What We Know: Dead Rising 2, like Crackdown 2, is a game that should have been announced ages ago. For whatever reason, it took forever for Capcom to move forward with Dead Rising 2 and even when the game was announced, it was revealed Capcom Japan wasn't even developing the game -- Canadian developer Blue Castle is behind the game. When Capcom announced Dead Rising 2, the main takeaways were that Frank West was no longer the main character, the setting was Las Vegas and a good portion of your time would be spent running around casinos.
What's New at TGS: When I showed up at Capcom's Dead Rising 2 event after the second day of Tokyo Game Show, I didn't expect a controller to be thrust in my hands. Capcom was highlighting the newly introduced multiplayer features of Dead Rising 2, albeit in a severly limited capacity. The version on display was four-player simultaneously competitive multiplayer spread amongst four different game modes. Connecting each game mode to one another was a MadWorld-esque game show motiff. The four game modes -- Ramsterball, Headache, Pounds of Flesh, Slicecycles -- each involve having gamers compete against one another to multilate zombies in different ways.
By far the most popular mode shown here at TGS was Slicecycles. Are you ready for this? Imagine an arena filled with thousands of zombies ready to be ripped apart by motorcyclists who have strapped chainsaws to the sides of their bikes. The laughter was infectious across this and the other game modes, as well. Capcom attempted to conduct a multiplayer tournament, but most players in attendance groaned at the concept, since it was clear Dead Rising 2's scoring system was far from balanced at this point.
What I Want to See: More of these game modes. If these four modes hint at a multiplayer system just as imaginative, gamers are in for a treat.