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Developer Follow-Up: Battlefield 1943

pklepek
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Posted August 20, 2009 - By pklepek








Developer Follow-Up: Battlefield 1943

It's been more than a month since Battlefield 1943 dropped on Xbox Live Arcade and PlayStation Network (the PC version isn't out yet, but it's coming). To get a sense of Electronic Arts' and DICE's reactions to Battlefield 1943 so far, Andrew Pfister got in touch with the game's producer, Gordon Van Dyke, to talk about the game.

G4: How do you plan on keeping your audience with gigantic multiplayer games like Modern Warfare 2 and Halo 3: ODST on the way?

Dyke: Battlefield 1943 was always thought of as a complimentary FPS in someone's games catalog even though it could easily become someone's primary game of choice. We also feel it's unique enough in the experience and expect people to jump in for a few rounds to mix up their experience while playing some of the bigger FPSes coming this year.

For much more on Battlefield 1943 and its potential impact on the future of the Battlefield franchise, make sure to read the entire interview with Van Dyke.

Developer Follow-Up: Battlefield 1943
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