After initial reports out of Japan that the PlayStation 3 version of Bayonetta does not appear to be on the same technical level as the Xbox 360 version -- suffering from frame rate hiccups, for example -- and an explanation from developer Platinum Games that Sega actually ported Bayonetta to the PlayStation 3, I was curious to ask the development team about that process at Tokyo Game Show.
Unfortunately, I was not given that opportunity. Just before my interview, I was informed the Bayonetta team would not be discussing the PlayStation 3 version of the game. At all.
The PlayStation 3 version should be on the show floor, however. I'll attempt to seek it out today and let you know how it stacks up.