Everyone at G4 is looking forward to atmospheric, realistic PS3 game Heavy Rain, but some people on the interweb are implying and saying that the game's structure and quick time events essentially make it a high-tech version of Dragon's Lair, that videodisc based game where a set sequences of joystick pushes resulted in specific animations playing. Quantic Dream's David Cage wants you to know that Heavy Rain is not like that.
"We don't make Dragon's Lair! This is not Dragon's Lair - do you think I'm crazy?" Hall asked journalists at the GamesCom 2009 show. "I'm not stupid. Do you think I develop on PlayStation 3 to do Dragon's Lair again? It would be absurd. Of course it's not," he said.
Cage went on to demonstrate a non Dragon Lair type scene for journalists, where you make your son some food and put him to bed. It proved that you control your character any way you like and any number of outcomes are possible, just like a "real" video game.
According to Cage, "It's fully controllable, you do what you want. When there is an action sequence, yes we integrate this QTE sequences. We've done it really in a new way, we really started from a blank page again to try to take the best out of this type of interface and find the thrill and excitement and make you feel at the heart of the action."
As a huge fan of Dragon's Lair, I'm very angry at this turn of events! How dare Cage criticize the game I love so much? The very reason I was looking froward to Heavy Lair (er... Rain) was that I wanted a true sequel to Dragon's Lair (and no, Space Ace does not count.)
I, for one, am going to boycott this game until choices and gameplay innovations are removed. Also: Please add both elves and aliens to Heavy Rain so I can understand it better. Oh, and more guns. Put the all four main characters hoodies, too. And give them tanks to battle the elves. And set it in a dystopian wasteland. Also: Make sure the villain has a scary skull face and the main characters have gravelly voices. Then it will be awesome!
Seriously, though, I don't have a problem with QTEs at all. If used correctly (and sparingly) they can be fun. Look at the God of War games. QTE weren't a huge part of the game play, but they spiced up what might have been a repetitive game had they been excised. And this comparison between Heavy Rain and Dragon's Lair is ridiculous. It's like comparing Star Wars and Apollo 13 because both have space ships.