Perhaps you might have heard by now that The Beatles have a video game coming out, and no, it's not a licensed side-scrolling platformer based on Help! I got some hands-on preview time with The Beatles: Rock Band a while back (make that drums-on), and X-Play's Blair Herter was kind enough to interview Harmonix's luminaries, including John Drake, Manager of Communications.
Drake provides some rundown on Story Mode, the Beatles' legacy, and some tidbits on future DLC albums that you can expect to see after TB:RB's September 9 launch.
The quick and dirty rundown on Story Mode: it's based on the band's career. You start off in the early 1960s in Liverpool and slowly work your way toward international fame by playing through the Beatles' greatest hits of each respective time period. When you perform well, you earn credits that unlock photos (many of which have never been seen before) from the Beatles' archives and give you lots of historical backstory -- fact checked by Paul and Ringo themselves -- on the band. It beats using your credits to hire interns a la Rock Band 2.
As for the new instruments, I spent most of my demo wailing away at the drums, which are very similar to Rock Band 2's set up, save for the white-flecked finish around the drum heads. The difference isn't as dramatic as the authentic new guitars, but they're a good investment if you haven't taken the plunge on a full band kit yet.
At this point, we're less than a month away from launch, so I can't imagine that I'll be seeing much more of The Beatles: Rock Band in action. Frankly, I'm waiting for the final builds to come into the office so that I can
swipe the PS3 version -er, watch an editor play through it for our review. Stay tuned for our verdict!