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What We Know: Square Enix has been working on Final Fantasy XIII for years now and even though we are still waiting to find out the exact date for when the PlayStation 3 debut of the RPG series will show up over here, a December release date in Japan at least means the game is in the final stages of development. Final Fantasy XIII appears to be a return to form for the series, after the MMO-inspired gameplay departure of the last game. Much of the game's fundamentals have been shown off in the months leading up to the game's release in Japan, which means most fans are already pretty aware of what to expect from Final Fantasy XIII -- a pretty and traditional RPG.
What's New at TGS: Look, I'm going to be honest. I can't read Japanese. The roughly 10-minute playable demo of Final Fantasy XIII at Tokyo Game Show let me play around with the summons-who-act-as-party-members mechanic, but other than that, I could't tell you much about what happened while I was pressing the circle button because the entirety of the demo was in a language that looked like moonspeak to me. Specifics on the gameplay will have to be left for another time, but I have to commend Square Enix for giving players opportunities to encourage movement about the environment in order to dodge enemy encounters. It's tough to tell how extensively this will extened to the entire game, but there were several instances in the Final Fantasy XIII demo where I was able to find a secret path around the enemies that prevented those encounters from ever happening. I'm always a fan of RPGs that make enemy encounters optional if players are being observant.
What I Want to See: An English release date. Square Enix has been teasing Final Fantasy XIII for a long, long time now. It's big, bold and beautiful, but at this point, I'm tired of seeing new trailers with characters I don't know much about and a story shrouded in mystery.




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Displaying 1–15 of 15
deathsdelivery
Dude, you need to seriously grow up.
Their just consoles, the 360 didn't give birth to you, so stop acting like it did.
DarknellStealth
@Kilian910
You know Microsoft is going to make a bundle with the art style of Final Fantasy Xlll on it (like the PS3 bundle in japan) But sense we are on the subject of Final Fantasy Xlll is only on the PS3 in japan! But what about Europe and Australia? Square-Enix said its exclusively on the PS3 in Japan! but we ALL KNOW its coming to the Xbox360 aswel as the PS3 in the U.S. so Europe and Australia is also getting it on both console too?...oh yeah! no $ony fanbat replies!...GO CRY TO YOUR MOTHERS!!!!
frank1028
blasphemy to buy this on the xbox 360
Kilian910
I'm buying A XBOX 360 just for this game. Hope it comes in a bundle pack.
sleepyjackfiredrill
@TKEmysterios
Earthbound totally had the autobattle feature and it was amazing. Anybody remember that classic for SNES??
LarcenousLaugh
Nope, @TC, that honor belongs to Blizzard. How long have they been working on SC2?
Thundercracker
or the dmv
Thundercracker
square enix is the post office of video game developers
cmdluke
@TKEmysterio
that would be cool. although the system they have in place here seems like a good one. it seems to avoid the need to have an auto battle system.
XwingVmanX
Final Fantasy XIII Versus.....NOW!
But to be honest I have been more and more disappointed from videos of FFXIII. The very first trailer they showed with "actual game play", the battle system looked a lot faster and the action more fast passed. If I am remembering right she jumped over one guy to shoot another then hit someone else. When I saw the demo at E3, it looked like the same battle system as FFX just a tad faster passed.
TKEmysterio
@cmdluke
I agree. I don't mind random battles when they mean something, but having to fight weak things and go through all the animations, like you said, is annoying. I wish RPGs would make an auto-battle feature. When if you're so many levels over your enemy, you can just hit a button and the battle plays out automatically behind the scenes.
Vesipham
Feels more like they've been working on this game for 6 years. Oh well, it won't matter once it's out.
LarcenousLaugh
FFXII was the first of the final fantasy's that I didn't finish, and that's counting FFXx2. I just couldn't get behind the combat system. Even after spending hours doing it, it made sense, but I just couldn't get to the point where I felt that everyone was contributing the way I wanted them too. Personally speaking, my favorite of the combat systems was FFX, with the battlebar that let you manipulate turns and pre-plan, though the old school ATB from IV and VI is always win.
beardedmenace
I think that I may be one of the last remaining people that actually enjoys random turn-based encounters. I was a little disappointed to see Square-Enix go with a hybrid battle system, but hopefully XV will make a return to pure turn-based battles. I am still very excited for this game though and will definitely be buying it as soon as an English version is available.
cmdluke
I totally agree about the random encounters. those can just get real annoying especially if they are really easy encounters that just take 1 or 2 hits but it still has to go through all the animations and take me out of what i'm doing.
Displaying 1–15 of 15