Leisure Suit Larry: Box Office Bust was a crappy, crap-tacular, crap-fest of a crappy video game, and even its developers admit it. In an interview with videogamer.com, Team17 boss Martyn Brown said “I'll be open as anything. Larry didn't turn out great...There are reasons why it didn't turn out great. I'm not going to rattle on about excuses."
Personally, I think the reasons it failed would be pretty interesting to read about, but telling the true story of the cheesecake game's demise would likely rattle some cages and anger some folks, so it's probably best left unsaid.
No matter what the real story is, according to Brown, you shouldn't blame Larry's lameness on Team17.
Brown would rather you check out Worms on LIVE Arcade or wait for downloadable co-op shooter Alien Breed Evolution, and make your determination about Team17 from them: "Hopefully the new Worms on LIVE Arcade, other than a couple of bugs that went unnoticed on, not our testing unit but a testing unit, which we're fixing - I think the Metacritic on that is 84, 85 per cent... Certainly with Alien Breed, if anybody's got any grumbles about what we can and can't do, they'll see the amount of effort and care put into a product where we're unbridled by any nonsense we had to deal with in the Larry project."
What do you think? Can a development company recover from a flop as massive as Leisure Suit Larry: Box Office Bust?