The look and idea of 3D Dot Game Heroes is amazing, and I want to share it with you.
The game involves the king of a 2D, 8-bit world who decides the kingdom needs to go 3D, but something happens during the conversion process, resulting in a world that seems stuck somewhere between 8-Bit and real life. If that's not enough to blow your mind, check out the tilt-shift effects in the picture above, giving the impression that not only is everything 2-and-a-half dimensions, it's also really, really tiny. Finally, a game that looks blocky on purpose!
3D Dot Game Heroes is being developed by Silicon Studio in Japan, with production handled by Masanori Takeuchi, (the Tenchu and Otogi series.) This is exactly the kind of self-referential video game that hopefully we'll be seeing more and more of as time goes on. It's awesome when video game developers aren't trying to mimic real life or movies, and instead are using the unique mythology of videogames themselves as a way to tell stories. This is the kind of incremental experiment that moves the entire medium forward, folks.
It's coming out in Japan in November 2009 for the PlayStation 3. I haven't heard any word on an American release yet, but I'm going to try to track down an answer, and when/if I hear anything, I'll get back to you here.