We don't know much about Halo: Reach yet. Microsoft and Bungie showed off a teaser for the possibly final collaboration between the two companies at E3, which chronicles the fall of the planet Reach, a major part of Halo lore. At the Penny Arcade Expo, I had a chance to ask Bungie community manager Brian Jarrard about Halo: Reach.
"Reach is going to be a tough project for us to wrap just because the scope is really big -- it's up there," said Jarrard. "It'll probably be our biggest game ever just in terms of the amount of people working on it and the expectations for it. I mean, it's a big deal for us."
To be honest, I thought it was a small, focused spin-off, ala Halo 3: ODST. It's not. Halo: Reach sounds much bigger than I'd ever imagined, the way Jarrard puts it.
"I know just for at least the next year our hardcore focus is going to be on getting Reach done and awesome and hopefully getting people excited about it," he said.
Halo: Reach will also represent Bungie's next major step forward in engine technology. Whereas Halo 3: ODST was mostly built on Halo 3's base technology, Halo: Reach is a complete reinvention.
Am I the only one who didn't realize how ambitious Halo: Reach actually was? Based on the few new tidbits here from Jarrard, I'm already more excited about what the studio has planned for its possibly final Halo adventure. For more on Halo 3: ODST, what might come after Halo: Reach and plenty more on Halo in general, check out my full interview with Jarrard.