Developer Diary: LucasArts Talks Enemy Design in Lucidity

Leave a Comment

Posted September 30, 2009 - By Jake Gaskill

  • Videos
  • Screenshots
  • Cheats and Walkthroughs

  • News
  • Previews
  • Review
  • Videos
  • Screenshots
  • Cheats and Walkthroughs

LucasArts Unveils Lucidity

For anyone out there even remotely interested in game development or the art of making video games, I highly recommend checking out the new developer series over at the LucasArts Workshop blog devoted to the upcoming platforming title Lucidity.

In part one of the first installment, developer Brett Levin takes you through the intricate process of how LucasArts went about designing the game’s enemies (types, styles, patterns, placements, etc.). It’s a fascinating read, and really brings home the incredible amount of work that goes into making games. Perspective ho!

Developer Diary: LucasArts Talks Enemy Design in Lucidity


Blog Tags

  • Sara Underwood's Naked Bike Ride

    Posted: June 22, 2011

    1,268,052 Views | 05:20

  • International Sexy Ladies Show: Messy Cat Fight

    Posted: January 27, 2010

    594,757 Views | 00:49

  • Adult Star Kirsten Price Tests Kinect's Nude Filter

    Posted: November 12, 2010

    1,406,411 Views | 04:33

  • Best Nude Scenes in Video Games

    Posted: June 29, 2009

    1,504,292 Views | 03:12

  • International Sexy Ladies Show: Wrestling in Moscow

    Posted: June 19, 2009

    121,548 Views | 01:24