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The first reports about the PlayStation 3 version of Bayonetta were not kind. Apparently, the PlayStation 3 version suffers from a number of frame rate hiccups. Platinum Games CEO and president Tatsuya Minami noticed this discussion online and decided to address player concerns directly through the Platinum Games blog. As it turns out, Platinum Games didn't even develop the PlayStation 3 version, it was ported by Sega.
"With Bayonetta," he said, "we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be. The goal was to release the Xbox 360 and PS3 versions to gamers day and date, and even though there have been trials and tribulations along the way, we are incredibly pleased to be able to present two playable versions of the game on the Tokyo Game Show floor."
Minami admitted there are "differences" and "peculiarities" associated with developing on each platform, which translates into tangible variations in the finished product.
"All involved endeavored to exploit the specific traits of each console to create an enjoyable experience," he said. "We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions."
The explanation from the leader of Platinum Games is slightly confusing. Minami's admission that there will be differences between the versions indicates what we've seen of Bayonetta on PlayStation 3 could translate to the version that lands on store shelves. Why Platinum Games chose to pass off development to Sega is unclear. Maybe I can ask at Tokyo Game show.




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vinny87
I hate these excuses. It's too late in the life cycle of both consoles for me to take them seriously anymore. What pisses me off is that a lot of us PS3 owners were planning on importing the game because it reminded us of Devil May Cry. Oh well i guess this is one game off of my list unless i get a 360 this Christmas.
Sawblood45
oh well... NINJA GAIDEN SIGMA 2 WHOOOO! (Rick Flair style)
PRD
I hope they decide to develop the game themselves, if not they might lose business from PS3 consumers. At this point there are solid games for PS3 that also appear in Xbox 360 so the excuse for resources is kind of lame. Either make the game good or not release it.
PS: Of course I'm assuming that the game is actually good. Have to wait and see.
Korzo
God I'm so sick of this, I don't care about the game, I care about the whole porting thing, look I understand that it's harder to develop on the PS3 but I rather have to wait a couple of extra months to get a game on PS3 that looks nice then have some horrible looking port. Dev teams need to get off there lazy butts and start to learn the PS3, I'm sick of this "It's hard" BS. Everything is hard the first couple of times you do it, but the more you do it the easier it gets.
DreamingDarklyRobin
Let me guess, the Ps3 is too hard to develop games on because we don't have the time or resouces.
Hoss70
Ouch...so another title gets shafted on the PS3. Lovely.
How is a game that seems to have issues allowed to go on shelves? Granted, the 360 has garbage games as well (Infernal, anyone?) but c'mon...it's just bad business.
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