You'd think designing a video game would be somewhat of a linear experience. The first thing you build is the first level…right? Not with Rage.
id Software technical director John Carmack pulled back the veil on the long-in-development shooter Rage during his QuakeCon keynote in Texas today and revealed id Software has yet to even build the first level for Rage because the company is trying something new with Rage.
According to Carmack, the concept behind building the first level last is giving the game a chance to breathe. If the rest of Rage has been designed it means id Software can take the lessons from the rest of Rage and make players' first entry into the Rage world the best experience possible.
That actually sounds pretty smart.