Cheats and Walkthroughs
It's been 12 years since the release of GoldenEye and we're still learning more tidbits about the game. In a long-ranging interview with GoldenEye designer Martin Hollis -- his most recent work was Bonsai Barber for WiiWare -- he revealed to Gamasutra that the original pitch for GoldenEye was an on-rails shooter, something not unlike Sega's Virtua Cop.
"I know what I liked," said Hollis. "Mark Edmonds, who was the first guy on the project after me, liked Virtua Cop. And B. Jones and Karl Hilton. We liked Virtua Cop. That was what we were excited by initially, and it felt fairly makeable. It didn't feel too big in scope. But, you know, meanwhile, I also had some ambition, and I guess the other guys had some ambition as well, to make it something that wasn't so shallow in a human sense. We like the visceral, and immediacy."
Eventually, Rare realized it had the technology to do something more. Development on GoldenEye was started before Rare even really knew what the Nintendo 64 was, but after the release of Super Mario 64, the studio realized it could raise its ambitions.
The more you know, eh?
[image credit: flickr / cozmo88]