There was always a line to play Halo 3: ODST at the Penny Arcade Expo this year. But I wasn't there to play the latest adventure (and the first one not starring Master Chief) in the Halo universe. Rather, I wanted to speak with Bungie's community manager, Brian Jarrard, about the impending release of ODST, Bungie's presence at PAX 2009, understand the scope and importance of Halo: Reach (much bigger than I thought!), briefly touch on how Halo 4 relates to Halo 3: ODST and discuss reactions Bungie's reactions to the not-quite-a-Halo-movie, District 9.
Here's a little about what Jarrard had to say, looking back at Halo 3: ODST:
"Yeah, it's a first for us, I think we're super happy with the results, it exceeded our internal expectations. We've been pretty candid about having really small initial expectations for the project; we really wanted to be very careful coming out of the gate. We kind of tried to underpromise and we weren't sure where it was going to land, that's why you heard a lot of talk about expansion packs, 3-to-5 hours. Really, that was the initial thought about this game -- it's an expansion. Joe [Staten, creative director] and Paul [Bertone, design director] and the guys' [work] just kinda kept snowballing and the city itself kept growing and growing in size and all these flashback missions started to fall into place and now we're left with something that's pretty much a stand-on-its-own full, robust campaign, not even counting the whole second disc that we've thrown in the box, as well. I think it's a pretty compelling package for our fans."
For much, much more, read my full interview with Jarrard over here.