I've been perplexed, bewildered and strangely enticed by the Wii Vitality sensor since it was announced at this year's E3, but Nintendo has yet to satiate my curiosity with solid info about how, exactly, a peripheral that readers gamers' pulses is going to make video games more fun or interesting. In a recent investor Q&A, though, Nintendo president Satoru Iwata revealed that the Vitality Sensor would drop sometime in 2010, and also talked about some potential uses for the technology.
"Wii Vitality Sensor has great potential for various applications like measuring how horrified a player is in a horror title," Iwata said. "What we are trying to propose first is a videogame with a theme of relaxation, which is completely opposite from traditional ones, to enrich the users' lives."
"What if you were able to visualize how to unwind and relax, or check the condition of your automatic nerve by simply inserting your finger in the device once a day?"
"You have all had an experience where you are not in tune with how your body is doing or aware of how exhausted you body may be in a busy, strained period, but if you can visibly measure your condition every day, you can start to see how you're doing," he said.
"It would be like stepping up on a scale every day and seeing the change of your weight. Our new challenge that is different from past software development is to make a videogame by using the visible activities of your automatic nerve."
Hmmm... I've been onboard with the Vitality Sensor since it was announced, but I love the esoteric, bizarre and eldritch side of gaming, and this has Japanese Pseudo-Science written all over it, which I totally love. But I understand most gamers are scratching their heads over this one at best, and at worst saying, "This stinks!" without having seen it in action.
Does Iwata's description of how the device could be used change your mind about it at all? Let us know in the comment section!