Quantic Dream’s David Cage, who made an appearance during Sony’s GamesCom press conference to introduce the fourth playable character in the developer’s upcoming psychological thriller Heavy Rain, recently spoke with Gamasutra about his vision for the future of gaming art.
Cage addressed several issues pertaining to the differences between traditional, toy-like gaming, and the more high-art approach that Quantic Dream has taken with its titles. In a not-at-all subtle throwing down of the gauntlet, Cage explained:
"I don't want to make toys... I have a lot of respect for Nintendo and what they've done with the Wii, but this is just not what I want to do. I want to create something that's strong and interesting and emotionally involving."
For some reason, this quote just made we want to stand up and applaud. Not because it’s some profound revelation, or because I wish Nintendo any ill will, or because I think all video games need to be emotionally challenging, art fests, but because I like hearing developers firmly defending the artistic potential of the medium. Sure, there’s a place for all manner of games, but there also needs to be a dedicated portion of developers who are constantly pushing game art forward in meaningful ways, and fighting fiercely for it along the way.
Anyone else feel like thanking Quantic Dream for fighting the good fight? Anyone disagree with Cage's characterization of Wii games as not interesting or emotionally involving?