Just in case you were planning on railing against Valve for charging Xbox 360 owners for the upcoming Left 4 Dead downloadable content, Crash Course, set to be released this month, you should know that it wasn’t Valve decision. In fact, Valve’s Chet Faliszek told Eurogamer that the only reason Crash Course costs 560 Microsoft Points on the 360, as opposed to $0 on the PC, is that Microsoft said it would be so.
As Faliszek explains, “We own our platform, Steam. Microsoft owns their platform. They wanted to make sure there's an economy of value there.
Faliszek goes on to say, "[Microsoft] helped us get the first [DLC] out for free...And I think... they have to look and say, wow, we're kind of being unfair to everybody else if these guys can do that."
While it does feel a bit strange to see one group of gamers paying for content and another group getting the same content for free, Faliszek's explanation makes perfect sense. Then again, if it’s a game or a developer that you love, you should be willing to pay for extra content, assuming said content feels substantial enough to warrant support.
Do you think Microsoft should maybe siphon off some of the cash it makes from Xbox Live subscriptions and put it towards letting developers release as much free DLC as they want? Or is the current model good enough for now?