Tim Willits Talks Rage At QuakeCon 2009 - id Software Tackles Vehicles With Great Results

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Posted August 18, 2009 - By bleahy

At QuakeCon 2009, we spoke with Tim Willits, creative director on Rage, about id Software's new IP, the challenges the company faced with doing racing, and how the game is shaping up as a whole.

A first for id Software, of course, is the addition of vehicles, but you won't just be hopping in any car in the world of Rage. Tim Willits explains:

"We want the vehicles to feel like an extension of your first-person avatar. That way you have more of a connection to them and it makes the game more personal to you. There are many different modifications you can do to vehicles. There's tires, suspension, armor kits. One thing that we found out in testing is that, yeah, you can put guns on your vehicles, but people really like ramming into other cars so one of the upgrades that you'll be able to buy is a 'front-smasher'. With that, you can just plow through the wasteland and cause a lot of destruction and hit somebody."

QuakeCon 2009 Rage Interview »

Tim Willits Talks Rage At QuakeCon 2009 - id Software Tackles Vehicles With Great Results


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