Developer Diary: LucasArts Talks Enemy Design in Lucidity

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Posted September 30, 2009 - By Jake Gaskill

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LucasArts Unveils Lucidity

For anyone out there even remotely interested in game development or the art of making video games, I highly recommend checking out the new developer series over at the LucasArts Workshop blog devoted to the upcoming platforming title Lucidity.

In part one of the first installment, developer Brett Levin takes you through the intricate process of how LucasArts went about designing the game’s enemies (types, styles, patterns, placements, etc.). It’s a fascinating read, and really brings home the incredible amount of work that goes into making games. Perspective ho!

Developer Diary: LucasArts Talks Enemy Design in Lucidity


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