Gearbox Software CEO Randy Pitchford Interview: Borderlands, Brothers in Arms, And Beyond

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Posted July 28, 2009 - By Jake Gaskill

Make no mistake about it. Gearbox Software’s stylistic FPS-RPG Borderlands is easily one of the most ambitious titles of the year. So ambitious that it’s attempting to improve upon the formula establish by the best game of last year, Fallout 3, specifically by letting you scour post-apocalyptic wastelands with up to three friends thanks to the game’s four-player, drop in/drop out, co-op feature.

Gearbox CEO Randy Pitchford talked to G4tv.com’s Billy Berghammer about why Gearbox pursued co-op, saying:

“When we started out to do this, we said, ‘We want to, not just be in this world, but we also want to experience this world with friends"…On one hand, when I played Fallout 3, I loved it…But I was like, “Oh, we totally made the right bet, because I wish I could also play that game with friends.”

However, the implementation of co-op goes way beyond simply being able to share the doom and gloom of post-apocalyptia with a few pals. Check out the full interview to find out how Gearbox approached combat to accommodate co-op play, as well as what lies in store for the Brothers in Arms franchise, and beyond.

Borderlands Gearbox's CEO Randy Pitchford Interview »

Gearbox Software CEO Randy Pitchford Interview: Borderlands, Brothers in Arms, And Beyond


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