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TGS 09: Dante's Inferno Hands-On Lust Stage Preview

pklepek
15 Comments

Posted September 23, 2009 - By pklepek







TGS 09: Dante's Inferno Hands-On Lust Stage Preview

What We Know: Electronic Arts tasked Visceral Games, the same studio who created Dead Space (it's a different team, however), with adapting The Divine Comedy into a video game. How does The Divine Comedy become a video game? You make Dante's journey through Hell a whole lot more intense, with God of War-esque gameplay defining the style. If you squinted, you wouldn't be blamed for thinking Dante's Inferno is God of War with a new coat of paint, but based on my few times with the game, that's not necessarily a bad thing -- it just means you're immediately familiar with how the game plays, allowing you to jump straight into the action without hesitation. Response to Dante's Inferno has been decidedly mixed, as gamers have begun to learn the, erm, interesting different directions Visceral Games has taken its adaptation of The Divine Comedy.

What's New At TGS: The "Lust" stage. In God of War, you can have minigame sex with two topless women. In Dante's Inferno, you can fight a massive topless Cleopatra monster who generates enemies for you to fight by squirting them through her nipples. No, I'm not kidding, though I desperately wish I was. I've played Dante's Inferno a number of times now and have always come away impressed with the fighting engine. It's one thing to say "hey, we're going to riff on God of War" and another to actually pull it off. It's not as simple as copying and pasting and the Dante's Inferno team should be commended for that -- it's a great playing game. But then I'm shown scenes where Dante's fighting off creatures that just emerged ala breast milk and I'm shaking my head as my stomach turns over. This isn't clever, this isn't funny -- it's downright embarrassing. It'd be one thing if the Visceral Games team realized it wasn't going to be capable of pulling off a competent beat 'em up and decided to strike at the lowest common denominator to catch eyeballs, but there's a good game here that stands a change of getting overshadowed by an uncomfortably obvious attempt to grab the players' interest with cheap tactics like gigantic flopping breasts and female enemies that seem to protrude crotch tentacles.

What I Want To See: Less of what I just spent the last few hundred words complaining about. At this point, between the promise at Comic-Con that I'll have a chance to burst through the anus of Cerberus and Tokyo Game Show's topless booby giant, I'm ready to write off large parts of Dante's Inferno. Show me disturbing, show me weird, make me want to look away from the screen because there's awful things happening in front of me, but do it because you're representing a version of Hell taken to the nth degree. I'm not seeing enough of that in Dante's Inferno and I'm hoping EA puts its best foot forward when the last big push for the game happens before its release next year. I want to like you, Dante's Inferno.

TGS 09: Dante's Inferno Hands-On Lust Stage Preview
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Comments are Closed

  • DespisedIcon

    The more I hear people complain about how disgusting, disturbing or tasteless this game is. The more excited I get for it. This is HELL people, It's supposed to be revolting and over the top. This circle of hell is supposed to represent Lust. I think it's great that they've linked everything to nudity, because that's what lust is based on. I think this kind of disgust is exactly what the developers should be looking for, because this kind of disgust is what hell is all about.

    Keep it up Visceral Games, I wanna hear more people complaining about upset stomachs. This game is gonna be amazing.

    Posted: September 24, 2009 10:28 AM
    DespisedIcon
  • ABXPuPpeT

    this is the psp version right? if not then this game blows big balls

    Posted: September 24, 2009 7:38 AM
    ABXPuPpeT
  • spicypooptastic

    how is breast milk squirting out of a chicks nipples gross?

    Posted: September 23, 2009 7:55 PM
    spicypooptastic
  • TheDrunkardHu

    i personally enjoy the idea of being utterly disturbed by in-game imagery... it's a feeling i haven't felt in a long time... and, if i'm not mistaken, that IS what the entertainment industry is all about... right? FEELING? making you feel sad about the death of a well developed character, making you happy when a character succeeds, etc. i believe that "disturbing" is a rather bankrupt category in the industry, and i'd love to experience it... especially in a game where you say that the combat system is as good as GoW!

    but that's just me...

    Posted: September 23, 2009 6:17 PM
    TheDrunkardHu
  • DukeOfDownTown

    People, stop being such narcissists and just let the developer's make their game... and for the love of god, stop acting like they're hurting the source material because it got a whole mess of people to read the Divine Comedy that wouldn't have otherwise.

    Posted: September 23, 2009 5:41 PM
    DukeOfDownTown
  • Blackronin357

    I don't see what all of Klepecks whining was about? I saw a few of the dev diaries and cam away impressed and the presentation and shock factor, but then again I sit on the gore fest line of the horror genre, although not to say I can't or won't appreciate a good psychological thriller/horror film. I loved the few silent hill games I've played, but I'm also a huge fan of the movie grotesque and cannibal holocaust!

    Klepeck needs to grow up and realize that hell is not all devils horns and pitchforks!

    Posted: September 23, 2009 4:49 PM
  • KingPiccolOwned

    Hmmm... This game seems to be fairly polarizing in it's responses. On the one hand there are the kind of people who expect a more, err, Silent Hill-ish I guess I would call it, representation of hell. Where the horror comes more from messing with you psychologically, as opposed to jump out shock scares and massive amounts of gore.

    Then there are the "Sam Raimi/Dead Alive/Braindead(by which I do not mean that those who like this sort of thing are braindead)" audience, who insist upon it being more of a splatterfest sort of affair, as opposed to something that is intended to make you need counciling. Personally I find myself more in the bin with the latter group, simply because I don't know how well you could really craft a truly terrifying game experience with a character like Dante. I suppose you could make it like the actual Divine Comedy, but then this is the company that made Dead Space, which was like what they are doing now, but in space. Do you really think that they would pull that one off?

    As I said before I appreciate the direction that this is going. It is an interesting take on the poem in my opinion, and I look forward to it. Lastly if you really must have a game that focuses on being a proper horror experience, then go get Silent Hill 2 or The Path. Both of which are fine games, and the latter is only like $10 American.

    Posted: September 23, 2009 2:30 PM
    KingPiccolOwned
  • Wozman23

    Some hot topless chick can create things from her breast milk. That doesn't sound like Hell to me; it sounds like Heaven.

    Posted: September 23, 2009 11:54 AM
    Wozman23
  • LarcenousLaugh

    That's the difference between what would effectivly be "real hell" as opposed to "videogame hell." I happen to think that the scariest, most mind-numbing things have very little to do with shock value and much more to do with presentation. The idea of Lust as a circle of hell in Inferno was people stuck chasing what they could never have, lusting after the impossible. There is nothing that illustrates that outside of the nudity, which in the concepts that they are putting forward, is more ugly then lustful. Make a Hell that truly tortures and shows that it's in it long after the initial "OMG that's gross" wears off, because honestly after playing it a while it will cease being shocking. Give me that Hell, and I will call it Inferno. This is like the Amy Winehouse of Hell.

    Posted: September 23, 2009 10:18 AM
    LarcenousLaugh
  • SpillTheBlood

    It's supposed to be a representation of Hell. Do you expect it to be kind on the eyes and stomach? I sure don't want to see a "tasteful" representation of Hell. I want to see the most horrid, disgusting, revolting, mind scarring, "tasteless" version of it. It's not supposed to be something you like.

    Posted: September 23, 2009 9:46 AM
    SpillTheBlood
  • blackleo81

    Lets see Ninja Blade was supposed to be this God of War-like game and so was Viking and Heavenly Sword. Now here come Inferno nothing can take the thrown Kratos destroyed

    Posted: September 23, 2009 9:36 AM
    blackleo81
  • BlackStarNova

    As horrid as that sounds, in all fairness, it was mentioned in the dev diaries that they were aiming for that squirm factor.

    Posted: September 23, 2009 9:26 AM
    BlackStarNova
  • onslaught07

    Well it is suppose to be hell not really suppose to feel comfortable there. Still disgusting though.

    Posted: September 23, 2009 9:11 AM
    onslaught07
  • mathiasreese

    Hell, I say better to have enemies spawn through nipples rather than v..... But seriously, I haven't seen it so I don't know how it actually looks, but it sort of makes sense to me. I think its an interesting way to convey some sort of birthing/spawning of evil from evil, rather than from a special effect on the ground. Kind of reminds me of HR Giger works.

    Posted: September 23, 2009 7:44 AM
    mathiasreese
  • LarcenousLaugh

    @ Patrick

    Completely agree. Honestly they turned me off of the game when they announced that Cerebus was not a three headed dog, but a mouth with legs and Project Seamen like heads as a tongue. I am all for being creative, but I really think they went over the deep-end in trying to deliver the "hellish" experience. I am cool with nudity in games, I think people are generally way to touchy when it comes to sexuality in general, but there also comes a point where it steps over the boundaries of good taste (and my moral compass doesn't exatly point due north).

    Now I am sure that their developers are going to say "It's Hell, it's supposed to be on that side of the line." That's all fine and dandy, but there are different, less childish, and certainly more artistic ways of doing things then trying to make me worry about whether or not our wives/girlfriends are proliferating a hellish army beneath their beautiful mammaries. It's probably to late... but I would scrap this and go back to the drawing board.

    PS... it doesn't help your case when you walk into an E3 feature with the belief that none of the geeks there have read the divine comedy. Normally, when you begin with Fail, it's really hard to climb your way back up to win.

    Posted: September 23, 2009 7:20 AM
    LarcenousLaugh

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