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Second Life To Pull "Real-Life" Content

sjohnson
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Posted August 12, 2009 - By Stephen Johnson


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Second Life Furry

The problem with user-created content is, by and large, users are very bad at creating content. If they were good at it, they'd be called "designers," not "users." Case-in-point: Linden Labs' Second Life. The idea of this MMO was to create a magical fantasy world where players could literally do anything. The result: Second Life is a lot like the real world, but with more unicorn sex. Linden Labs is getting rid of some of the real-life influence in their cyber worlds, though, and it's not because they prefer the Unicorns. It's because users don't necessarily own the rights to the products and/or people they represent in the game.

See, designers in-game are selling their creations for profit, and when you "create" and sell something that actually exists in the real world, you may be violating a copy-right.

According to the guidelines, you can't market anything in Second Life that:

    • contains or uses a brand name or logo;
       
    • replicates or closely imitates the appearance of a real-world physical product of a brand owner (for example, items that replicate the appearance of brands of cars, jewelry, or shoes that are available in the real world);
       
    • replicates or closely imitates the appearance of a celebrity, famous person, or fictional character from a copyrighted work (for example, avatars that replicate the appearance of movie stars or characters from a book, film, television program, or game); or
       
    • replicates or uses an artistic or creative work that is the subject of copyright (for example, virtual artwork that replicates artwork available in the real world or a sound clip that includes part of a song recording).

This will kill a good number of designers who create digital representation of Nike shoes or Hondas. Unaffected by the new guidelines: Makers of furry costumes and manufacturers of oversize, Second Life genitalia, although adult content must be labeled adult.

Interestingly, Linden specifically lists Barack and Michelle Obama avatars are verboten, in spite of the fact that they are political figures, and thus (you'd think) fair game according to the First Amendment. The question of whether Constitutional rights are guaranteed in virtual worlds hasn't been determined, but I'll leave it to actual constitutional scholars to debate.

Source

Second Life To Pull "Real-Life" Content
http://www.g4tv.com/thefeed/blog/post/698247/second-life-to-pull-real-life-content/
http://files.g4tv.com/ImageDb3/165151_S/Second-Life-Furry.jpg
BlogThread_698247

Comments are Closed

  • Slimp

    I not only log into second Life i am a content creator and while its not enough to quit my job IRL the money i make is enough to buy me things in RL that i prolly couldn't afford.. ie 4k computer and such.

    SL is what it is to people.. for some its an outlet to create.. others to socialize.. its just what you want it to be.

    Posted: August 30, 2009 9:47 PM
    Slimp
  • komradkyle

    I HATE CREATIVE RESTRICTIONS
    :replicates or closely imitates the appearance of a real-world physical product of a brand owner (for example, items that replicate the appearance of brands of cars, jewelry, or shoes that are available in the real world"

    "what the hell does that leave you with? tree bark and random storm formations or does the geological society own the rights to sandstone and quartz?

    Posted: August 12, 2009 11:31 PM
    komradkyle
  • komradkyle

    I HATE CREATIVE RESTRICTION "#
    # replicates or closely imitates the appearance of a real-world physical product of a brand owner (for example, items that replicate the appearance of brands of cars, jewelry, or shoes that are available in the real world);

    " what the hell does that leave you with? tree bark and random storm formations or does the geological society own the rights to sandstone and quartz?

    Posted: August 12, 2009 11:30 PM
    komradkyle
  • Whiteaura1

    If you do things right, and know what your doing.. as with a few 10,000 people who play SL you can really make money by creating and selling your own stuff.. remember

    You can buy Linden (currency in game) and you can exchange lindens you have earned for real life $

    so when you say "People still play second life?" .. its more like.. "People still use second life to make money?"..

    however.. to be honest.. most of the residents in SL are just there to be there.. its more like a 3D chat room then a game .. lol

    Posted: August 12, 2009 3:17 PM
    Whiteaura1
  • CujoSWAoA

    People still post "People still play Second life?"?

    Posted: August 12, 2009 12:35 PM
    CujoSWAoA
  • Austin Katan

    Oops, sorry 'bout that.

    Posted: August 12, 2009 11:49 AM
    Austin+Katan
  • Austin Katan

    It says president 2004. At least I think it does.

    Posted: August 12, 2009 11:48 AM
    Austin+Katan
  • Austin Katan

    It says president 2004. At least I think it does.

    Posted: August 12, 2009 11:48 AM
    Austin+Katan
  • Penetrator72

    All I want to know is what does the bottom of that t-shirt say? All I can see is John Edwards.

    Posted: August 12, 2009 10:49 AM
    Penetrator72
  • Blue_Vortex

    People still play second life?

    Posted: August 12, 2009 10:46 AM
    Blue_Vortex

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