When LucasArts revealed that it was partnering with BioWare for a Star Wars MMO, millions of people (including Rodians, Mon Calamari, and Twi'leks) paid attention. Star Wars: The Old Republic promises to be like no other MMO to date. At PAX 2009, producer Jake Neri revealed how the game's story and combat will distinguish it from the pack.
"What we're really trying to do with The Old Republic is introduce the idea of story into an MMO. The genre has a ton of good games -- games that focus on combat and exploration and progression, but when we came together with BioWare to make this game, we wanted to focus on story and what that means in an MMO.
When we looked at the combat and we started out, the goal was to make it heroic and cinematic. One thing that's interesting -- I don't know if everybody knows -- is that everything that we've shown is up to level eight. At level eight, most classes you see are pretty impressive. We've got cool bounty hunter abilities that people look at and say, 'Wow, I can't wait to do that!' Our Sith warrior flipping through the air and rocking people to the skull -- people want to do that, right? It's cool. It's unique. It's exciting. It's heroic. From the beginning of the game, we're trying to deliver that experience."
Check out the full interview with X-Play's Adam Sessler!