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Sega Discusses The Future Of Sonic And How To Fix His Hardcore Image

pklepek
38 Comments

Posted August 27, 2009 - By pklepek




Sega Discusses The Future Of Sonic And How To Fix His Hardcore Image

There was an enormous amount of discussion recently about a Kotaku article on the future of Sonic, with Sega president and COO Mike Hayes responding to fan backlash towards Sonic Unleashed. Hardcore Sonic fans didn't like the Werehog. Sega knows that. When I spoke with Hayes last week, we picked up where that conversation left off and talked about where Sonic goes from here.

"I think there are two core parts to the Sonic strategy," he said. "The big numbers do come from that big mass market, which is the [ages] 6-12, male-female playing audience. Many, perhaps, have no reference to the original Sonic apart from what their parents tell them and therefore Sonic's pretty cool to have in the household, so that's good. But then also the Sega fanbase and Sonic loyal base is so big, it's important that we also introduce product that we think's going to delight them, as well."

How does Sega do that?

The basic solution, which Sega admitted a few weeks back, is to stop producing Sonic games to try and appeal to everyone. Sonic Unleashed included 2.5D running sections for old school Sonic fans and parts -- like the infamous Werehog -- skewed at a different demographic. Clearly, the hardcore haven't given up on Sonic or they wouldn't be complaining again and again. But Sega has options.

"So whether it's simply retro or whether it's something where we kind of do retro plus-plus or even new ideas," he said, "I think we've gotta be very clear -- we can't put it all in one game, that's just impossible. Because all we're going to do is delight some, upset others and vice versa -- well, not upset, but not deliver on what people want it to be. So I think going forward over the next three to five years, you'll begin to see that strategy coming out."

Sega Discusses The Future Of Sonic And How To Fix His Hardcore Image

That's one thing to keep in mind. Whatever lessons Sega is taking away from Sonic Unleashed, it's not necessarily going to roll out in the next few months or even next year. While Hayes couldn't divulge specifics, Hayes three-to-five year timeline suggets other Sonic projects are already in the pipeline and the new direction wouldn't (couldn't) be implemented until those games have been finished and released. But he sounds very serious about change.

"I don't want to say that we're going to go for the mass market at the extent to the cost of our loyalists," he cautioned, "because we think that'd be highly inappropriate, but what we are gonna do is try and split out the style of game that we'll be developing. That doesn't mean we'll be bringing games out head-to-head, but it could be sort of…one holiday period it's gonna be something that's gonna go more for the traditionalist, and then the next it'll be a super-duper mass market, much more younger-oriented Sonic."

Sega Discusses The Future Of Sonic And How To Fix His Hardcore ImageHayes categorized Outrun Online Arcade for Xbox Live Arcade and PlayStation Network -- which Sega considered a success, by the way -- as a "retro plus-plus" game. It's possible that Sonic could be part of a retro plus-plus game, too.

"Well, it's too early to say on Sonic, but we're kind of looking at all the options at the moment," he said.

The message is clear, though: Sonic is going to diversify.

"Let's not try to do everything in every game, we need to be far more specific," he said. "I think Sonic big enough and popular enough and famous enough to be able to do that as a company."

It might take a little time, but Hayes seems to have the right idea. What do you think?

[image credit: flickr / Pulp_Secret.com]

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Comments are Closed

  • Elderscrolled96

    I love the games, just hate the characters. I think if they made it like the old days with the 2D or 2.5D plat formers again X-play will like sonic again. Proof of this is the sonic rush series that has gotten a four stars on the show. So sonic stop acing like a jackass. Pleeeeeeeeeeaaaaaaaaasssssssee eeeee

    Posted: June 3, 2010 1:10 PM
    Elderscrolled96
  • SSGSTrunks

    I think sonic adventure for Dreamcast was awesome. Why can't current console Sonics just stick to it without all the bugs?

    Posted: September 8, 2009 12:48 PM
    SSGSTrunks
  • Belmontzar

    Okay here is my thought. As a long time fan of sonic even enjoying many of the so called (Bad games) the only time I have really been irritated with a sonic game outside of Bigs Fishing was putting Tails in a mech back in Adventure two. I believe Sonic needs to learn form other franchises like Castlevania, and go back to its basic. I may not like some of them but each Game character has its fans. So My suggestion is to go back to 2d, with 3d segments or bonus games, with litterally all the characters possible. My Favorite idea would be a return to the First few sonic games with updated graphics an all the new and Classic characters. (probably just me but I love the idea of Blazing through an updated Green hills Zone as Shadow.) Like I said before, Castlevania has been releasing new 2d games and working on 3d at the same time. 2d still seems the format of choice for the fans. ID say toss the levels from Sonic 1-knuckles including cd with super, hyper, and whatever character forms they have. With remixed music and an option to have the old music as well. Id leave most new mechanics alone and maybe as unlockable by collecting Chaos emeralds or something (you know stuff like Light speed attack and the ever awesome Ring dash.
    My idea of the rooster: Sonic, Tails, knuckles, the Chaotix, shadow, silver, Blaze, and whatever other characters.
    Big, Robotnic, Chaos,and Omega as Mini Game characters. (They have fans but dont work as classic characters)
    Off course the chao garden has to be there from the start.
    If you had all that id get the game in a heart beat^^ but im just a fanatic. (Keeping in mind I haven't played any of the handheld games, nor unleashed, the knight game, 360, or any of the riders games)
    Though an incredibly random idea would be online coop, competition, and maybe a custom level designer @.@

    Posted: August 31, 2009 12:07 PM
    Belmontzar
  • Jack_firestorm

    I'm a big time sonic fan. Used to collect the comics, watched the old Saturday morning show on ABC, and played the games when i could. The past few games lost my interest( haven't tried the black knight). The "Adventures" series was pretty good, unfortunately that's what led to Sonic X. The best concept that they have not used in the games was the SAT-AM show. The whole premise that they were freedom fighters on Mobius made for really good story and transferred extremely well into the comics. The comics had some intense story, adult situations (no...I'm talking about your furry fetish), and a feeling that you actually cared what happened to the characters. I have waited for years to see this in a video game.

    Posted: August 31, 2009 9:16 AM
    Jack_firestorm
  • ABXPuPpeT

    thats easy stop showing that garbage sonic x show its retarded

    Posted: August 30, 2009 10:57 AM
    ABXPuPpeT
  • capthavic

    Here's some free advice to Sega for improving Sonic's image: replace everyone in Sonic Team with people who have talent.

    Posted: August 28, 2009 11:46 PM
    capthavic
  • SwitzaHouse

    The Last great Sonic game (IMO mind you) is Sonic Adventure. Everything fit in nicely, characters, settings and story. SEGA needs to stop making Sonic do every weird fantasy gimmick they can think of and put him in a true Sonic game where he has to save woodland creatures and and destroy evil robots. I love Sonic, my favorite game character of my child hood but come on now, everything Sonic does now is terrible, even in Smash Bros. he sucks, (I thought it would be cool to have him and Tails together, like the Ice Climbers) its sad. If SEGA wants a good Sonic game take the half of Sonic Unleashed when he not Werehoging it up, and make it a full game. I was really excited when I saw the off screen previews. Sonic was in a lush mountain/forest setting and there was a day to night passage of time going on (if anyone else remembers) and I thought YES a serious Sonic game without a horrible gimmick in it, but of course I spoke too soon finding out everything I saw was only 50% of the game and the other 50% was Werehog garbage. Just make him run really fast... please

    Posted: August 28, 2009 2:21 PM
    SwitzaHouse
  • Asdf1357

    Here what they should do:

    1) Characters get rid of the crappy characters nobody cares about like Big, Silver, Cream and Cheese, and Rose. Maybe Shadow but he can stay if he loses he guns.

    2) Game play we can all agree that Sonic needs to go fast but not to fast that the camera cant keep up speaking of camera that needs to be fixed. If you do you characters make shore you use them in the right way. Like Knuckles should not be used to go and find the master emerald, or tales should not stay in his plane. Now back to sonic should not transform and no weapons, and what happen to super sonic and I don't mean becoming him at the end of the game.

    3) Which brings be to the game play the goal at the end of the game is to get to the end as fast as you can and in a record braking time. But that's not all you need to do also need to get as many rings as you can get and how many enemy you killed. Next what happened to the special stages that you entered when you got 50 rings and past a check point. speaking of special stages ware are the hidden big rings so you can git the CHAOS EMERALDS. Next if your going to use other characters like Knuckles and Tails then use them like in Sonic Hereos but not flying around on the screen.

    4) Get a good story not one ware sonic enters a book or has to save a princess on earth. also make sure we know ware sonic is like is he on earth or is he on his home planet we don't have a name to.

    These changes should do it.

    Posted: August 28, 2009 11:33 AM
    Asdf1357
  • derekK25

    Why not just continue the sonic franchise on a down loadable platform like how they did the ninja turtles reshelled have like a 2d gameplay and 3d environment. They need to keep it simple and basic cause sonic has always been a simple concept.

    Posted: August 27, 2009 3:38 PM
    derekK25
  • SirCitadel

    ...i just realized that sonic, technically only has one eye...

    Posted: August 27, 2009 3:30 PM
    SirCitadel
  • WhiteWolfAssassin

    I think it's time to let his franchise die or either adapt it, so it can appeal to a new, younger generation of gamers. I honestly don't think that the Sonic games of past, can compete with the game games of today. Sure the Sonic games where fun back in the Genesis days, but whose to say that type of game would still be fun today. I think where all just holding on to to nostalgia and wish to relive are younger days by playing these retro-games. But I think it's time we learn to let go and accept the fact that the Sonic we know is dead.

    Posted: August 27, 2009 3:18 PM
    WhiteWolfAssassin
  • ShakeNBaker

    The age of the supersonic hedgehog was over 10 years ago. So pease SEGA stop making more Sonic shovelware.Please.

    Posted: August 27, 2009 3:02 PM
    ShakeNBaker
  • scottyrob82

    Sonic needs to be offed. The age group that loved Sonic, myself, when they were young are grown up and the the kids they design games for now could care less about him. I'm 27 and can remember getting my hair cut and my cousins house and seeing Sonic for the frist time along with altered beast and this thing called blast processing. Sonic 1- Sonic and Knuckles were great then fell of with games like Sonic R. Maybe if they let Bio Ware do all of the games from now on they will be great.

    Posted: August 27, 2009 2:51 PM
    scottyrob82
  • Chaos2711

    1} Make a Sonic Adventure 3!

    2} Use text boxes instead of voice-acting, unless Sega gets some decent voice-acting.

    3} Bring back old-school songs and put them in the game, like Casino Night Zone, Green Hill Zone, and Live and Learn.

    4} Don't add any stupid gimmicks, like the Werehog, or dumb levels, like Big's fishing levels. That's one of the few bad things about Sonic Adventure.

    5} Make the game give the player the option of running through the level and platforming, and if they want exploring for secrets, and reward players for exploring. That way, you can either run through the levels, or explore more and get rewarded.

    6} Only keep good characters, like Knuckles, Eggman, Tails, and maybe Shadow. And if you keep Tails, make him a lot less annoying.

    7} Make Eggman the ultimate final boss, and if you don't, add some epic awesome final boss, like Chaos from Sonic Adventure, or FinalHazard from Sonic Adventure 2.

    8} Play test the game for bugs.

    9} Awesome level design.

    10} CHAO GARDEN!

    11} Make sure the controls work fine.

    Posted: August 27, 2009 12:46 PM
    Chaos2711
  • Tadhg

    I would love to see new levels around the old games. New level designs around Emerald Zone, Ice zone, toss in that "hidden zone", Angel island. New game mechanics that'll allow sonic to get to point A to B in a flash. Action things that you could jump over, or slide underneath.

    Posted: August 27, 2009 12:20 PM
    Tadhg
  • zeroslashj

    It seems as if Sonic may improve over time, but who knows? I do hope the Blue Blur improves (and not die, like some of you would like). It'll be great to be a Sonic fan again, especially since I would like a game with speed sometime soon. Sonic Unleashed was heading in a good direction until the Werehog was introduced. I'm crossing my fingers!

    Posted: August 27, 2009 12:06 PM
    zeroslashj
  • Lucifer6972

    You know, I do think there's a misconception about Sonic out there. I guess the word, "hardcore" means to us gamers a whole different level...VERY different. What do you think when you hear hardcore? Kratos? Just to name a character. I do find it interesting how he talks about the age range which might be the problem and there are some good suggestions here on how they can ante up or level up, to make it sound better. I don't think is an image problem, I don't. I guess since we remember how cool Sonic was back in the day, "change" can only do so much. And let's be fair, the enthusiasts(like myself) wanna see him evolve, not revolve.

    Posted: August 27, 2009 11:33 AM
    Lucifer6972
  • thatboytitz

    the only recent sonic game i liked was The Dark brotherhood for the DS and only because it was made by bioware

    Posted: August 27, 2009 11:26 AM
    thatboytitz
  • CamperHunter1

    They should try going back to what they know works.

    1) Getting rid of characters nobody cares about (essentially everything that appeared in Sonic Adventure 1 on)

    2) Using characters people DO care about (a lot of old school characters never even got a shot in games but were wildly popular outside of them: The Freedom Fighters, use them!)

    3) If they absolutely MUST have voice actors... at least use people who know how to do the job the right way.

    4) Not building a game for a specific age group, the best games have a timeless appeal

    5) The biggest one: Allow players to complete the levels as they want to... Sonic 1-3 & S&K, if you wanted to just speed through the level you could, you weren't forced to find a key, open a door, or kill x enemies. Exploration could lead to bonuses (Chaos Emeralds, etc).

    People still do care about things Sonic related... there wouldn't be things like an ongoing comic from Archie EIGHTEEN YEARS later or fans still hoping for good games if they didn't.

    Posted: August 27, 2009 11:20 AM
    CamperHunter1
  • komradkyle

    here's an idea make a game that people from the genesis days will love stop reinventing it, you already had a good formula just update it and expand on it, don't reinvent it

    Posted: August 27, 2009 11:16 AM
    komradkyle

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