Once the full band was introduced to music games, it seemed as if little new could come from the genre, but that's not going to stop Activision from trying to inject new features into upcoming rock and/or roll simulator Guitar Hero 5. In an interview with 1Up, Neversoft's Brian Bright detailed a bunch of new features in Guitar Hero 5's online RockFest mode. Here are the details on the brand new game types:
- Momentum -- All players begin at medium difficulty and go up in difficulty when they hit 20 notes in a row. But they go down in difficulty after missing three notes.
- Streakers -- You get points for getting note streaks. One point for the first 10 note streak, two for reaching 20, three for 30, and so on.
- Perfectionist -- The player with the top percentage of notes hit in each section (intro, solo, chorus, etc...) gets four points for that section, second place gets two, third gets one.
- Do or Die -- If you miss three notes in a section (intro, chorus, verse, etc.) you are out until the start of the next section.
- Elimination -- The song is divided depending on length and number of players. 30 seconds or so in, a timer pops up. When it reaches zero the player with the lowest score is cut, and the last man standing wins.
- Pro Face-Off -- A classic head- to-head score battle.
I like the idea of Elimination play -- it sounds like a musical king of the hill! But overall, meh. I imagine most people will stick to the classic game play mode. It's classic for a reason: Rocker vs. Rocker in a no frills contest of rock just seems to make the most sense. What do you think of the new multiplayer modes?