X

The Matrix Online Goes Offline July 31

JGaskill
26 Comments

Posted July 28, 2009 - By Jake Gaskill


  • News
    (3)
  • Previews
  • Review
  • Videos
    (2)
  • Screenshots
  • Cheats and Walkthroughs

The Matrix Online Goes Offline July 31

It seems that the effects of the red pill will be wearing off in just a matter of days now. That’s right. Monolith Productions will be shutting down its MMO The Matrix Online on July 31. I’m not exactly sure how many people this news will impact, but I’m sure there are at least a few people who will be bummed to have to answer the nearest ringing payphone.

As a bit of a farewell gift, Monolith is letting users, whose accounts were in good standing as of their last login, play the game for free until it shuts down at the end of the week (A whole three days of free play?! What a steal! I know, but it never hurts to save a little scratch.).

Any Matrix Online players out there broken up about the game shutting down? What were some of the things that made the game appealing to you?

Source

 

The Matrix Online Goes Offline July 31
http://www.g4tv.com/thefeed/blog/post/697788/the-matrix-online-goes-offline-july-31/
http://images.g4tv.com/ImageDb3/169894_S/The-Matrix-Online-Goes-Offline-July-31.jpg
BlogThread_697788

Comments are Closed

  • didimatic

    This game really should have been taken offline several years ago. It started full of promise and with a lot of fun but drastically went down hill. It never did manage to improve in the big scheme of things. Especially once it was off loaded on to SOE and the original staff the game required were all told where to go.

    It certainly didn't help that for the last few years the game has been maintained by a skeleton crew who didn't even know how to use the programming tools properly and were literally too afraid to touch the database -- lest they break it beyond repair.

    I did actually try to return to this game earlier this year, but soon realised that its new direction was primarily aimed at further ruining the game than in improving it. What was the point of restricting new content to higher levels only and then forcing them to do it in groups in a game where the 2 servers were already empty for the majority of the day?

    The last day I bothered to play, I saw all of two other people in the same organization and neither were of sufficient level to take part in the story line content.

    Will I miss this game now that it's shutting down? Nope. I'll be celebrating the fact that it's finally been put out of its misery. It was the only humane thing left to do.

    If only SOE hd actually invested in trying to improve the game instead of trying to bury it for all these years as if it were deformed mutant child they didn't want their customers to actually know about....

    Posted: July 30, 2009 8:10 AM
    didimatic
  • Trucidos

    Hm... MxO in theory one of the best idea's for an MMO ever in reality a poorly constructed mess that should have been put out of it's misery years ago.

    Believe it or not I started playing the game in early October 04 as an early closed beta tester "Thanks Eris ! :D"

    During this time I had the pleasure of seeing behind the looking glass and having a front row seat to one of the biggest commercial disasters in MMO history.

    First things first was the pre release logistical approach of development. Due to the intention of using Live Events as a main content source it seemed from day one social engineering and community building took a huge priority over any real speedy development structure or hands on focus testing.

    As the first 50 in pre release beta and 7th overall (May be 8th or lower it's hard to really get an exact number from 2005) I took full advantage of a hollow shell of a game engine and a horribly disorganized development team at release. During my experience in beta outside of Ashencourte and Sakura the two starting instances in the game I was the first to get in there through natural leveling "although exploited".

    What I saw after was troubling very little if any additions to constructs recoloring of models and the constant social engineering left me feeling like although unique at it's core gameplay was always a secondary concern. Especially competitive gameplay. Literally for a period of a couple month's very little was added to the game development time was spent moreso on exploit fixes which many smart gamers from organized groups like Collective Viral and Furious Angels subsequently discovered with simply connecting the dots.

    While many people said the development was rushed I have to strongly disagree. WB frankly did the right thing in cutting the cord and watching it sink or swim. Monolith dragged it's feet more concerned with sky boxes and social engineering to build a strong foundation for their roleplay community than doing what they essentially went to school for and were paid for in developing a video game.

    Now that's unfortunately only the start. Although social engineering was done it was done with the best interests of building a foundation at heart.. After the staff cut backs to merely one developer things got absolutely laughable. Players being given the authority to distribute the games main content and subscription source and a developer with self admitted bi polar disorder.

    As the first person to earn a side organization Cypherite tag I found it utterly pathetic how the dissolving of the organizations were handled.

    When critical missions and two of the five organizations were literally removed from the game instead of an official announcement from SOE what the players were treated to was the only developer having a nervous break down on the forums telling us he couldn't handle the pressure. This was first done on a private player volunteer forum where the player content distributors were asked to give feedback for the changes which most strongly opposed. Instead of having daily live events critical missions and five organizations the game was scaled back to three organizations 3 events or so a month and no critical missions for anyone. This was simply a self admitted move to reduce the stress the sole developer was going through.

    I found this to be pathetic.. The Matrix IP and Sony allowing one guy to have a nervous break down and completely rescale a movie liscenced MMO. While you may here how much the guy did for the community which in some respects is true it was marred by constant mood swings selective content distribution from not only the players he had volunteer to help him do his job but also himself.

    For instance I was the first Cypherite faction leader in MxO after solving a riddle puzzle first on the Data Node One forums. When our organization did not have an event for four months while others were receiving bi monthly events I complained on the official forums. The developer subsequently asked for my account to be banned which was later overturned by Moonlite head of SOE customer service for obvious reasons. The guy was running a mom and pop MMO overworked with a chip on his shoulder and he dragged on behavior and customer service like this on for two years.

    Although I can sympathize in this economy I have to say at the end of the day as a consumer this game was ran like a Korean Free to Play joke from day one when Rarebit the sole developer took over. Better yet check the video out of him at SOE Fanfaire last year doing his storyline overview in Las Vegas. This guy sounded like a disgruntled employee and instead of trying to put on a happy face and promote the product he was the main face for he immaturely mocked it and spent the majority of his time making smart ass comments about players he didn't like at Vegas Buffets with 16 year olds...

    Ironicly after the scale backs he put in place to reduce work load and focus on hand drawn cinematics to distribute content he quit SOE to start a donation online Web Comic. Although a talented individual anyone can see through the obvious self serving this man did and he completely restructured an entire MMO to fit his hobbies.

    This game was ran like a family restuarant or liberal community record store not an MMO and it's a direct result why it failed. Although many fans may suffer from a glorified stockholme syndrome which will have them tell you "He tried his best. He did what he could with what he had" history and the closure of this MMO will speak otherwise.

    To bad it already had lost so many subscribers by the time it shut down that noone cares but diehard fans.

    Posted: July 30, 2009 7:28 AM
    Trucidos
  • ShiXin

    Name another MMO where you can shoot someone with a shotgun and then leap into the air and rain a series of stomping kicks down on their chest, finished off by running up the wall behind you in bullet time and jumping off to land a fatal kick to the head.

    Wanna know what was good about this game, aside from the passion of its community? Go to www.myspace.com/mxospace and watch the video at the top of the page.

    It'll tell you everything you need to know about the Matrix Online.

    Posted: July 30, 2009 6:37 AM
    ShiXin
  • Silencyr

    MxO is probably the best MMO I will ever play. With it's unique combat system, story continuation method, and community it certainly deserved a better life then SoE saw fit to give it. If you count the number of cyberpunk MMOs out there, and you can count them on one hand even if you had an accident in shop class, then count the number of MMOs who deliver continuous updates WITHOUT expansions or sequels you're left with one; The Matrix Online. Most of MxO's Devs got transfered to The Agency soon after acquisition, I can only pray that game is at least half of what MxO was with twice the budget SoE gave us.

    Posted: July 30, 2009 12:50 AM
    Silencyr
  • Ben3350

    The Matrix Online was a great game. It had an awesome graphics engine for its time and a very interesting premise.

    I think a lot of the problems MXO had was that it was completely abandoned by Monolith and SOE picked up the pieces which screwed the game over big time. SOE didn't really give it it's much need attention when they picked it up. It was kind of ignored and neglected. I think if this game had been executed properly and been consistent, it could have been one of the biggest MMOs ever. Problem is no one ever heard about it, only matrix fans really knew about it. I only heard about it on the matrix revolutions bonus disc. And I never saw any advertisements or anything.

    This premise is so good for an MMO, and I'm sad that it had to fail this way. If it would have been given the proper attention and flexible that the developers were not able to receive, the game would have been a much bigger success.

    The Matrix Online was a great game and will be missed.

    Posted: July 29, 2009 8:47 PM
    Ben3350
  • Ben3350

    This game was amazing. The Matrix was such a great idea at first to turn into an MMO. The concept of the matrix after the 3rd movie was pretty near perfect. Because of all the mysteries the movie left (which made the movies not so good but left the game to be better), it was filled with rich lore to be explored.

    However, the execution was bad. It wasn't well known enough. Players didn't catch on. Monolith completely abandoned the project, leaving it to SOE, making potential players feel uneasy and making the transistion messy. The things promised in the future were not necessarily met because of the change.

    The Matrix Online could have been the biggest thing ever, the graphics engine was amazing for its time, the gameplay was great. There were just a lot of shortcomings that could have been avoided.

    I think if this game had never existed and then was made today, by a developer that stuck with it, had good marketing and execution with the same basic concept as the game that's about to die, I think it would have had a very fair chance of becoming one of the biggest MMOs ever. Its unfortunate that it had to suffer like this.

    The Matrix Online was a great game and will be missed.

    Posted: July 29, 2009 8:42 PM
    Ben3350
  • Villemar

    Yes admittedly this was a "niche" game with a small player base but it was most definately unique in a lot of ways.

    Primarily it was a dynamic, evolving storytelling-based game rather than a flat, static, kill-this-monster-for-stuffs grindem type of MMO that you have a million of now. Every week we would have new "critical missions" which were missions that would advance the ongoing storyline. Not to mention almost daily Live Events, when a Dev would log on as one of the major characters and gather a group of players to accomplish objectives, or just to chat with a couple players who would stumble opun them somewhere in the city.

    Being a part of that dynamic storyline was what kept me in for 4-1/2 years, from March '05 till End of Live.

    Another thing was the rather unique tri-org system (with two further subdivisions, EPN & the Cypherites). Players could ally with Zion, the Machines, or the Merovingian; all with their own goals and objectives; not a simple binary good guys vs. bad guys system.

    One good thing as well about having a small niche game....is that much like a small college or school you get to know the community really well which made us very tight and close knit...unlike somthing like WoW with 18 million players. Furthermore the game lended itself to mature players, if you were a bored kiddie with a low attention span this probably wasn't the game for you.

    Lastly it was set in the Matrix...how cool is that? You could look and feel pretty badass hyperjumping and fighting through a beautifully detailed modern cityscape. And no elves, orgres or anything else you cant get away from usually in most MMO's!

    I do hope the "WalMartization" of MMO's doesn't continue and other unique and yes perhaps niche-y MMO's come around more in the future....because variety is the spice of life....and the Matrix Online was defiantely a unique dish.

    Posted: July 29, 2009 5:08 PM
    Villemar
  • LoTek7082

    I started playing in 2005 and had an on-again, off-again active subscription with the game. Now that we near the end, I'm seeing that I had put over 3,645 hours (and that's just when I was on my X-Fire profile. Friends of mine had much more than that even.

    This game was a unique beast, but like so many unique games that have seen their way into this carnivorous market, that ends up being their shortcoming and ultimately part of the reason for their demise. I won't dwell on what was done wrong, what should have been done, etc., etc. What I will dwell on are the memories; and are many, many great memories I take away from this game.

    The world was a unique urban sprawl. From the moment you jacked in you were immersed in the score done by Don Davis, the generally realistic but oppressive feel of the overall strata that made the city a complex place of paranoid conspiracy. You could stroll down the sidewalks, passing by the naive blues and envelop yourself in the jungle that was the city. By night or day, in dark allies, abandoned offices, forgotten buildings, and behind those closed doors, you were a participant in the hidden war. You could meet the major players in Live Events, interact with the on-going story from time to time, and generally become a part of the whole saga. You dodged bullets, scaled buildings in a single jump, felt the cinematic gratification of the interlock system of combat, and had several "whoa" moments that gave the game it's Matrix-y style. It wasn't perfect, but it was something and it was something I did enjoy and will dearly miss once it's gone.

    On the other side of the looking glass I made friends that I'll keep for life. A best friend of mine met her future husband in the game. If it wasn't for my interest in the Matrix and the game, she would have never got interested in playing it and would've probably never met her man. The community itself, although torn at times for this or that reason, was a solid group of people at heart. A group I've enjoyed sharing my time with during these past years. We've fought epic battles together, partied in the various clubs, immersed ourselves in the developing storyline, and generally embraced the Matrix. I can only hope to come across a group as dedicated and close as the one I've been a part of here in the future.

    Posted: July 29, 2009 3:30 PM
    LoTek7082
  • imaximus

    So many errors in this story.

    1st, monolith developed the game, but SOE has since taken over responsibility, so SOE is shutting it down... monolith abandoned it years ago.

    2nd, SOE gave everyone 2 months to play free, not 3 days... your just behind on the news.

    3rd, SOE has also bumped all existing characters to lvl 50 that weren't already, and given them each 4 billion $info (MxO ingame currency) and have been throwing some cool and wacky end of the world style events all over the Mega City.

    But to answer the question, what I will miss most about MxO will be the friends I made in the 5 years of playing, and the fact that there will most likely never be another MMO like it again. Graphics and combat were so unique and great, its sad that it was never appreciated enough by mass audiences.

    The Matrix Online wasn't just my 1st MMO, but it really accelerated me into the digital Online world, and I wouldn't have some of the artistic skills and know how I do now if it weren't for the MxO community. There were many many talented and artistic people in our community each with unique yet somehow still similar imaginations. The world of The Matrix was fuel for so many great ideas, role play, art, and fun times.

    I feel like I am losing a dear friend and I will miss it dearly.

    Posted: July 29, 2009 3:23 PM
    imaximus
  • Fangsz

    CORRECTION: SOE gave everyone who had held an account in Matrix Online at any time play for about TWO MONTHS for free until the last day.

    Other than that, what did I love about the game? It immersed me, along with other players, in a living fiction like no other narrative form I've experienced to date. Live Events with appearances from major characters, played by developers connected with Missions and other in-game content to create the experience of a living fictional world that changed and evolved as massive, overarching, episodic events shaped it. This overarching story was written by brilliant comic scribe Paul Chadwick, and fleshed out by the games developers and Live Events Team. The Live Events Team was cut fairly early on, though, and eventually the number of developers left creating new content came down to one brave soul who was known to players as Rarebit. Even with these setbacks that came due to limited resources, Matrix Online provided countless great experiences in art and entertainment throughout its four-year-plus lifespan.

    This game had a lot of potential that remains unrealized, but the monumental and exiting achievements that were realized by the writers, developers, and players of Matrix Online will pave the way for story-based online experiences to come, such as DC Universe Online and Star Wars: The Old Republic.

    I hope this helps.

    Posted: July 29, 2009 2:55 PM
    Fangsz
  • koolboricua

    wow i got it give it to the game and developer i didnt think it will last this long, but they all seem to fail when fight agaisnt the mother of all MMO WOW, please is there anything or anyone can be done, cuz WOW is just gettin too big but i still play Guild Wars, i dont kno y but i like that game, waitin for Guild Wars 2.

    Posted: July 29, 2009 11:39 AM
    koolboricua
  • Janaak

    They should end it with an all out war... Then at the end of it, that "pull the plug" screen comes on.

    Posted: July 29, 2009 4:40 AM
    Janaak
  • Canid117

    yea i thought this had kicked the bucket years ago....

    Posted: July 28, 2009 12:47 PM
    Canid117
  • BOcaHEMIAN

    amazing concept for a game, only it was taken in horrible directions. The random quests got tired after the first hour! If there was more content for users besides the insane amount useless drops, it would have been great. The look was there, everything else was lacking though...so long, farewell, aufwiederzein, goodbye, matrix.

    Posted: July 28, 2009 11:31 AM
    BOcaHEMIAN
  • waltsoccer90210

    They should've just sent a whole bunch of agents kill all the players still in the game so they can at least get off the game in a cool way. Think about, fighting for you life in the matrix? haha

    Posted: July 28, 2009 11:04 AM
    waltsoccer90210
  • jarataur

    I played for a few months when it first came out and revisited it a couple times since. I too thought it had shut down last year. If nothing else there were some interesting MMO concepts developed and explored. The mythology of The Matrix was too limited for any real story development.

    Posted: July 28, 2009 11:03 AM
    jarataur
  • BONERJAM

    Matrix wasn't cool after the second movie came out and only got worse with the thrid movie but the AniMatrix was awesome. Anyway, I never had any interest in this game yet again I could really care less about MMOs period.

    Posted: July 28, 2009 10:45 AM
    BONERJAM
  • ed9oh

    to the matrix mmo players:

    just let it go...

    Posted: July 28, 2009 10:30 AM
    ed9oh
  • SpunkyMcNuggets

    didn't even know it existed

    Posted: July 28, 2009 10:22 AM
    SpunkyMcNuggets
  • Juicelee

    it would be cool if they had done an all out war and let everyone die off in a grand fashion like "oh hey, the machines won"

    Posted: July 28, 2009 10:13 AM
    Juicelee

ADVERTISEMENT

Blog Tags

g4tv.com
  • Solidoodle 2 3D Printer

    Posted: June 21, 2012

    147,511 Views | 03:14

  • Sara Underwood's Naked Bike Ride

    Posted: June 22, 2011

    1,026,187 Views | 05:20

  • International Sexy Ladies Show: Messy Cat Fight

    Posted: January 27, 2010

    427,977 Views | 00:49

  • Best Nude Scenes in Video Games

    Posted: June 29, 2009

    1,373,484 Views | 03:12

  • International Sexy Ladies Show: Staircase To Heaven

    Posted: January 22, 2010

    312,457 Views | 00:42

AdChoices