Splinter Cell: Conviction Maxime Beland TGS 09 Interview


Posted October 1, 2009 - By Jake Gaskill

Ubisoft's Splinter Cell: Conviction has all the makings of a stellar game: expertly crafted presentation elements, tight gameplay and a gripping story. X-Play's Morgan Webb caught up with Ubisoft creative director Maxime Beland during TGS 2009, and as Beland explained, one of the welcomed side effects of Ubisoft's reworking of the franchise's stealth-action combat is that players will have more control than ever over how the game unfolds.

"Also, what we're trying to do is put the player in control of the pace. So if you want to play it slower, you want to take your time, you really want to be tactical, you can. If you're more of a gung-ho player--I don't think it's going to work that well unless you're really good and you're playing at an easier difficulty level--but other than that, I think you're really going to need to think before you act."

To find out more about some of the new and exciting elements of Splinter Cell: Conviction, be sure to check out the full interview below.

Splinter Cell: Conviction Maxime Beland TGS 09 Interview »

Splinter Cell: Conviction Maxime Beland TGS 09 Interview


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