EA Touts Depth Of "Driver Experience" In Need for Speed: Shift


Posted September 22, 2009 - By Jake Gaskill

Electronic Arts has said that Need for Speed: Shift represents a return to the simulation roots of the Need for Speed franchise. Yet as our own Brian Leahy reports in his review, the game isn't all sim and isn't quite the arcade experience found in previous Need for Speed installments either.

We caught up with EA community manager Drew Hahn at PAX 2009 to find out how Shift manages to straddle the sim/arcade line, as well as how the game differentiates itself from its predecessors while at the same time reconnecting with the franchise's long-lost sim heritage. As Hahn explains:

"The way we've changed the focus this year is we've taken it away from the end of the race--winning and collecting cars--and we're kind of focusing on the whole driver's experience, the actual physical act of driving."

To achieve this, EA implemented a number of new features including one of the best cockpit views seen in a racing game to date, vision effects that mimic the sensation of crashing, as well as plenty of other tweaks, upgrades and improvements.

Find out more about EA's design approach for Need for Speed: Shift by watching the full interview below.

Need for Speed: Shift Drew Hahn PAX 09 Interview »

EA Touts Depth Of "Driver Experience" In Need for Speed: Shift


Blog Tags

  • International Sexy Ladies Show: Messy Cat Fight

    Posted: January 27, 2010

    644,696 Views | 00:49

  • Sara Underwood's Naked Bike Ride

    Posted: June 22, 2011

    1,316,284 Views | 05:20

  • Laser Snake Robots, More Mars Rovers and BigDog Is Back

    Posted: September 25, 2012

    1,290 Views | 03:00

  • NBA 2K13 Launch Trailer

    Posted: October 4, 2012

    5,601 Views | 01:53

  • Casual Vomiting - Web Soup Investigates

    Posted: March 30, 2011

    7,570 Views | 02:52