In just a few weeks, Sega and Platinum Games will release Bayonetta in Japan, but we'll have to wait until January. Since development is winding down, however, I was able to speak frankly with Bayonetta producer Yusuku Hashimoto about a number of topics, including his design philosophy for these types of hardcore games, his thoughts on the possibilities offered by motion control and what interested me most: the developer's motivations behind the casual-friendly "easy automatic mode."
"The idea of putting in an 'easy automatic mode' came in once the game had really solidified and taken shape and once we had built up at least as far as what we know what we were setting out to make. Once we reached a certain level of completion, then it was like, well, 'if we were to put in a mode like this that would actually broaden the appeal and make it more accessible to the broader spectrum of players.' There wasn't really anybody on the team that was opposed to the idea; they all though it fit and was appropriate for the game."
For more, check out my complete interview with Hashimoto.