Last month, Blizzard had the press out to their headquarters in Irvine, CA to get some hands-on time with StarCraft II’s first singleplayer campaign missions. After a quick introduction to the campaign’s features and some of the design decisions that led to the creation of these features, it was time to find a computer and boot up StarCraft II singleplayer.
If you haven’t been following StarCraft II, the initial release of the game will contain the Terran campaign, subtitled “Wings of Liberty”, and the full multiplayer component. The campaign, however, will be much longer than a traditional RTS game with over 30 unique levels that progress in a non-linear fashion. It is very important to lead designer Dustin Browder that each mission plays differently than every other mission. Each mission has a hook or mechanic that is not found in any other levels. I can’t speak for every mission, but all of the missions I was able to play were different.