of a combination of contractual obligation fullfillment and a little bit of make-up for the Halo 3 gripes.
"Risk" (-with commendable results) is one thing- Over-priced DLC/Expansion/Shovelware is another..
invalidgod
ODST was an a half assed game. Campaign was short, VA was poor, characterization was non existent on half the people, none of the characters actually look like they belong. Firefight has no matchmaking and even if it would take 6 months to add it they should have done so and maybe it wouldn't have been such a waste of money. I would have loved a few more books to explain what happened to New Mombasa than ODST.
On the subject of developers trying new things. Its a great idea but I feel most developers dont have the skill to broaden their horizons. Case in point Bungie.
popsickle59
thats the case with bungie, they crank out quality craftsmanship. sure ODST may have been a unique opportunity to show the world, Bungie isnt just those generic shootemups, they can really go beyond and make it fun. but more importantly the bigger picture, their next huge epic. I cant wait for Reach, ODST was a gem
Necronomoly
OMG drama! Opinions are simply opinions ok, they are not facts. They do not hurt you. They are not your enemy. They are opinions and everyone has them! I personally love opinions. Whether they agree with my own opinions or not. I only wish that people could be tolerant of peoples opinions, for they are only opinions and should be respected.
Why do people get offended by opinions? It is no different than getting offended by someones beliefs. In fact it is.
GamersVoiceOfReason
Well, I guess SOMEONE has to balance out the universe after Sessler proclaimed Uncharted 2 the best single-player experience ever.
Patrick thinks we need more games like ODST? Fine then. Let Patrick have all the games with 4-6 hours of single-player playtime, along with 3 brand new maps, and a multi-player component that borrows from another game that did it better AND actually had matchmaking capability. Whoops, almost forgot that nice little slip of paper that you have to hold onto for access to a beta that won't even get activated for another 10 months.
Bungie had two more Halo games on its agreement with Microsoft before they parted ways. ODST is the first of the two; while Reach is the other one. They do the same thing in the music industry. When a band wants to get out of their contract with their label and they have multiple albums left to do, it is not out of the question to release a greatest hits album with some new content. That counts as an album, and gets the band one step closer to getting out of their deal. You could call ODST the "greatest hits" edition of the Bungie/Microsoft partnership.
I'm not saying that ODST is a bad game. Bungie just took the tried and true Halo formula and tweaked it a little bit to get more mileage out of the brand (Super Paper Mario, Sonic Chronicles: The Dark Brotherhood, and Def Jam: ICON did the same thing).
Patrick wants more games like ODST. Honestly, Bungie is probably one of only 3 to 5 developers who can actually put together a decent game in a span of a year (take the Halo brand off of it, and it's still a decent game). So Patrick would love to see other developers take a "one-year risk" to put together a quality game? Can't wait to see the gems coming from the offices of Majesco, DataDesign, or Brash Entertainment.
I officially ordain Patrick Klepek the new Mayor of the town of ShovelWare; population of exactly 65% of all Nintendo Wii games.
Sorry Patrick, but you're way off-base on this one.
Zac1Morris
Wow! I think enough people have already voiced the obvious so I'll just say that of all the games the industry needs to make more of it is NOT odst, lol. It's just my opinion right now but seriously, I dont want my favorite franchises pumping out glorified expansions for full price a year later. Think about that long and hard. So much for industry growth. Id much rather have a new ip, or a new title in the given franchise anyday. We consumers arent made of money and I for one wouldnt buy into it.
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